Exactly, just chill 4 or 8 keys in a week, and you’ll get more loot than in raid.
Raiding atm is in sad place, at the moment I think this will be the first AOTC I will miss since TOT in MOP.
What changed is one raid tier that was so overtuned that one of the contenders for world first quit right before the kill, citing mental exhaustion and burnout.
While, ironically, saying that some of the bosses in that tier were great and challenging according to their own expectations.
There was a WoW clone, I forget its name, which died because its end-game was too hardcore. Everything else about it was great and expertly copied and iterated upon.
Just saying.
EDIT: It was Wildstar.
Either way, this can’t go on.
Called it out, literally 10,000 years ago.
They don’t get that… “players don’t raise to the occasion.” ( quote by Ghostcrawler )
We cant be all mythic raiders, or watch RWF in our free time. People want to be engaged and rewarded at the acceptable hardship levels in MMO, but won’t say it out loud on reddit, cause of basic human nature.
Healthy game resembles a pyramid where amount of casual content is the wide bottom side and time invested for elite players is top sharp angle. Just like classic WoW.
And the biggest WoW celebrity Asmon is an absolute casual in terms of personal skill, he gets glad mounts and other prestige things by other means. But his casual goofy collection acquisition gameplay is the essence of what most potential players are truly interested in WoW. And the reason why he is so successful cause he has a personality, which RWF setting doesnt produce, unlike casual goofing around does.
Making harder content doesn’t make it last longer or substitute the quantity of the content.
They absolutely should find the investor for big casual revamp of everything, if they lack funds.
Crowdfunded content requested by communtity and for community is the future of MMO.
So many fake and real games are being made with that model, there are plenty of people who are ready to chip in small amounts of cash.
Not the mix of lootboxes, RMT and subscription. Which is hated by western audience. Cause it gets players lower quality, timegating, rating gating, and shop items.
Ultimately people stop paying taxes ( subs ) cause its not their country ( game ) anymore.
But you can capitalize on their donations if you start catering to their needs in a more direct form of game as service model.
We don’t do all the things RWF raiders do.
I don’t think you understand what players at that level have to do.
RWF and mythic raiding guilds have this vicous cycle of META gaming
if they see the r1 RWF players using a blood dk tank… guess what the mythic guilds will use… you guessed it the Blood DK tank
and this happens for all aspects not just roster. it happens for BoE runs, for HC runs, for gear boosting, for Guild bank funds, for recruiting, for m+, for pvp
and then this leads to Boosting communities so non r1 players can get gear like their favourite r1 player / streamer
this game changed after WoD, since legion and above its become this arms race and META race
its toxic.
Yeah that I have heard, It’s quite amusing to see more claim its easy than have actually defeated the bosses.
Sorry, but doesn’t a developer usually want players to engage with the endgame? Mythic should be in reach for regular players too without it being an elitist thing.
Bungie learned that lesson with Trials of Osiris (high competitive endgame pvp mode) in Destiny 2 and opened it up for the more casual players in design. And it only made it better for all.
i agree with you on that
only hardcore thing id ever do is gank those who ganked me/other horde players in warmode(5vs1 really?)
but thats rare for me
The point of difficult content is to challenge players that are capable of beating that difficulty.
Thats is, on conceptual level, literally the opposite of being accessible, and thats the point.
U mean boosting?
This is the big problem with raiding. Why make the effort to get a mythic progression when you can get the same ilvl from M+ vault? Sure it might be slower, but you still get the same ilvl gear, tier pieces (catalyst if you don’t get any)
M+ ilvl should be limited to Heroic lvl raiding.
Because for a lot of people 5 months collecting vaults is not really fast enough.
She/he is correct. Why do we love m+? Because we can log into the game and keep playing/pushing or whatever, without M+ many people would have left the game included myself since 2 days raiding for 13euro is not worth it at all.
Also in keys i can log whenever i want and play while for raiding i need to have free nights etc
Difficult content should still be made for the majority of players that engage with it from day 1.
If you design content to be difficult for the 40 best player in the world with an organization working for them as they raid you are not creating difficult content but an overtuned, nearly impossibile type of content.
I havent said this particular raid is not overtuned.
My point is that difficult content is inherently connected to you as a player being required to show a certain amount of dedication and skills. If content is designed with the goal of it being accessible, it only means it will get watered down to the lowest common denominator, which means its DOA for any player that likes a challenge.
Now, where the bar should be set exactly is a very difficult question, that Blizzard people obviously failed to properly answer, with this tier at least (Sanctum I didnt have a problem at all).
If blizzard would listen AOTC players aswell instead of the same 5 players that does play and stream 24 hours per day maybe they could find out the best difficulty for everyone.
They keep pushing with Mythic Mode while we can’t even recruit 20 people to be able to step into mythic… Blizzard it’s 2022 hello!
I mean, the bar for sure should not be 49 guilds closed Mythic sepulcher after 2 months .
Considering 40 people per guild that is sub 2k people clearing the raid after 2 months.
There’s a reason we have 4 difficulty levels in raids:
- LFR for people who just want to see it/have it easy
- Normal for the casual raiding, no problem to pug either.
- Heroic for the more dedicated casual raider.
- Mythic for the most dedicated players, which should always be the most difficult, a challenge to overcome.
Even the most difficult modes should be tuned for the average (between the most dedicated) because tell me in what world a mid boss that takes world first players 361 pull is something sane.