Because the dedication to be the first in a uphill race is thrilling?
And yes, overtuning can be a thing. However they managed to do it, that should say something? people should recall back in the days how long Heroic LK took.
Because the dedication to be the first in a uphill race is thrilling?
And yes, overtuning can be a thing. However they managed to do it, that should say something? people should recall back in the days how long Heroic LK took.
Yes that Blizzard nerfed it mid race.
And it also says that the best players in the world took 350+ pull and a nerf to make it through a mid raid boss.
Totally not stupid.
Yeah I guess it can happen when you design an entire game mode to be exciting for like, sub 100 people on release.
They manage it by doing split runs and running 5 different characters each person to have the perfect setup to ignore few mechanics. Yea it says a lot actually.
You misunderstood my statement I think.
See this response from Bregastor I will add upon.
When Developers, as said by Bregastor here, create content that is unplayable without Addons like Weak-Aura and such, in Addition to a very high entry barrier for Players, then you create not “difficulty content” but rather progression-based E-Sports content that is for the best of the best basically.
Addons have been around for years and this hasnt really been considered a huge issue in the past.
Alternatively you design content that doesnt require addons, which forces ie. all the mechanics being easily telegraphed and no overlaps due to limitation of human responsiveness. And you end up with WoW Classic aka everyone and their mother can dodge this frontal and theres little else to worry about.
Addons are not the problem, what is the real problem is devs are trying to push boundries in terms of mechanical design, and cannot at the same time evaluate what actual difficulty this brings.
I am sorry, but didn’t Ion say in Asmongolds interview:
Addons
They’re tuning raid encounters with two goals: 1. Fun and 2. Appropriate difficulty for where it is in the raid. The reality is people are using addons. They have to tune encounters with addons in mind.
The problem is over the last few years, addons have moved out of information and more into computational and they don’t know how to solve it. They’ve locked down addons in the past like AVR, but if they do find a way to solve it, they can redesign fights from the ground up. The problem with disabling these types of addons is if you disable the ability for addons to see like buffs and debuffs, that breaks all raid frames.
https://de.wowhead.com/news/asmongold-interview-with-ion-hazzikostas-on-world-of-warcraft-dragonflight-326894
Addons like Weak-Aura went from “Watch out, Boss is casting special Mechanic” to “Alright, boss is doing it. Here a marker. Go there and click that thing, do this, do that, go back doing damage” and such.
A first good step would be to make AoE Indiactors more visible. I think something similar to Final Fantasy would be good enough with a bit less opacity value:
https://i.imgur.com/0xfXAUX.jpg
Blizzard even said themself that Addons are problematic and they consider even partially disabling Addon API in Raid Content, which I am all for with the UI Rework. In fact, a game should never need Addons to feel more playable.
guilds are dead allready,and with cross faction in communities but not in guilds,will be even more dead.
also while you have addons that work like a bot telling you what to do,this game will never have people raiding.
any new person that starts the game and learns that needs to download and learn 50 addons just to be able to make a raid will eventually leave raiding.
thats why final fantasy raiding is what it is,and wow is dead like a desert.
even top guilds quit immagine the casual andy.
With bigger rng? And u know big part of the mythic raiders dont just go for ilvl they want to complete hard stuff
M+ is the superior way of gearing, thats why raids are obsolete unless you raid mythic.
Last time raiding was relevant was in Legion, because of titanforging, HC raids could drop you mythic ilevel items if you were lucky, so there were soooooooo many more raid pugs going. In BFA TF became much less relevant because of azerite gear and because the TF chance got nerfed into the ground.
Like it not, TF/WF promotes raiding, the many many many many many raid pugs in legion compared to now and in BFA is the proof of that.
Perhaps they should bring back TF/WF for raiding only. That way both M+ and Raids will be relevant. There is litterally no reason to raid at all in SL as far as gearing goes.
But.
Whats the point?
Why are we gearing?
Exactly, we gear to beat the big baddie in the Raids, but raids have become obsolete to a point that i stopped playing retail.
I dont care for grinding dungeons, and raids gear just too slow, not alot of people raiding and the expansion is doodoo.
Blizzard messed up big time.
Heroic gear should outshine M+ gear on every occasion
It does on start but as time goes valor cap expands and more vaults are open so it becomes but worse
I know, and thats the issue.
Doing a ton of M+ is faster then doing raids.
Wich, is fine if thats your poison, but its all about raids. All the content you do leads to done, simple, thing.
The Raid, Once or twice a week you and a group of friends fight your way to the most epic content blizzard has to offer, every quest, every pvp battle, every dungeon leads to that exact moment, when YOU kill the big baddie of the patch,
This has to come back to wow, asap.
Normal is for Practice.
M+ is gear for heroic raids
Heroic is for the end game experience
Mythic is for the hardcore players seeking a challenge
Oh and PVP is for when you’re bored and running out of actual fun things to do
Would make a lot of players unsub though. We do not enjoy raiding. It is fine when it is your poison of course, but the game is not about raiding at all.
I agree as mythic+ mechanics grow and its infinite scaling feels good really
You dont have to if you dont want to.
I dont do Mythic raids, i accept that they get better gear. You shouldnt need heroic raid gear for M+, unless you want to start pushing like M+20 or something,
M+ gear should be fine untill 16,17 ish then there is a skill ladder.
But if you want the best you can get, as a casual, Heroic gear should be there for you
You are quite contradicting yourself here.
“You dont have to but you have to.”
And the reward you get is determined by RNG. ROFL.
Replace players with companies and this is a solid statement.
Rwf is no longer a community event if you have to go 80000 dollars in debt to even have a chance by abusing boosts endlessly.
Not sure how someone is fine with that state of the game. If this goes on we can relabel the whole thing into echos solo race to world first as any other guild will quit due to either burnout or bankruptcy
Its not a secret that he just calls a glad team he knows and they help him achieve his glad mount goals.
So its a streamer celebrity boosting for free, not smth ominous. Same with his heroic raiding, he can pick anyone he wants, there are plenty of people, who just wanna be on his twitch screen.
I wouldn’t mention it, However it does affect his previously wrong demand to make everything harder, like he demanded M+ and raid to be harder cause from his boosted PoV it was too easy. Now when he failed normal 9.2 raid with his viewers I am sure he has changed his mind to be more objective and see the need for more assessable, casual content.
Then people will just stop playing.
They need to do the REVERSE.
Just delete raiding Mythic. Because the vast majority of PAYING customers do M+ instead of Mythic Raid.
So unless they wanna go bankrupt, they should do what the 95% majority of people want, which is Dungeons, and not being forced to do Raids.