Just fyi, commanders and lieutenants still being alive at the end provides bonus honor and rep (iirc it’s something like 180 honor and some extra reputation per commander/lieut alive at the end). I’d argue that’s contributing to the reward for winning.
Except it does make a difference.
Except the fact that Horde gets lower honor per hour and less reputation per hour by winning fast, compared to dragging it out to that 30-minute bonus while keeping commanders/lieutenants and that middle boss alive (I don’t even remember the name of it anymore) and the tower flags left untapped by the opponents. Because the queue times are too long.
If you want them to adopt a “win quick” strategy, you need to queue up a hell of a lot more on the Alliance side to bring the queues down to make it worth it.
It’s ironic, isn’t it?
This is part of why people say that the long queues makes Horde more motivated, because they lose out by winning fast compared to winning slow because of it.
If you want the Horde to stop aiming for total domination and aim for quick wins instead, then the Alliance side needs to queue up for it in such a large quantity that it brings the queue times down to less than 10 minutes to make it worth it.
Because that’d make winning fast more valuable than dragging it out just to get the maximum amount of bonus honor.
How about you try learning the ins and outs of the BG before you speak about the best way to play it, ok?
^ Hilarious thread by you btw. I can see you haven’t changed your self-centered way of thinking even now.
Funny when the shoe is on the other foot, right?