Dual spec please

We had the same type of players few months before Classic, this forum was flooded with #Change like LFG/crossrealm/Transmog/Pet battle/Achievements etc…

I’m pretty sure a large portion of those players will leave few weeks after TBC release or as soon as 9.1 is released.
They don’t really care about TBC on a long term, they just want to change it for the short period they are gonna play it. It’s their “Retail waiting room”

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yeah but if you think about it, they did manage to have some impact on the game.
the latest example is the chronoboon displacer world-buff saver thing.
for vanilla classic, specifically we were promised “no changes” yet there has been several.

now imagine what will happen when blizzard goes “some changes”… if this is what we get with “NO changes” then how bad will it be with “SOME changes”???

i dread the future of classic, i really do. because once it gets too bad for me to endure and i inevitably quit as a result, i’ll realize that i’ve been robbed blind and wasted even more of my life than i already do, playing games.

EDIT: let me clarify on that last point i made; i don’t think its a waste of time playing video games if you have fun and enjoy yourself. however, being promised one thing and slowly delivered another, to the point where the game is ruined, IS a waste of time.

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Nah go grind gold and stop being lazy

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Then what do you need Dual spec for?

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Its because of this im staying in classic, finish the stuff i want to and then stop playing. I have no trust for blizzard and hope they will turn away from classic forever servers and leave us be.

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you know, when i got my hand of ragnaros for my shaman i shared your sentiment completely. i was going to make him a museum-status character. i was going to have him in classic forever and ever.

but now… after having done nax a gazillion times with no more content to come and pvp being dead (several hour queues) with rewards that are useless for my spec, i really don’t see myself continuing to play classic once TBC comes around.

if they were planning to make classic+ i would have done it for sure, but alas, they are going with the easy option which is TBC…

damn shame really.
i might come back and play classic in a few years when nostalgia brings me back, but that would probably be a on a private server which may or may not be classic+

im not mentioning which server, because blizzard is watching.
but lets just say it includes cool features like rogue disguises, survival skill (making campfires, tents etc. to gain rested exp) horde-alliance diplomacy, plainswalking for taurens, high elves for alliance, actual itemization for meme specs like enhancement and retri paladin, and much much more.

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Lets hope your time spent on TBC isnt going to be ruined by them then

yeah im crossing my fingers, but to be honest my gut tells me that’s exactly what will happen.

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just to make this feature (since it is in the game anyway) more convenient and less annoying

Classic isn’t about convenience.
And classic is annoying.

Because classic is an RPG. RPGs have annoying things. That’s part of what seperates them from the design philosophies behind games like WoW Retail, Fortnite, et. al where nothing is supposed to stand in anyones way, everything has to be convenient and accessible.

If you want convenience: There are games that offer it. Retail is one of them.

We like our inconvenient, annoying little game, and we like it the way it is, not despite it being annoying, but BECAUSE it is annoying.

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wtf are you talking about? Don’t confuse “convenient” and “casual”. And dont confuse “annoying” and “hard”. It’s completely different things.

Nobody likes “inconvinient” and “annoying”. Everybody likes in classic “hard”. But the way how the spec change implemented in classic and tbc is not difficult or hard, it’s just annoying.

…Nothing in Classic is hard. At all.

Yes. We like inconvenient and annoying. Because they are obstacles to overcome. Not having all gryphon flight points? That’s “inconvenient” but not hard. But it forces us to make the journey to each and everyone of them. And I like that. I like that I have to travel. I like that it means something where I bind my hearth stone. Because that makes Mages and Warlocks more useful.
I like that I have to go back to the city to respecc, because that makes me want to stay in my current specc which then feels like the character I created.
I like that I have to travel to dungeons, because that is like the foreplay to the dungeon, where you talk to your mates a little before the dungeons starts.
I like that I have to find groups myself, because that incentivizes people to retain friendships and frequently play together with their ingame friends.

Yes. I LIKE inconvenient and annoying.

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There are so many “inconvinient” things in Classic. Should Blizzard fix them all ? No.

Inconvenience is what make Classic so special, make our choice matter etc…

I don’t care about dual spec being implemented but it’s a WOTLK feature, it should stay in WOTLK.
Else, in WOTLK you’ll get players asking for Cataclysm feature just because “it’s coming 1 expansion later”

Might as well throw in dungeon finder as well, seeing as it is near impossible to find groups for 5 man dungeons because the majority are boosting by paying level 60s to clear dungeons for them. This is ruining my enjoyment of the game because it’s hindering my social interaction on a MMORPG and forcing me to play the game akin to a solo RPG game with people In the background. When TBC comes out, potentially finding people to 5 man Azeroth based dungeons might become even harder eventually as the majority of people move into Outlands, making the predicament even worse. Ironically enough, dungeon finder, the game implement often referred to as contributing to the killing of social interaction in the game, could indeed be seen to have the opposite effect infact.

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guys with lvl 58 boost there is no need of dual spec, just boost same class and play other spec with it.

Ffs, Stop talking nonsense please.

flight points change the game, makes it safer, makes less wpvp, reduces the need for mages and warlocks

dungeon finder change the game, I don’t even need to explain how much

transmog changes the game, you can no longer predict the enemy gear

Ans so on. Various features from other addons change the game very much, and they should not be added.

But not dual spec, dont compare these things. Dual spec change nothing (if not allow to use on bg and dungeon).


And btw why, please tell me, no one is whining about the temporal regulator for world buffs, hm? Most players supported this brand new feature.
And paladin seals for tbc

Changed interface in classic
Removing some vanilla bugs and exploits
Sending multiple items in one mail
Interruption of taxi flight
Autoloot

So many changes, but you are so in love with all sorts of annoying stuff

Ofc we like these things, otherwise we would play retail.

Classic has annoying leveling, annoying farming consumables, annoying endless trashpack-clearing in raids. We opted into all of that willingly, precisely because we wanted to experience that.

Because guess what:
Annoying things make a game more immersive.

People don’t play Rogue-Likes because its so convenient to start over every time they open the wrong door in the dungeon at the wrong time, they play them because they reward attention, skill, and having good game knowledge. And how do they reward them? Why are these rewards meaningful? By, very inconveniently, punishing mistakes by making the player start over.

Now, WoW isn’t a Rogue-like. It’s already a very forgiving game, with ALOT of convenience built in by design. This is fine. People should be able to chose the level of convenience by chosing the right game for them.

But lets remove everything that is mildly inconvenient to someone from the game…what do we get? A game with instant maxlevel (leveling is inconvenient), full current-maxlevel starting gear (raiding and having luck with loot is inconvenient), and PvP is going to be really interesting, because, well, losing is so inconvenient, but someone has to lose, so lets scrap PvP altogether, and have AI-NPCs as BG opponents, which scale down automatically if the enemy team is on the verge of losing :sunglasses:

Such a game would be super convenient.
It would also be so boring, that I’d rather play Solitaire instead.

I know, that’s why I want it to be that way.

Forgetting everything that my character knows about demon magic and embracing the powers of affliction spells shouldn’t be something I can do in the blink of an eye all by myself. It requires the attention of a class trainer, who, ofc, wants to be paid for his services.

It makes the decision more meaningful, and the game more immersive.

If this is too annoying, well, no one is being forced to play classic :wink:

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Off-Topic
Im against Transmog, no doubt. However I keep on reading this alot and wonder how many times this acually is relevant?

When would a person (and mind you only Rogues/Druids could acually stay in stealth while others can only chose to not attack, but not avoid getting attacked), based on Shoulder/Weapon/(Chest, at best) not attack a player? The non-existant 1 vs 1 fair terms World PvP? The zug-zug or full premade BG?

When and how often does one acually have the privilege or even bother making the call to attack/not attack somebody based on the few items that could give you a little clue. Feels like a person that would engage in PvP would do it no matter what, and a person who wouldnt simply wouldnt.

As we can already see a such “convenient” change like this one is already creating some toxic behavior.

Because they made WB easier to get, some players start to ask all of them for no reason even in GKDP.

I’m pretty sure the same may happen with dual spec when some guildes will require PvE/PvE spec.

Everyday, especially on my under geared alt.
Nowadays so many people are well geared but back in the day it was more “rare” so you were trying to avoid better geared players in WPvP.