I did High Mountain (spirit of echero mount) and Azsuna (a toy) archeology quests while i was still doing the story lines, which means i did those quests on ground mount, and i enjoyed it a lot. So, in order to do archeology, you don’t need flying. Except if you are way too fixated and obsessed with the reward.
Right now, i am doing world quests in BFA zones with my druid, and wherever i go, whenever i go, there are tons of people doing WQs, herbing, mining, wandering around for whatever reasons… but all the time i see tons of people. I still do Legion WQs, including Argus quests, and again, even in Argus where you can not fly, i see a good amount of people whenever i go there. ı rarely killed a WQ mob by myself only in Argus.
Skettis, Netherwing… etc aren’t about potential. Flying was given to everyone for a little gold, the %60 one at least. So those areas had the same status with everywhere else, afterall everyone can get to there once they are max level. You are trying to use those areas to justify your ‘‘i want to take this herb, i want to do archeology with aggro, i want to skip everything between point A and B to reach the reward’’. But as i said it has no relevance and such areas can not justify flying. If you want such areas exist, there can be. They can put some zones that can only be reached by flying, that includes some reputation grinds which rewards some mount or transmog… but they can make those grinds to be available to only those who completed pathfinder. See? Such areas will not justify flying in everywher and everytime. It will noy justify avoiding the rest of the world.
Devs are creating a world and you want to avoid it completely. They aren’t forcing you into anyting. And it has nothing to do with Blizzard being ‘‘SPITEFUL’’. Some people think flying is their birthright they inherited from their royal family, but Blizzard now treating flying as a reward for those completed the outdoor world and experienced the way devs designed it.
And that’s why we are against flying.
You say, flying wouldn’t be necessary if all areas were plain, no mobs, no daze, no aggro, no obstacles… nothing. But if the world was like that, i wouldn’t be against to flying either, because 1 - It doesn’t matter anymore since there is nothing, 2 - I wouldn’t even play that game.
And again you say, flying is needed because areas aren’t plain, there are mobs, daze, water, aggro… Ofcourse these will exist and ofcourse devs will want palyers to experience aggro, daze, fall damage, getting lost, mazes… etc. If not, what’s the reason?
You want devs to work and create a complex world, and then want to fly over it and avoid it like the plague. Or they should remove flying but give us a 2d, plain world instead? What a joke.