Everytime you see a lvl<60 making this kind of threads is 101% baiting.
Brilliant description.
So the main reason is that you can roll/smoke a joint and then suddenly you can do a dungeon.
This is the best feature in the game! xD
And you must not have read my post at all other than glancing over it seeing me being against the dungeon finder.
I even mentioned that i understand why some people like it, and i wrote quite a lot on why i think its bad.
And trying to pin WotLKâs success on a feature that didnt come until the very last patch of the expansion, is simply hilarious, there is no doubt that WotLK was a great expansion, but the dungeon finder had no part in why it was.
And the consequences of the dungeon finder you saw pretty clear in the first part of Cataclysm, and that is mostly the dungeon finder that is to blame.
Blizzard had to completly gut the heroic dungeons, that were barely harder than the WotLK heroics was in the 3.0 patch. Why do you think?
Because putting 5 random people together with no consequences for their actions, and having some slight difficulty does not work well.
The dungeon finder was fine in the 3.3 patch in wotlk, but that was simply cause the catchup mechanics in wotlk made the dungeon so easy, that 5 random people would have zero chance of failure.
When they added a chance to fail, the dungeon finder became a complete disaster.
Which in later version of WoW, blizzard simply made heroic to be another max level super easy dungeon difficuly, and making mythic the actual proper difficulty, which needed a premade group.
This.
It looked good on paper at first but it was the beginning of the endless running between Bank and AH, staying inside cities pressing a button for instant gameplay. Far less social social interactions, in a mmorpg game, kek.
Well said in your post as a whole.
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To others as well:
Iâll even admit at first it looked kinda cool and all as with things that are new, you want to test it out etc but it didnât take that long before many people felt this wasnât a good QoL. Some liked it ofc.
Since it was so easy to get replacements, people began being far more toxic.
It never seems to get into some peoples heads that even Retail made changes more towards the oldschool type. Back to lvl 60, no 400k auto attack swings, removing portals and so on. But itâs the system itself and the facerolling leveling up, handholding, gimmie epics without any effort, instant gratification and the list goes on, that makes it âtoo much, too lateâ thing for us who love Classic type more.
I do understand why Blizz/Activ never really fully admitted they messed up (granted they did say something about the Dungeon finder) and all the time, money effort theyâve spent and not seems to work in the long run with each new expansions past Wotlk. But for them to do these changes more towards the oldschool era speaks for itself. They have seen what works.
Knowing from what Kevin Jordan said, they do mean well and try to make the Retail game better with good intentions but when you try to cater to all people with the mindset of âconvenient, easy for all, everything for everyoneâ just like they were talking during the TBC Blizzconline, it turns into a double edge sword and hence why we now got two versions of the âsameâ game.
Yes Retail maybe bring them more money from all the cash shops and services but look how the subs have gone down. To a point where they even stopped sharding the numbers. Then came Classic and they doubled their subs. Plus all the people coming back to Retail, because of Classic is also quite telling.
Wrath of the Lich King had 12 million concurrent subscribers at its height.
You know why people left? Because raiding the Lich King for 2 years and nothing else gets extremely boring.
There comes a point when youâve just seen it all and stop playing, because thereâs no reason to keep playing. You have all the gear, you got the collectables etc.
If no one likes âdungeonâ finders, then do explain how Addons such as ClassicLFG and LookingForGroup were so immensely popular at the launch? Obviously few use them these days, 'cos well⌠Few needs anything in dungeons nor even care about dungeons.
So why did not cata have 12M subs in the start of the expansion?
Classiclfg was banned before the game launched you know nothing please get out.
The slippery-slope âargumentâ didnât work before, it doesnât work now.
Actually subs did plateau and you had a slight increase in subs with the release of ICC and dungeon finder. The fall happened in Cataclysm.
Just my 2 cents on the dungeon finder: yes this is bad for the social aspect of the game but the problem is the culture of players nowadays. Just jump for a day in retail and use the new LFG interface to find group for M+ as a DPS. You will understand the issue. It is exactly the same in rated pvp and there is a reason why we are pushing for solo queue.
The problem is a good portion of the population just want what is absolutely best comp everywhere (for pve or pvp). You hardly get into groups unless you overgear content and play fotm.
I had the same experience in early Classic while leveling my druid where the vast majority of dungeon groups were âspell / melee cleave or gtfoâ. Which was later replaced by âWTS stockade / Mara / ZGâ boosts and regular dungeon runs dying out. Itâs pretty much the same as retail. Discriminate on anything outside the meta.
Those automated tools let you avoid this ever-growing issue. At the cost of killing the server culture / social aspect. The best solution is (imo) to find a friendly leveling guild. But if you struggle to get dungeon runs from that, then yes dungeon finder is optimal. It is also the most convenient thing too.
Final word: i say wait and see if the playerbase happen to behave better than Classic 60 and retail. The finder is coming in wotlk anyway.
Does your parents allow you to smoke weed?
Literally no one wants the dungeonfinder, as thats what started ruining the sense of community in the game⌠which is why classic became a thing.
Also⌠the lfg random dungeon finder came with 3.3.5a (last real patch of wrath) lfr came with dragonsoul in cata.
Those two features was the start of the modern wow which is the point classic wont ever go to.
Blizzard developers has even stated themselves that both lfr and lfd was a mistakeâŚ
In tbc they are looking to implement a system like the one used for m+ in retail⌠(sign up, find the group, travel there) which is what tbc originally had, they are just updating it to thr modern and actually working version.
The only retail implementation i would love, is the increase in draw distance to get rid of the damned 30 meters fog of war⌠i wanna be able to see far in the world, not be blocked by some fog that shouldnt be thereâŚ
Funny youâre saying that, because thatâs exactly what happened to retail.
@Cozmoz: This is actually NOT a fact and I wish people would stop quoting it as such. First of all, the estimate concerned monthly subscription revenue. Second, the estimate was +223%, in other words more than triple the original (previous month). Third, outside company.
On top of those, it is actually possible have month to month subscription revenue go up while losing customers and also vice versa.
Dungeon finder is what defined WOTLK along with the Lich King himself.
I do understand why Blizz/Activ never really fully admitted they messed up
How is het messing up when wotlk was the most populair expansion ever?
For me it is and always will be the best expansion wow ever had.
Then came Classic and they doubled their subs.
Double you say? I do not believe that, proof it to me.
Does your parents allow you to smoke weed?
You should try it, will make you more relaxed, maybe then you will whine less about small things
How is het messing up when wotlk was the most populair expansion ever?
For me it is and always will be the best expansion wow ever had.
Its messing up when you have this most popular expansion, then release dungeon finder, and some months later when you released a new expansion with this feature you lose a big chunk of your playerbase.
WotLK was the most popular expansion before dungeon finder, any loss in subscribers started just after it got released, so while you are claiming dungeon finder made it the most popular, its just as probable that dungeon finder is a direct cause of one of the biggest subscriber loss WoW ever had just a few months later.
@Cozmoz: This is actually NOT a fact and I wish people would stop quoting it as such. First of all, the estimate concerned monthly subscription revenue. Second, the estimate was +223%, in other words more than triple the original (previous month). Third, outside company.
On top of those, it is actually possible have month to month subscription revenue go up while losing customers and also vice versa.
I went back to carefully check and read on those hearing/earning calls.
It seems I did read that wrongly, also had a look at the transcript and what I found from many websites and their articles. All from ExtremeTech, PC-Gamer, that âProgress against our planâ picture and more.
So this âdoubled their subsâ was for the entire WoW, not Classic only.
I wonât make the same misstake twice and thanking you for speaking up.
Pardon my error.
Its probably the reason you talk nonesense
ye if its not gonna TP you to dungeon
and only will help you find group for whatever dungeon you want
im ok with it
Thatâs not very nice, and i was thinking we were friends or at least cool.
It is in fact not banned, if it were banned then sites such as Curseforge would not have it on their addon listings.
What Blizzard did do was limit its functionality and many others of the same type - this is why they no longer automatically spam a channel, but now you have to click a button every once in a while to send the message.
It will still invite people automatically if youâve set it to do this, itâll still show listings etc.
Not that there are any because as I said, most people just donât do low level dungeons so youâll only see it at from BRD onwards.