Enchanting and TBC

Back in TBC you could level enchanting, enchant your rings, drop the profession and still keep the bonus. What do you guys think of this? Anyone in favor of the bonus actually requiring to have enchanting? Leveling and dropping enchanting every single time you get a new bis ring is going to be extremely annoying but necessary if you want to min-max your gear out.

Thoughts on having it changed to “Requires: Enchanting”?

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If people level enchanting to get 4x2 stats in tbc, over and over again to minmax. Then I’m speechless :rofl:

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It is such a slight advantage that if you want to spend several thousand gold for what essentially is a minor enchant, you might as well be my guest.
For extra sweatiness, you can go “armor” profession for your pre-bis set, potentially switch to weaponsmith for weapon, and then juggle jewelcrafting and enchanting dependinng on what your latest item drop was. All that in one profession slot of course, because the other one is leatherworking for drums :rofl:
Personally, I’m sticking with tailor/lw and just biting the bullet with missing 24 sp from the rings and another ~20 from rare vs soulbound epic gems
Edit: ok, so glove enchant now gives 20 sp for fire mage. Would you go for it if it cost ~5000g in mats? Some would. More would consider it on game BiS item once. Many wouldn’t get it at all. It will be the same with ench/jc in TBC.

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Classic has world buff meta, while TBC will have drum meta followed by enchanting meta followed by jewelcrafting meta. It’s dumb and likely with low impact on performance but it can spread.

If Blizzard wants the game feel more like original rather than be technically like original they would have to change more than one thing.

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The difference is that world buffs are a massive chore to get and keep and they give you about as many stats as your entire gear, where as drums just take up one profession slot for a moderately strong consume you can pop any time (much like engi and sappers are now), and ring enchants / jc gems are literally less than one item’s worth of stats for a trully outlandish price. I can live with the second option.

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The only impact is for those who want to parse hardcore.

For everyone else this doesn’t matter at all.

Yes, professions aren’t something everyone wants to have full freedom of choice or don’t even use them that much. I just hope it wont be drums from start so that so you actually can craft BiS and alike gear for the early/mid tiers… and a Pala with BS/Engi for all that plate gear :wink: (although HPala could also use healing cloth from tailoring :smiley: )

And 100% uptime on drums on whole raid will likely be huge -_-

World buff meta is 100x worse than any other types of metas.
Nothing says world buffs like them doing most of your damage lol.

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I don’t know I am even fine with the world buff meta actually. Just sit in SW and you will occasionally get the dragonslayer buff once in a while. That’s all the buffs I need.

As I’ll be playing arms warrior in TBC, I’m going to need to keep blacksmithing and leatherworking, so no enchanting juggling for me.

I personally don’t feel the need to change the way the enchanting bonus works. If somebody wants to burn tons of gold just to get a minor stat increase every time they upgrade their rings, have at it.

I was relatively in game poor back in TBC and don’t recall those enchants being expensive. Never had problem with them and they were very useful for me as a Rogue…

The expensive part will be leveling enchanting from 0 with all the gold inflation that bots and gold sellers will bring.

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I knew a player who deleted a lvl 60 character only to be able to use the same name on new level 1 character.

Leveling enchanting again and again is child’s play. :smile:

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This is more referring to the people who level enchanting, enchant their rings and then delete enchanting just to relevel it every time they get new rings.

That’s going to be pricey.

The idea discussed here is dropping Jewelcrafting when you get a new ring (or a BiS set of rings if you have some sanity left), level enchanting to 350(?), get your rings enchaned, then drop enchanting and level your jewelcrafting back up to continue inserting epic gems into your socketed gear. Or some variation with dropping and relearning leatherworking. You get the drift.
Edit: oh well, Miylee beat me to it.

That’s not an excuse not to do enchanting juggling. Enchanting juggling won’t affect you ability to use those items at all, apart from the time you spend in a major city releveling the professions. You won’t need your gear during that time.

Not wanting to, not affording it, or not having the time however is. Those are the reasons most people won’t do it.

Well, more than “not wanting to” or “not affording to” or “not having the time”, I think it’s about it “not being worth the effort”. I mean, I’m more than willing to put whatever massive effort into the game if the reward is worth it. I spent several hours of game farming for stuff like Robes of the Archmage (back when the game was young and I had to farm the essences on my own), or Rockfury Bracers, or stuff like that. But if you expect me to do that just to get +24 SP (in a game where the average caster ends up having 1300+ SP unbuffed), well…

Don’t get me wrong, I know there’re players who would pay 50+ hours of gameplay for a single extra point of spellpower or AP or w/e, but I don’t think it’s really reasonable.

I will probably go dadstyle in TBC, skinning and leatherworking. I have maxed enchanting and engineering now. Enchanting and leatherworking will be optimal, but it’s time to go dadstyle for me. Can’t wait!!!

Personally I’m on the fence considering Enchanting for my healpriest in TBC. I currently have Alch/Tailor.
I know tailoring is a must the first year into tbc since the Primal Mooncloth and Whitemend sets are bis.

I took alchemy for the cheap healpots/comsumes BUT with the inflated economy I’m not sure it’ll be cheaper buying herbs than to just buy the pots/elixers from the ah. The main reason for alchemy though is the trinket, which is supposed to be bis.

On the other hand I’ve been thinking of picking enchanting. It doesn’t give a trinket but it has +40 healing power for free on rings, and you can sell DE mats.

Advice?

Not really comparable. World buffs are so much stronger than profession bonuses. World buffs give you like a 30%+ buff up to 50% potentially. Good luck getting that level of bonus out of enchanting perk.

Not to mention that world buffs are considerably easier to get than learning enchanting and re-learning another profession every single time you get a new ring.

World buffs are crazy OP. Even leatherworking drums got nothing on WBs.