Hey there.
Since we seem to have the same bad mmr situation again we already had before the hotfix, so people stop playing on top ratings, spaming mmr problematic in AWC chat, making forum threads about it, etc., I used some data to prove our point!
Therefore I saved some solo shuffle ladder data at 2nd August and 9th August around 1 am cet and compared them with the data from around 3 pm today. The data include all specs except for tanks, outlaw and augmentation!
But before we start, the current mmr inflation seems to be 235 mmr so far. I got to that conclusion by a fresh alt I played yesterday for the first time in shuffle and my personal start mmr was 1735.
We are currently in the 14th week of the season, so if the mmr inflation kicks in after 1 week that would be around 20 mmr per week. But since we already had a mmr fix earlier in the season, it must be less than that?!
The following tables show the cr development in the past 12 days.
For EU:
data group | 02/08 | 09/08 | 14/08 | cr gain |
---|---|---|---|---|
top 100 of each spec | 2336 | 2362 | 2380 | 44 |
top 100 of the ladder | 2702 | 2720 | 2734 | 32 |
top 250 of the ladder | 2652 | 2671 | 2685 | 33 |
top 500 of the ladder | 2597 | 2618 | 2629 | 32 |
top 1000 of the ladder | 2527 | 2549 | 2560 | 33 |
top 5000 of the ladder | 2346 | 2367 | 2380 | 34 |
For NA:
data group | 02/08 | 09/08 | 14/08 | cr gain |
---|---|---|---|---|
top 100 of each spec | 2322 | 2342 | 2355 | 33 |
top 100 of the ladder | 2647 | 2661 | 2674 | 27 |
top 250 of the ladder | 2608 | 2622 | 2636 | 28 |
top 500 of the ladder | 2559 | 2577 | 2589 | 30 |
top 1000 of the ladder | 2501 | 2518 | 2530 | 29 |
top 5000 of the ladder | 2326 | 2347 | 2358 | 32 |
So as you can see, the average rating gain per week is currently around 19cr in EU and 17cr in NA.
Dear Blizzard employees. I don’t know if you forgot to implement the mmr fix to patch 10.1.5, if it is another issue or if the mmr system was made like that on purpose, but the current situation can’t be what you or we want. People stopped playing because there is nothing to win, only to lose!
The mmr inflation should be based on how active a PvP season is, not by fixed margins which don’t take into consideration of how much the mmr inflates or deflates by the amount of active players.
You don’t have such problems in PvE like m+ for example. The content difficulty is there nearly equal every season by scaling enemy strength with item level.
But that concept doesn’t work for PvP. You probably don’t want to adjust the title ranges each season, so it would be very welcome if you could implement a mmr system which makes sure that all titles are each season equally challenging to achieve!
In case for healers in rated solo shuffle, there could be an easy fix for now. They currently suffer the hardest because their role is the least played and therefore the mmr lags behind quite a lot. Just calculate their mmr and cr normally but add another value to it. For example 5!
So every time they play a 3-3 lobby they don’t get 0-3 rating for it but 5-8 rating instead. If they played 1-5 they don’t lose 50 mmr and rating anymore but 45 instead. That is not a great solution and you should think about another solution for them, but it would at least be something to start with.
Thanks for your time!