Do this or watch your game die in midnight (Not even kidding)

well thats even worse than i thought then thats like what bearly 4 months ?

yeah … not happening in 4 months they get it all right 0 chance but im ready to be surprised

They’ve been doing pretty good in this regard, honestly.
It was much much worse in the past.

Yes, alpha is not a complete build yet. That’s really not surprising in any way, shape or form. We are currently in phase 2 of 5.

If stuff is completely missing from beta; then you can complain about it.
Because that is the phase in development when the basics are in place and more testing is done to fine tune it all.

But what you think it needs, isn’t necessarily what it factually needs.
Because you don’t have the bigger picture in view. You’re speaking from your own experience only; and while that’s worth ‘something’, it’s not enough to say ‘the game needs this or that’.

The game can do fine without certain addon features if Blizzard wants us to have that experience; and so it provides the appropriate skill/challenge that they’re aiming for.

You might disagree with their decision, but that doesn’t make you right.

All working fine and they still get actively reiterated on to make them better.

As I said to Shortxrp who came up with these examples as well: You can’t compare these things. They’re on a completely different level.

Yes that has been the issue for quite some time now. Their testing phases are way too short for when they have… ehm controversial ideas… In order to course correct. BfA, SL and now Midnight. DF and TWW were safe due to the fact that they just added features and if they backfired they could easily be avoided in the live game.

yeah and thats another thing , they had options with those , like for covenants they just reverted them easily or azerites they made the echos of nyalotha thing and put skip quest for certain ones that required rep .

with this one there is nothing they can do ! not a damn thing , specially if they are designing encounters around none addon situation its a 1 way ticket to hell if it goes wrong i mean imagine them designing another Fractilus without weakauras being available :smiley:

this is why as i mentioned in the post originally i think this time they are taking a big risk and most likely this one will backfire in a massive way … im kinda seeing how this will end before it even begins , i will come back to this post later when it all blows up this will be good proof of yeah you can predict the future … life is not unpredictable

Sure buddy. :sweat_smile:

All I see is people afraid of change.
Afraid that the crutches they’ve been leaning on for years and years have actually made them into bad players and now they’re going to be facing that reality.

You will just need to deal with it.

I truly believe that it’s not going to be anywhere near as bad as you think it is.

And with that… I’m out. Got stuff to do.

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Depends how big the issue is and as of now the smaller ones still take like a season, which is 6 months or 1/3 of the expansion.

Again they have a little over 100 days till launch, based on when TWW launched. That is barely enough time to fix their barebones current versions, let alone be able to cover the other functionalities that are missing (and no not talking about automating encounters).

Buff tracker is absolutely needed. Mechanic telegraphing is a must if no WA/Platter/DBM. Not to mention screen clutter if implemented poorly (only visuals results in an abundance of timer bars and icons on your screen, needs sound queues). Reaourse bar is janky AF, needs at leas a resize option, toggle between stylized and plain visual, needs toggle between static and anchired to character.
A lot better debuff tracker on enemy nameplayes (options to exclude tracking debuffs since it again leads to clutter), same for enemy buffs.

And for context right now they dont even have a functioning DPS meter.

Edit mode- after what 4 updates still can rezise and move some elements of the UI that have been a feature since day 1 on addons like elvUI, domino etc.

CD tracker - very uncustomizable and clunky.

Rotation helper - Doesnt work since the rotations shown are not the correct/optimal ones. And if they are not the optimal ones, whats the point of it highlighting you random buttons since you can already press random buttons on your own.

OBR- Should not have been in the game but sure for the sake of argument. Its either OP or UN and no inbetween, you either play a spec that can do 70% of its troughput with or or you play a spec that does tank dmg.

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Well they do have options now as well. Don’t ban access to the API. I assume you like would rather use an build in game function over an addon if its implemented properly. And if I am correct most people would rather ditch addon maintanence (especially WAs each patch) for just playing the game with build in tools if all goes well. Let addons live untill they have a working version and remove API access only when people have migrated. Also what exactly are we risking here? People clearing encounters easier? We are already doing that with turbo boosts, heavy encounter nerfs and the raid reward track. And for the people complaining that “game is to easy”, juat turn off your “auto win” addons. Like I really dont see the issue or the big controversy here.

Oh please. What this change if implemented poorly will do is either lead to a very frustrating experience due to players going cross eyed in order to track the veeery poor telegraphs or be veey boring due to reduced difficulty. Will some players go down a key level or 2 from what tjey usually do, sure, but that happens now and then. What it will impact most will be PuG raiding since it requires more organization than M+, sooo GL in Voice Chat.

No I am not scared of change or that I will be viewed as a lesser player for only doing 13s and not 15s. I qm afraid that the game will become very frustrating to play due to low mechanic visability or be very boring due to low mechanic complexity.

this has to be the biggest fake news ever sold on wow and its community … this is FAKE AF game is not getting easier specially if you are going to play it at anything even slightly above average !

all they have done so far in alpha in order to make things simple is removing a bunch of buttons and mixing some talents ( which is pretty good so far imo ) like demo warlock for example vilefiend no longer is usable you just spawn him with the other dogs while pressing dogs … every other class has something similar talents baked into other talents

that will reduce some level of complexity and reduce the focus required to play the game optimally but not to the extend where you wont need any aaddons at all to play the game …

as for raid and dungeon encounter we dont know much about them obviously but i highly highly doubt they will be any easier than what they are atm if not harder ! that would bea surprise if they really simplified boss mechanics specially hc/myth

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Ehm… Vilefiend is not that big of an issue tbh. Its mostly the pet duration timers, specifically their visability, because without WAs now they are tiny circles witj timers under your player frame, and yes they are fixed to the frame and cant be moved. The other huge issue is imp duration tracking, without a WA its semi not possible, every imp has an energy bar and fires 5-6 bolts and then despawns, that is the only way to yrack them in game without a WA, count their bolt casts individually. And you need to keep track of your imps and demons because you major CD requires ~20s of setup where you need imp and all of your big demons out before you fire out your tyrant, unless ofc you want it to do barebones dmg.

If they want to somplify Demo, yhey should start with removing the big setup for Tyrant, and idk if they dont make imps trackable somehow reduce the reliance on implosion for AoE or straight up rework/remove it.

warlock is just 1 class , every other class has similar complexities since i have almost played everything i have a pretty good understanding of them all at high level , ele shaman has a bunch of buffs still GL figuring that out , imps are not even pets they are guardians like infernals , arms warrior is another class that has infinite buff and debuff tracking the list goes on …

they cant figure this out in 6 months we are going to play the game without any proper UI and it will feel like absolute garbage , or they magically back of last minute and delay the whole thing for another season and let S1 of Midnight just be what ever and figure it out properly with more time .

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Lets see what happens but im keeping my expectations for midnight very low hope that is not the case but not getting good vibes from this expansion and not getting good vibes why my class ret is getting so many changes after it just recently got a rework who knows but if it turns out to be a step backwards im skipping midnight unforch

Personally I’m excited I will be able to jump into a raid without having 20 blinking lights and noises telling me to run.

I don’t mind UI/QoL addons like inventory or RP. That said I hope Blizzard adds a diminishing returns timer for PvP.

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Yeah well lets see hopefully things go well and the expansion turns out to be great but holding off until i get to see what people who get access to the beta say blizzard have got plenty examples of things they can implement in to the game to replace the add ons people are worrying about etc …

Is this a job application thread?
Kind of like: “Hire us, or else…
Not unexpected. Seems there was quite the trail of people supplying themselves on this, despite it being against the rules. Creating an unsustainable situation for Blizzard, as they depend on people they do not have contracted or their game doesn’t work. Naturally that couldn’t go on forever.

I think the main problem is that Blizzard is extremely crap on designing boss encounters because if you need dozen addons to tell you what to do then the whole design is complete garbage.

You are being ignorant. Blizzard has never done anything like this before. They are alienating a big part of this community by removing a bunch of visual aids. And when people are trying to give feedback to save the game, all you do is mock. Its sad really.

You have this the wrong way. Addons/WAs are not needed because the boss design is crap. The bosses are designed this way because addons and WAs exist.

Blizzard has talked about this a few times already. It’s an arms race between raid encounter design and addon developers.

Blizzard is designing bosses with addons and WAs in mind because if they’d ignore them, the encounters would be far too easy with them.

Shouldn’t that spell: “replacing”?
That’s what they set out to do, right?
Not everything, but crucial information should of course reach the player.
It doesn’t have to be senseless just because it’s the actual game developer that makes it.
It rather seems it won’t be, since it is the creator of the game that makes the calls on how their game should play.

first of all im not an addon developer nor i care about them , but those so called people who do not have contracted with you just called out have been probably the best thing that has existed in this game over the past 15-18 years or so …

the basic stuck ui of the game was AT best AT BEST ! suitable for arena players ( i know that because i started in arena back in 2008 ) anything beyond that the ui was massively lacklustered and needed extra tools this isnt anything new

as for combat addons and weakauras such as weakauras literally turning Fractilius to a let me handle it all for you , or ovinax ! well the answer to that is those bosses shouldnt exist at all in the first place . what kind of stupid design is this ? that you have a boss that spawns a bunch of random walls on players and you somehow magically need to figure out who goes where and if you mess it up boss enrages and kills everyone … thats just garbage design that weakauras was able to patch

and i dont believe them for 1 second that they will simplify the game in midnight not for 1 second all that simplifying stuff is fake news to me … uuntill i see evidence during beta and PTR testing of the raid and dungeons