I am fully aware of how the system works.
Also PL had a higher chance of players giving away stuff they didnât need.
Good, just wanted to make sure of that - because Iâm easily getting my slot items⌠crests for the mythic tint are another matter, though.
You should have spare crests for mythic tints in like 2-3 weeks or so I recon. Unless you were referring to obtaining them in the first place.
Useable means that item can equipped. And it is how it works. Your vault is is personal loot. If it was group loot it would random items from all the bosses you killed and no matter your class / specc it would just pick 3 items that drop. With PL only item you can actually use drop.
Organized groups would use PL and force ppl to trade away their loot. They would also force certain loot speccs to maximize upgrades. Every mythic guild would force all their raid to caster loot on silken court i.e.
Aka, there was the possibility to target loot.
Unlike now with this atrocious system that will give 4 bows to 1 survival hunter.
Stop defending trash.
Yeah no, it doesnt. There is a major difference between the item being of value and it just being equipped. By your logic a grey item of ilvl 0 is âuseableâ. In theory yes, in reality no.
And the Vault is being flammed since ages yes. People rather want a targeting system than dealing with the vaults PL bull. The vault even got stuff like sockets to somewhat make it less of an eyesore if nothing of value is in there.
Would be fine with that and likely what guilds would prefer if that vault would require a grp to open it instead and adjust the items in it.
Not necessarily. Same issue as GL.
Yes, so? But you are still forced to usewonky setups to allow that as well as still having the issue with specific items such as class/spec specific items that will only drop for that person .
Happens once in a bluemoon. You could get 4 plate boots that nobody needed instead with PL. Same issue.
3+ Duplicates happens all the time. Which makes me suspect that there is some subtle bug thatâs been plaguing the loot for years.
Thats the only thing Iâm going to agree with. Dunno if youâre familiar with the Dream drama a couple years ago about when he cheated some drop rates in MC and people called out âthis is impossible to happenâ (a 50% drop rate base that was increased etc yada yada) and I was like âNone of you played WoW eh? Iâve seen it happen. A lot.â
Know about that drama. But in wow itâs most likely that multiple rolls just ends up with the same seed when they shouldnât.
I was more on about that Iâve seen a lot of loot drops (or lack of) that shouldnt have occurred as much as they should/did.
Thatâs what i meant with rolls. Not player rolls, but rolls to generate the gear.
Iâm not flammeing any vault. I love the vault cuz its personal loot. Iâm just explaining to you why PL is superior by illustrating how it would be if your vault was generated like GL. It is what you want right? You want GL and the chance to get plate and 2hers in your vault. You want GL in dungeons too right?
The vault is fine. Just that blizzard shouldnât have been gutting and removing the bonus coin for it.
You arent. Others are. I donât flame my vault either but I am a âborderline lucky C-Word when it comes to lootâ according my guild.
And I am telling you that guilds would prefer it. You are using a group loot system as an example while only one person would be opening the Vault. Of course in that scenario it would be next level horrible without question but its a scenario that doesnt make sense and its also the reason why your âplate and 2hers in your vaultâ remark further down is just a massive facepalm.
If guilds could trade their vault into a Guild Vault they would certainly do it dependent on whether the amount of drops in there is as much as the PL vault in comparison in the very least.
In Guild groups. Same as was requested for Raids. That it was also added for pugs and PL entirely removed is on Ion my dude and Ion alone. Guilds never requested it for pugs and even advocated it to be a guild only thing or a toggle like in the past.
We had that system also in the past as just mentioned, we had ML in pugs as well as PL and people were hard forcing the group leader to state the loot rules before the raid and without acronyms. As in not saying âits PLâ but they had to say âits personal lootâ as Blizzard made that clear in ticket responses and Blizzard did intervene if such a statement was utterered and broken by the leader (including taking items away as well as giving them to the correct winner if rolling for items was the stated loot winning requirement)
Yeah, I meant obtaining them; getting +6 done is allready challengeing and I havenât yet managed to get invited for a +8 or even a +7 - yeah yeah, Iâll list my own key this week to push it, but sucks having to put in so much effort while during SL a easy +5 (then 15) gave myth gear from the vault directly and in DF +6 (+16) was enough to collect the 90 crests I need for my mog.
Yeah I agree on the Vault requirements this tier. Or crests. Max vault should be a +8 and crests +6 just like in DF.
The other factor is GL came back with the removal of ilvl trade restrictions which PL still has. Bliz wonât let you fully target loot drops by curating group comp AND trade them freely. You get PL to curate drops or you get GL to trade freely, not both.
In that world, GL wins by far for organised groups.
Iâm making the one person group loot system as exemple to show you how the loot generation works. Since when you started posting here you obviously didnt understand the difference between the systems. But you now admit that only useable items drop with PL so we are progressing.
You still belive it is harder to target certain items with PL than GL in dungeonss? If so I can explain why thats not the case.
Depends if the other party members can trade them / will compete for them ultimately.
Regardless GL Vs PL is still dividing the same number of items between the same number of people, difference being in GL someone might be ineligible to roll due to already owning the item at a higher ilvl or choose to opt out of rolling themselves, increasing your odds.