Current state makes me want to quit.... again

In coordinated teams, yes.

I’ve tanked on my paladin. I pull the narzudah pack in NW, I’m about to divine toll them and people use some aoe stop on them just before I press divine toll.

GREAT, MY DIVINE TOLL INTERRUPTED NOTHING AND NOW I DON’T HAVE IT AND THEY’RE CASTING AGAIN. Great job with the aoe disruption.

They havent changed this.

In the context of a Delve, the issue kicks and interrupts have in Dungeons is the same in Delves.

The random “web bolts” are practically unavoidable in Solo Play. You can delay them, but cannot stop them. They will hit you, so be prepared.

And then there are “boss mechanic” casts like the one from Zekvir or whatever his name is. This one is specifically coded to not finish the cast if kicked (otherwise it would be a guaranteed wipe 100% of the time).

So in Delves you have the same issues with casters as you do in Dungeons.

This doesn’t mean mages and everyone else than the tank, should not spec into CC-talents of course.

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So now AoE CC isn’t valuable in M+ because PuG’s don’t play well?

Lol, okay.

I can’t even be bothered with you anymore. You and Deja. I don’t even know if you’re being serious.

Obviously I don’t run in while you have your AoE interrupt ready to go as a Paladin and start blasting random knockbacks. Maybe some mages do, I don’t know and I don’t care.

Yup. Have to CC the casters with a poly. These things are hitting DPS so it’s got nothing to do with tanks. That whole topic was essentially a sort of derailment, and then I also noted that tanks are actually quite good interrupters, which Elahra then helpfully pointed out to me again.

But in delves you have to CC enemies and kite them even if they attack according to a regular aggro table. You can’t just go “well tank takes care of all that” because there isn’t one.

You are ignoring some important parameters Ishayo…

Think for a minute. The “holy trinity” exists for a reason. Tanks are not there because “blizzard wants it”. They are there because people will naturally, spontaneously out of their own volition find that division of labour is much more productive than the sum of its parts.

Lets imagine for a minute that we delete tanks. No more tanks. No more tank mechanics, nothing at all. We reduce all damage such that its survivable by any DPS.

Now what ?

Well… for example turns out that a Warrior DPS can survive MORE hits than a Mage DPS.

So. If you take a warrior in your group, because he can survive more things there will be an advantage. He will pull more mobs than a comp with out that warrior.

And if the warrior focuses ALL his GCDs in defensive skills (like victory rush, like deff stance, like pummel) and takes ALL his utility talents instead of damage ones…

It allows his buddy DPS mage to use ALL his GCDs in damage, not have to kite anything and do MORE damage than he would otherwise be able to do.

And VOILA… you got yourself a tank ! :slight_smile: (and by the way, same exact thing with healers).

So TLDR : It dosent matter if you “prefer it”. Its simply a reality. You cannot change it.

And now that you know that the “tank roll” will ALWAYS exist. Blizzard has the obligation to balance it. Paladin DPS will want to be as tanky as a warrior DPS … or … Warriors will complain that thier rotation sucks and they dont like it… so blizzard adds things like sunder armour or Devastator…

And little by little you end up with the tanks we have today. Its an inevitability…

i actually did quit the game and blizz for a long while, didnt really come back until recently after the purge of Bobby and his pests.

Pissvortex is still correct. Or you somehow think Microsoft is a beacon of decency and light ?

I won’t obliterate anything because I play Guardian Druid. The maximum level a player can get to via m+ before +9 is 619.

My understanding is the mount is +7 in all 8 dungeons. So at 619 nothing from +7 will offer me an upgrade, meaning my power will be at maximum for that key level.

There is also a secret DR that I think is tied to ilevel. In DF I got a 10% DR via armor because enemies were considered “not equal” to me. So hopefully that is in TWW.

Regarding issues with grouping that has never happened in the past because of supply and demand. People will play with any tank or healer. Especially one who is above the ilevel of the content they are doing.

No point saving the post. I woud never cry about people not joining my group. I can gloat if I get the mount though, so you know.

I haven’t had to do that on my retri. I just go toe to toe with everything and destroy it.

On my druid though as balance? Yeah, I have to kite because it gets destroyed if it gets melee’d. That’s not fun gameplay to constantly be kiting.

I’ve done the zekvir delve, that was the most challenging thing I’ve done in delves. It was also not particularly fun, because one mistake and you died with no way to recover.

this is very much my experience with joining guilds aswell, there is usually a relatively tight knit group in the guilds, and then there is “everyone else”

A top team calling stops on voice comms isnt the same as a pug yoloing a DB.

A pug yoloing a DB now is actively harmful whereas it was previously helpful.

Comparing what top teams do covers .01% of stuff. Lets move on to the 99.9% you ignored?

Yeah ! Join Discord and stop making up exsues and OWN your morality. :smiley:

Imagine its a party. There are people doing “things”. And then you. In a corner. With out talking to anyone. Not only that, you got invited to a party, nobody knows you… and you dont take the time to even walk to people and present yourself…

Its the “offline” equivalent to not joining Discord in WoW. Dont be surprised that you are in the “everyone else” group.

If it works for you it works for you. Im not denying it.

But I said what I said. OWN your decisions. Nothing is free on this planet. Dont forget. :slight_smile:

Thank you for that reply - it’s very concrete and useful. :slight_smile:
I mean that sincerely.

Yeah I would expect that to happen, and in fact Guild Wars 1 does this and that is exactly what resulted. People would make Mesmer self-healing tank builds and then spam damage from other characters from afar and so on.

Totally fine with the holy trinity. I’m not actually saying delete tanks, I’m saying tanks are too strong, and to draw up a comparison of how strong they are, I’m saying there’s a game mode that doesn’t always have them, and I ask people to observe how that changes the game.

I personally miss having to CC mobs - as in a hard lockdown that brings them out of the fight completely - and assisting tanks, but right now we don’t have to do any of that. What usually happens is you have a DK or DH grip in all the casters, gather everything up in one spot, and then the basically immortal tank just stands with the mobs while the group absolutely demolishes them with AoE CC and AoE damage.

I don’t think this is healthy for the game, but the timer + the strength of tanks naturally encourage that playstyle.

Obviously this playstyle has made every class have a very strong AoE spec, otherwise it isn’t viable, and this is causing a situation in the game where the combat is hard to read cause you’ve got a billion things going on at the same time, and PvP is massively suffering from it as well.

You go into a delve, the tank’s gone, and poof. All these problems go away somehow.

And that, for me, was the nail in the coffin. Blizzard knows this is a problem and I 100% agree with them. Tanks are utterly busted. I’m not saying remove them - as you say that isn’t really possible, I’m saying nerf them. Hard.

as a tank main, i can asure you, keeping aggro when people are pulling aoe bursting 3-4m is not easy, especially since many classes basically use their full burst in just a matter of 1-3 globals, so by the time you can put down consecration and throw a avengers shield, people are already popping every CD they have. and thats not even mentioning impatient people who also has the “tanks should be faster, so i should pull for them” mentality, and have ZERO idea if the tanks even have any CDs or globals to even pick up those pulled packs.

so yea, in a good group, tanks are strong, but in the PUG scene. being a tank main is a mess, and i really understand why there is such an immense lack of tanks atm, because no one it letting the tanks do their job.

Could we stop using terrible DPS players who do all sorts of wild things outside the tank’s control as an excuse to make tanks OP?

Yeah, obviously tanks aren’t overpowered before they can actually do anything. Herp derp. xD

as a tank main, dps pulls aggro a lot, because they cant seem to fathom that no, i cant out aggro your 5m aoe burst with just a single avenger’s shield. so you have to delay using every single CD you have until i atleast have put down consecration aswell… and then there are the people who dont even want to let tanks pull themselves, but feel obligated that the party should move quicker so they pull ahead of the tanks, disregarding tanks CDs or position, or even if the healer has CDs or even mana. no wonder most tanks have quit in favour of either healer or dps.

As a healer, I don’t see them being busted at all. Most tanks I’ve encountered in m+ this season is getting like 40-50% of my healing done. Some of them die before I can cast on them again in some circumstances. Whereas in DF I was doing like 10-15% on them.

This isn’t counting the tanks that goes floor pov instantly on pull.

Paladins are the toughest tank to heal so far and idk if I even want to group with any more as a healer as they seem to need an insane amount of healer attention compared to other tanks or they’re all bad, including me. From a healer pov, paladins seem to need survivability buffs because it’s annoying as hell playing with one, their HP is jumping around like a DK but they don’t have the self-recovery level of a DK.

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self sustain of tanks is still good, but its nowhere near where it used to be. with the exception of maybe blood DK. but it would be a cold day in hell before i leave my paladin for playing DK

Yeah, i am not saying there is no self sustain. Just saying the OP tanks people tank about… i am not seeing them. I have to spam the tank very very often.