Dear story writing team, please do not insult our IQ

Peacefully. Not to the villain.

I feel like you do my work for me here.

Not Dragonflight related.

If some aspect would’ve died to fyrakk it’d feel like cheap attempt for drama, because average player doesn’t care for aspects, I mostly don’t care for aspects too, death is not a requirement for fantasy genre, to feel something from character’s death you need to get attached to characters, for example I didn’t care for ysera’s “death” in legion at all
And senegos death was good drama wise.

So basically cost for defeating sauron was boromir? That’s all? Helm’s deep, charge of rohhirim, all this doesn’t count?

The more I play, the less I understand what some people are complaining about.
Yes, the lines about the power of friendship are cringe, and Fyrakk could have used one final appearance, but other than that it’s all really good or at the very least normal.
Most of the criticism sounds like people demanding fan service honestly.

Because people don’t play the game, they watch cinematics

If only, they watch people watching cinematics

I actually thought that Vyranoth was going to sacrifice herself to help us defeat Fyrakk. I thought that would have conveyed some nice symbolism of caring for the bond between her and Alexstrasza more than the feud with the Titans, realizing in the end what really matters to her and putting her own future and dreams in the hands of Alexstrasza.

But that doesn’t happen. She just does some pew pew like the rest and come out of the whole thing without so much as a scratch.

Although I won’t praise my own arm-chair writing, because I’m not a writer, I do struggle to see what kind of story Blizzard are going for. I mean, they’ve been paid good money to come up with this story, and this is their best?! There’s hardly anything to it!

I didn’t want to elaborate on my Lord of the Rings point, because you contradicted yourself in the same sentence, so it seemed unnecessary. And now I feel like you’re furthering my point even further.

Or we could just not kill off freshly introduced characters. For once.

Cool, because I gave you example of many many deaths in dragonflight, those drakonid at the start of waking shores that sacrificed yourself to shield off whelps, whelps who became mindless monsters after being infused with elements, several quests that included regiments of draconid being slaughtered by the sundered flame, sarkareth sacrificing his troops in pursuit of void power boon, and I still haven’t finished emerald dream.
Don’t you think that your logic falls off a little? Dragon isles is slaughter house

No, because you don’t have any real emotional connection to them.

This is the mojo Blizzard are missing:

Or this:

Or even this:

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While that impacted me quite hard. But I read War of the Ancients, the Aspects were and are interesting to me largely because of that I think. In a way it highlights an overarching issue, content that would make you care (more) about a character isn’t necessarily in the game. Personally I think that’s bad, it can make for a shallow story if you stick to the game. And that should be enough imo.

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There are many little quests where i gain some emotional connection, while its not true for main characters.

I too thing that it’s bad, and i also think that df did big steps in making more character development actually going on in game

I don’t feel your personal experience refutes what I illustrated.

There’s a clear difference in storytelling and the emotion Blizzard tries to convey between this moment:

And this moment:

And one revolves around a theme that vibes a lot more with the audience than the other.

There are some story themes that Warcraft has historically done really well, but there ain’t many of them in Dragonflight.

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Oh my god i’m recieving wod cinematics as a proof of story that community vibes with, it’s very rough.
I’d rather go sleep

It’s just a raid ending, Sarkareth was even worse. Do the Questline afterward and don’t complain.

There’s no need to resort to snide remarks if the discussion is beyond you.
You can just say nice chat and leave it at that. What’s wrong with ending on a respectful note?

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I agree in some ways. The storyline of the blue dragonflight for example was interesting and touching, and something I could imagine ending up in a book instead years back :wink: There are more storylines, you definitely have a good point there.

Funnily enough I feel far less strongly on that when it comes to the Aspects themselves and the dynamics between them. Or say, the primalists. Those are just there it seems. I didn’t do the prepatch, maybe their existence was explained there. I’d have loved some background, some idea, some sort of opinion. It’s odd to have zero opinion on the ‘baddies’. I get it with the dragons, locked up by Titans and they’re miffed. But what about those humanoids.

Combined with the ‘feelgood happy endings’ vibe, and the apparent fear of conflict unless it’s the bad guys who we will kill anyway (hence resolved conflict tadaa) nothing really sticks for me in this expansion. It’s like chewing bubblegum. Tastes nice for five minutes but doesn’t sate the appetite. Strawberry flavoured because… happy!

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You’re lucky, I’m not feeling like sleeping yet!

I don’t know what to left other than snide remarks when person literally starts sending WoD content as example of good drama, it starts to feel like bad taste

I expected df to be one large filler expansion, it feels like a moment of respite before another batch of world ending threats

I could have used any of the videos I linked prior – I just picked the last one. It was a comparison between old story themes (self-sacrifice) and the newer themes of Dragonflight (happy resolutions), in order to illustrate that Blizzard conveys the former better than the latter.

It’s disrespectful to dismiss the discussion input just so you can make a snide remark, rather than actually contribute to the discussion that you continue to engage in regardless.
Either aim to discuss with me constructively because you have input you wish to share with regards to your opinion, or tell me that we’re at an end of our chat.
It’s childish to just reply in order to bait me for posts that you can make snide comments to. That wastes my time and it only clutters the forum with senseless input.

Okay?

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It wouldn’t surprise me if DF’s main function is to be the palate cleanser after SL’s poor reception and the sour taste it left many people with. If TWW truly picks up the story and manages to make the playerbase care again, that’s great. But still, it’s a risk to have two years of a beach episode. And I think a bigger issue is that the storytelling does seem to intend to resonate with the playerbase, while at the same time it really struggles at pivotal moments to make one care. That gap worries me, and I think more people find that worrying.

What character you would have killed off, I wonder… Serious question from me btw.

Who has to die in your version?