Dungeon's are TOXIC

That’s actually a very elegant solution, I’d be up for that. Good thinking :+1:

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The group is not made of mindless puppets. And i don’t know if you ever bothered to notice but there is a separate flag to indicate yourself as an experienced player aka a “guide”.

If we expect every tank to do everything you say then i expect every other person in the party to play flawlessy as well, and 99% of those are not anyway.

Because i am pretty annoyed by this attitued that tanks need to do this, that and that, be a guide, guide sheep trough the dungeon, be mindful that some of said sheep do not get lost.

But as a DPS? Or healers? 99% just don’t say a word, follow the tank and hope that none notice that they don’t know :poop:

But tanks? Oh gosh they better calculate every possible outcome and communicate accordingly.

There are some crappy tanks out there? Sure there are, but stop throwing every possible fault on them and actually accept the fact that YOU could have done better as well.

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Boss and mob mechanics need to learned though and mistakes be learnt from. This TURBO Tanking is doing us no favours at all and is literally spoiling the dungeons for the rest of the players.

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post edited.

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The tank does lead groups and sets the pace. Mass pulling and failed skips is a choice.

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Dungeons are fine
LFG pugging is toxic because there is no black or whitelist mechanism on the total pool of players there like thered be on a dedicated pug finder discord where bad eggs just get banned.
Better is a guild group and best is a friend group but the latter two can often overlap.
So basically if you dont want your dungeon experience to be quick and dirty dont use the lfg group

‘But then how do I learn my role?’ By going in with people who will tolerate mistakes. If you get kicked you are withheld a chance to learn on the next pull.

How the lfg community hasnt collapsed in on itself yet is a mystery to me

I agree with regards of positioning of mobs and other stuff like that but if you lack the situational awareness to prevent yourself from moving away from that patrol pack thats been rp walking in your direction for like 20 seconds straight and end up pulling it thats on you.
I’ll grab the aggro but if you’d attempt to shift blame on me I would just leave the group.
I have enough things to track for my own rotation and survivability.

I dont pug tho so it wouldnt happen.

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In M+ when doing a difficult skip, I always hold my breath, since I know that the key will be f…d because of this “shortcut” !

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Mass pulling is a choice.

If i walk past a patrol and you are not capable of not pulling it by simply walking like i did that is not tank fault, that is on you and you only.

That’s right. And we’re especially not the tank’s puppets to execute his not communicated M+ rush through mode either.

Everything I say? I demand basic communication if taking a route that’s not established or at least considering to not take unnecessary risks. Yeah, that’s OH SO MUCH to ask for right?

Granted. But we know it happens all to often in pugs, so it is nonetheless a risk that can be calculated. Therefore it’s always safer to kill that pat in the first place. Especially with regards to a potential wipe later in the dungeon where we or one player on their own probably have to pass the same pat again.

And this is why tanking on pugs is a pain! I need to know all and dps/healler don’t…

So when I expect a simple mechanic like a interrupt from them or a sidestep to dodge a mechanic… they don’t do and I get the blame.

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So tank must be the leader because you said so, but you aren’t tank’s puppets when it does not fit you anymore. Convenient i would say.

Also yeah sure, keep blaming the tank because someone fail to jump over a fence or walk past a patrol. I am sure that talking about the skip would have totally changed the outcome.

It’s not like we are talking about some complex pull/vanish or mass ress type of skip. You need to literally move forward.

Who decides whats enstablished? You not knowing it?

Yeah, i don’t skip in pugs, because i know that even walking past a patrol is “taking unnecessary risk” but that is in no way a sane gameplay.

No, tank is leading the group through the dungeon because they are the one running in front of everyone else and we in the back will have to deal with whatever s. they pull. Literally and figuratively.

I’m not talking about, who is group lead but the one that is engaging with mobs first and therefore is inevitably the leading force in the group dynamic.

Did you try it? No. Was it the first time a group wiped, because tank wasn’t communicating their tactics? No. Albert Einstein once said “Insanity is to do the same thing over and over again and expecting different results.” Don’t act insane, try a different approach and get a different result!

In ideal, the five players doing the dungeon by COMMUNICATING about it before they start…

There is no communication on pugs runs, but soon when all tanks go do m+ those skips will stop.

Of course the waiting time for dps classes will increase too.

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well they dont have much chance in the brief period of time when every possible good player is levelling their alts and want to maximize the output.

All the time. I swear my interrupts miss half the time because someone else clicks at the same time.

I died to such a skip on my first ever BH…

If it’s so risky, why not pull them back a dozen yards? Especially if there’s obstacles around to LoS with. :sweat_smile:

So anyways, it’d do some good if the tank lets us know they plan a skip so we can prepare. My favorites were potion skips in HoA and I wasn’t told about it till midrun. Thank god I had Fade and Mind Soothe…

Yes, it’s too complex for most players to walk past mobs without pulling them.

Good players? You mean players who think they’re good mass pulling, trying skips and are crushing groups in NORMAL dungeons.

I can solo the whole instances barring anything that makes them not doable as 1 person only, even on mythic, if need be on my DK, it would just take time. People dying to avoidable damage or interruptible casts is really their own fault.

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Guardian druid solos all easily too. :smiley: