Fix Alterac Valley

No because it was being exploited in an united way.

How is this in anyway hard to understand or controversial? It’s ok to change things that are being exploited in unintended ways. It’s not ok to changes things that are not being exploited in united ways.

Ok, quickfire simple yes/no question.

Is the horde spawning with a 30 second head start an advantage?

It’s an irrelevant question. The ONLY question that matters is if that is an unintended exploit or not.

Not what i asked, Lets try again.

simple yes/no question.

Is the horde spawning with a 30 second head start an advantage?

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Guys, please save yourself the trouble and stop arguing with people that cannot understand the concepts of space, time and simple math.

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It’s not “hard” to understand. It’s just that it’s completely arbitrary. “No changes except those I like” sums it up pretty well.

I will answer that question if you first answer me how that in any way is relevant?

Cmon honey, you can do it.

simple yes/no question.

Is the horde spawning with a 30 second head start an advantage?

As a whole the AV map is based on a bigger picture and lore and faction fantasy. Horde doesn’t have a general advantage with the cave as whole if you take the whole battle into consideration. It’s an advtagare in the first push of the battle but a huge disadvantage in the last half of the battle. It makes it much harder to defend Frostwolf Graveyard compared to defending Stormpike Graveyard.

So to answer your question. No, it doesn’t give an advantage in AV as a whole without limited resources like you have in TBC.

It’s all irrelevant though. But there is your irrelevant answer to an irrelevant question.

Objectively:

Frostwolf is only very slightly further from the horde cave than the alliance cave is from Stormpike. But sure, whatever.

Next quickfire question.

If you believed your faction had a disadvantage at the start would you be more or less likely to queue for AV?

My whole point is that even talking about the map makes Alliance believe that the map is unbalanced. So to talk about the map and claiming that the map is to blame will absolutely make people believe that and it will absolutely make people queue less for AV and that is exactly what we are seeing. That is why I always try to push people into stop talking about the map and instead focus on the thighs that matters and actually can be changed. We need to give Alliance something to fight for in AV. Some incentive to win even if that takes a while.

Ok last one.

If any perceived imbalance in the map (real or not) was addressed. Would this cause more real alliance players to queue and subsequently cause the horde queues to shorten? At least partially alleviating some of your concerns.

That is like asking, if we gave Paladins a taunt, would they be able to tank AQ?

It’s an IRRELEVANT question because the paladins would never be given a taunt in Classic. It’s exactly the same with the AV map. It’s IRRELEVANT what you are asking because the map is an authentic recreation of the Vanilla map and it’s not being exploited and working as intended.

Is that a yes or a no?

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But the map actually is imballanced to Horde’s favour in slow games. It’s not something someone just made up. It’s also proven by the fact that during AV weekend when Alliance rankers actually play AV the winrate rises only slightly.

Not to mention that this wouldn’t work. The only consistent winning strategy in slow games that Alliance has is defending until Horde give up and let them win. Everything that would involve any sort of offence has failed countless times (other than when the Alliance vastly outmatch the Horde of course). If you make rewards win based the Horde won’t ever give up taking away the only winning strategy Alliance actually has.

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Ok then.

No, it would not because the issue is the queue and reward system. No matter what kind of balance changes you make to the map it would not make it rewarding to fight for a slow win for the faction with a short queue. When Horde have 1h+ queue all we have to do is defend and defend hard to break the Alliance push. We had a lot of practice doing this against premades and when they reach ~30min and have not capped any Graveyards they will start to be inactive and wait for a loss because it’s more rewarding to lose fast compared to winning slow.

Again you’re just arbitrarily calling something an exploit and other things not. Here’s one of the definitions of “exploit”:

make full use of and derive benefit from (a resource).

In that sense the map is 100% being “exploited”. Is it working as intended? I highly doubt it was intended for Horde to have a 90%+ winrate but considering certain actions and changes made to Classic I might be wrong.

Yes it is. The reward system is not though. The win rate is the result of the reward system not the map. The reward system makes it more rewarding to lose fast compared to wining slow, not map balance.

So lets say you made it so only winning gave you rewards (or vastly reduced all the other rewards at least). Would you, if you were alliance, queue into a BG that was historically a 98% lose?

We must be just in for the lulz now, surely.