Dead servers MEGATHREAD - Ghostlands/Dragonblights plea to Blizzard

Absolutely this.

Flasks for example, there was like a handful on the market, and my lord they cost.

Went to pick up some after the transfer. 250g each, well over a 1000.

Its just, ugh. Miss the server that was ‘home’ and I’ve left alts there but its just the simple things.

Shoved a bunch of materials that weren’t selling on original server (fel iron), took it with me to new server, stuck it up, check this morning and it was all gone. This was something I’ve been constantly turning over for months, and it was gone within a matter of hours on the other server.

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Haha indeed. If I see flasks for around 600g I snap them up, but they’re usually closer to 900g each. We’ve had people trying to get their legendaries sorted - and some guild members, myself included, can make some of the base items, but they can’t even find the materials to make the lengendaries on the auction house. We’ve been having to donate little bits here and there from what we’ve gathered as a guild, just to help create one lengendary for one member. We just couldn’t sustain that.

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Of course … we’re stuck anyway. 10 days in, and we’re still at the “nothing to report” stage. Which feels very familiar, worryingly. I’m hoping we don’t get to the point where all reference to guild transfers get removed from support completely, and it becomes another “realm population isn’t an issue” type subject.

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Just come to draenor?

We’ve decided on a realm … we just can’t move because the guild transfer option isn’t available.

Don’t think you got away with that despicable paid service Blizz, give free transfers or connect realms… and do it NOW.

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Would help If they just make free to transfer from full realms to low or medium pop realms.

Not much, it wouldn’t. Sure a few might move … but not enough to make a big difference overall. There’s just too many realms for the number of people playing. They need to reduce the number of realms.

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The more curious fact is that they have opened free server transfers on TBC though when these retail problems have been ongoing for much longer

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You’ve got what you deserved and it isn’t finished, of course we’ve got realm transfer for tbc classic premium customers before.

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Seems a bit harsh?

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10/03/2022 and the radio silence continues…

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I think they lost their radio somewhere :stuck_out_tongue:

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I get the feeling that they’ve just deliberately tuned it to a different station. There’s less uproar if you just don’t reply with bad news.

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Time for another poking Blizzard attempt :roll_eyes:

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EU has 100 realms. Full of 5K or less population. Huge merges needs to happen. And people should be able to login in any servers they choose that aren’t locked full. Every areas are empty. Phasing and sharding does not work properly.

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I may have posted in CS in a vain attempt to get an answer there…

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Good luck with that. There seem to be certain subjects (that Blizzard view as non-critical) that they just ignore. I get the feeling that they simply do not have the resources to be able to do anything other than work on new content, or fix the important stuff. And to them, realm population (in retail) just is not important. We know that because they’ve ignored it for years. And during that time, they’ve not gained any more staff, and probably lost more income. I think now, the only chance we have for any improvements to anything other than life support, is when/if Microsoft take over.

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The solution of how Blizzard can solve some of this issue is so plain simple it’s ridiculous they’ve not done it yet… and yes this idea WILL be unpopular.

Simply put, close off making new characters for new players on realms that are High or Full, and also the top 20% of the Medium realms. Only new players btw, not people creating alts on said realms.

I was on an alt a few weeks back, and this an actual comment I got from a person who was doing a boss fight with me: “I’m glad I did this boss here and not Silvermoon. There I’d have either huge lag, or would find a horde stole the tag from me…”

I asked them why they were on my main’s realm instead of Silvermoon. The player claimed they’re the GM of a large guild and they’d switch off Real ID for a few hours then “escape the chaos” on Silvermoon, saying “there you literally queue for a chance at picking up a quest item. If I could I’d convince my guild to move here…”

This is why I wonder WHY the High and Full realms are even open for new players…

You’d want a brand new player to experience the game at its best (warts and all, allow me to giggle at saying this btw as it’s not been at its best for a while). But making certain that the “new players” go to the realms where they’d get the best chance for this - like doing the quests, dungeons, boss fights with NO LAG - is in the best interest of Blizzard and the player. Also, them arriving on the lower populated realms means they’d get a revival, and if players there make such new comers welcome it gives them a chance at surviving.

Maybe the solution is as simple as… Only offer the realms with a population level that makes them bottom 60% of all realms in terms of population count. Only Blizzard knows what the true numbers of population is, so if this a weekly dynamic system (on weekly reset) and for a specific week there are SPECIFIC realms open for character creation…

Yep, this screws over the people who’d want to be on a realm with a friend, but if they’re a friend you can be on Real ID and play that way too, or the veteran player COULD make an alt with the new player on the low population realm. But you’re not much of a friend if you’re sending the new player to a realm (as per that random player I met) “has to do quests, dungeons, boss fights WITH LAG” because you didn’t tell them how busy a FULL REALM really is…

In the end there are winners and losers no matter how you twist it, but for brand new players with NO FRIENDS in this game their first experience should be a realm where they can enjoy the game, relax, have a good time, and ultimately also help heal the population level of such a realm in the long run… it’s up to the people on those realms to go out of their way to welcome in new players to keep them from moving on…

I think the issue of lag isn’t necessarily down to realm population though. We’ve only just moved our guild from Lightbringer - a VERY low population realm. We consistently experienced lag on Lightbringer for world bosses and, for example, just after the most recent patch came out - to the point where people would try a couple of quests and then just give up - it wasn’t playable.

We’ve now moved to Tarren Mill and, whilst I’m concerned about what might happen at new expansion time, when more people start playing again, we’ve suffered very little lag, if at all. The only time I’ve noticed it, is during a raid on one or two bosses, and I’ve seen complaints about that from various people on various realms - that is a raid boss thing, not a realm thing.

It is pretty obvious that, when you look at the rough populations of the likes of Draenor and Tarren Mill (which are classed as full, but certainly still playable) compared with the likes of Lightbringer, there are just too many realms for the population. According to wowprogress, combining the bottom TEN realms would still make their population less than that on Draenor.

Trying to spread out the population from the higher realms to the lower realms would make virtually no difference - a drop in the ocean. Sure … there are a few who LIKE the low pop realms - usually those who don’t raid, or aren’t too bothered about raiding … but the majority of those on the higher population realms, comparitively, would not move to low population realms.

Blizzard tried all that before … they gave transfers from high pop to certain low pop, they had low pop realms become the default for new players. It doesn’t work. There just are too many realms for the number of people playing.

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