Dear story writing team, please do not insult our IQ

i miss the legion gul’dan harbingers storyes and other cinematics now those were as you boldly described the expansion to be :man_mage:

it just had depth and the lore were not writen for 12y olds, i miss legion even tho didnt play it much other than did the class halls and some raiding

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Can you give some examples from Dragonflight to illustrate this?

You also mention the following:

In TBC his story basically consists of him falling in love with Anveena and the Kil’jaeden encounter shows him helping Anveena become The Sunwell that she is. The dragon of magic falls in love with magic, how quaint! He helps set her free because he loves her, and love is selfless. Nice story message.

Would you mind summarizing Kalecgos in Dragonflight and explain why his story is more interesting there?

valdrakken bronze storyline where nozdormu feels that hour of him becoming murozong draws near and he’s shown as really tired? characters facing inevitabilty of something is a cool thing, and it’s his prime conflict.
Kalecgos entire blue dragonflight questline, entire sabellion and wrathion story.
Green and red dragons were pretty boring as always yes.

Okay, so what exactly we finding out about kalecgos in this sequence? apart from the fact that he loves magic and touch starved or something

How is that different from the paradox Nozdormu has always had? That he sees all time, and therefore also sees his own future (Murozond). That’s not a Dragonflight example. I think that character trait was first put forth by Richard A. Knaak in War of the Ancients.

This is the kind of character trait I cheer, but it’s not an example of Blizzard’s new character writing. The new thing about Nozdormu is that he actually embraces Chromie’s thinking, that sometimes – and in the case of himself – it is okay to change the future.
That is the departure from the old, where he saw time as sand in an hourglass and regardless of what corn of sand you chose they were all destined to go through the hourglass, just as he was destined for his future regardless of what path he took.
That’s the major thing Blizzard have changed. Now he’s just an Aspect like the other with their own future ahead of them. Do you approve?

Because that’s what I disapprove of.

it’s different because it actually shows that he’s somehow affected by it, it’s not just a lore flavor, he seems like a person.

:nauseated_face:

Also, you prolly don’t understand it, but i’m not considering books in my reasoning why df aspects actually have characters to them, of course books will be better in terms of characterization, but compare in game only aspects pre and after df

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But the Dragonflight story plot is specifically to get him out of that pickle, so to speak.

He is free of his Murozond destiny now. Blizzard have wrapped that all up.

So he isn’t anymore that Aspect of Time who’s burdened by knowing his own dark destiny.

What made him unique and different is kind of gone now.

He is now Azeroth’s Aspect, like the other dragons.

yes, and characters getting over conflicts is something that is considered bad by you?
maybe conclusion is not satisfying enough, maybe they’ll abandon this character completely (seems not). in any of this scenario yes, this storytelling is truly poorly written.
We’ll se in TWW, it seems like aspects aren’t done because iridikron is still alive and plotting

If it doesn’t spur new and interesting character development, yes!

I think it’s entirely okay if Blizzard wants to move their character development forward, but they shouldn’t seek to erase that which defines those characters.

Then they’re just left with nothing.

And taking 5 distinct dragon aspects and erasing what made them unique and different from each other, in order to end up with 5 new dragon aspects that are all quite the same seems like a bad trade to me.

But we’ll see. I do struggle to imagine how Blizzard will use them in future storytelling, but I fear they will appear as the whole group every time to help with the baddies, like the Power Rangers or something. Because now they’re a group. A family.

You refer to the ending cinematic? What do you mean by “maybe”? Can you refer to anyone who has said it was satisfying?!

Kinda like Illidan no? Wasent he sprung up as a child of destiny aswell and defied fate as much as he could?

Anyway, i always laugh when i see the “story written for a toddler” and im actually getting a picture in my head, a child with a blankie proudly proclaming “im an adult!!” stomping away agirly to take a nap.

The happy go lucky expansion after 2 dark ones ended with a happy go lucky ending? Who could have guessed?

And worst ending ever? Yhea saving the genocidal alternate timeline horde cheiftan and then rasing our hands in victory and friendship after. \0/

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Character development occurs only if character needs development or writer wants to develop him further. sometime character arcs just end.
Aspects aren’t main focus characters for franchise, their major conflicts ended in dragonflight

I haven’t seen it yet, i’d rather finish raid and then watch cinematic, all i know that there are power of friendship and sail moon esque transformation, which sounds not all-boring in my imagination tbh.
For example people whined about sark cinematic not being epic, while his fight is absolutely gorgeous and it has climax in 3rd phase

I’m pretty sure we were also discussing Maiev earlier.

I think we’ll round it off here though. You’re not really elaborating your own opinion, though I’ve asked you repeatedly to do so, and you’re mostly just disagreeing with mine on weird terms like:

Which is overly banal and doesn’t at all address the criticism I put forth.

Imma go play some WoW now.

It’s not clear what kind of criticism you are applying at all.
Aspects don’t have personal conflict now, okay and? Do they need personal conflict? Do expac about them must not wrap up their personal conflicts and keep them static? Why it’s bad? Do warcraft really lost something with aspects not having major personal conflicts anymore?
Riddles in the dark

Do they need it? No, I suppose not, but it’s more interesting if they have it. It’s why the green Power Ranger is more interesting than the rest - he has baggage.

All at once and without any consequence? I think that’s a bit too happily-ever-after in terms of writing. Isn’t it a hallmark of fantasy that the good ending comes with a cost? What price is paid for the happy ending(s) in Dragonflight?

Surely the aim of Warcraft should be to thrill and excite and entertain its own audience. But when people are grumpy because the storytelling is so lackluster, then it feels a bit like Warcraft has lost some of its favor with its audience.

Right now, at the climax of the expansion, 2 years in the making, is when players should be excited and thrilled and hyped about Warcraft, and not feel sour and frustrated because of the ending.
That is a loss for Warcraft, surely.

green power ranger also is a central character of the story, while aspects rarely show up, if they won’t ever conclude their conflicts it’ll keep statically hanging in the air, aspects aren’t scions of the seventh dawn and not team avatar, they don’t need to constantly have conflicts and develop itself. (to be honest scions rarely recieve development too lmao)

no one ever died in dragonflight, no one ever sacrificed yourself in dragonflight, we’ve got rid of all problems and enemies in dragonflight.

It’s honestly sad, warcraft tries to be something more than rollercoaster for brain-numbed 30yr old neckbeards but it utterly fails because it’s community is honestly doesn’t care about lore but actively hates it because they haven’t got flashy cinematic.
And while i understand that writing is not anything impressive, instead of suggesting to how improve it community just plainly whines that cinematic is not edgy or we don’t have “half-naked orcs with big axes anymore”, or translating their own bigotry into complaints about story focusing on female characters. it’s so nauseating.

Yes. My point exactly.

But it’s blatant lie, yeah no one in main cast died, but we’ve seen atrocities of primalists and whole regiments of draconids being genocided. Also sarkareth while was a villain also a tragic victim of the past and father’s ambitions

In fact, while the context of the cutscene was a good lore idea, the execution and dialogue felt so catered to children that I feel like my IQ (129) is not just being insulted but actually DROPPING when hearing Kalegcos say

" :nail_care: :eye: :lips: :eye: F A M I L Y"

If we didn’t lose someone we cared about, we didn’t lose anyone.

In Lords of the Rings they don’t all make it. Some die. Even Frodo doesn’t fully recover and has to go to The West. Sauron is defeated, but not without a cost.

In Harry Potter Voldemort gets defeated, but several of the cherished characters die at the Battle of Hogwarts. Victory does not come without a cost.

Narnia…Well, that’s a train wreck, hehe.

It’s a hallmark of fantasy. You don’t defeat evil without a cost.

Except in Dragonflight.

It’s very fishy statement because it assumes that i care about aspects, who before df were a blank pages with almost no character to them, i cared about minor characters like senegos tho, and senegos died in df

I don’t remember someone from fellowship dying, gandalf got ressurected, i guess boromir’s death was kinda sad.
We have our own character with ptsd, anduin

In the end. Illidan could be deleted from Legion and the story would largely play the same.