Because artificially forcing players into WM is wrong.
I am well aware they aren’t going to disable flying in warmode but this whole premis that making WM more rewarding is somehow OK is something I really object to. Stop penalising PVE players.
I get that they may need an XP buff in order to compensate for being killed. Although in my experience being killed while levelling is a fairly rare occurrence.
If they were to change the WM rewards to “pvp rewards only”, then pve players would probably still be playing with WM on. Correct me if I’m wrong, but conquest only really gives you gear, right? When you’ve accumulated a certain amount of conquest you get an item. If that item is good then that will be appealing to pve players as well, because like Kraglin pointed out, pvp and pve gear is largely the same (save for a few azerite traits).
To me it seems Blizzard doesn’t want to separate pvp and pve gear. Why else would they remove resilience? Point is: there aren’t many pvp-exclusive rewards that they can use as incentive.
Also, bit of a disclaimer: I consider myself to be a pve-player. I’ve always been primarily a pve-player, but I’ve enjoyed pvp too. Especially world-pvp.
Worst thing they did with this was when they made leveling slower on 7.3.5 and then added warmode xp buff. So WM did not get bonus, playing pve got punished. Same with spells removed and some of them added to WM. It’s not buff, it’s taking things away from ones who do not use WM.
WM rewards would be fair gameplay wise if you would get that extra xp only when pvping, not from pve content. And really good chunks of honor or what ever is given in pvp nowadays for every pvp kill. Players would drop (when killed) pvp related loot and tokens that you can used to buy gear that is tailored to world pvp needs. Then WM users would get rewards for extra content (pvp fights) they do, but same rewards from pve content.
Using WM as excuse for not flying really does not make any sense to me. WM is option to have, not the basic game mode. There is so many people who never use WM and they should not suffer for someone not wanting they gankee fly away.
I agree and disagree. It would be nice if there were more rewards related to actual pvp, to encourage fighting, but when you activate Warmode you, in a way, raise the difficulty of the world content which should be rewarded. Also, WM requires players to actually be there*. The same can’t really be said about non-WM. Most of the content can be soloed and if you need to team up with someone there’s functionality for that.
*I can already hear the counter-argument that “the players aren’t there” or that “people don’t attack each other”. Which is fine. When I am close to an enemy player who does not attack me I’ll still feel uncertain. That’s a nice feeling to have, considering that world questing otherwise instills me with nothing. All it takes is one dirtbag to throw the first stone and you can either be that dirtbag or fear that dirtbag.
Difficulty rises only when world pvp happens, so that is why pvping part should be rewarded, not just possibility for it. So when that difficulty would hit, you would know you get something out of it, and when pvp would not happen, you would get same rewards than anyone who does the same content. Just rewarding someone for “fearing something might happen” does not sound like worth extra rewards for me. But i do think the pvp part should be rewarded heavily when it happens, making it worth to fight every single time you see red name.
I don’t feel anything anymore if an enemy player is next to me, because nothing ever happens… also WM doesn’t raise the difficulty, so it doesn’t need a reward, if you go by that logic, players on PvP realms should have been rewarded too, but they didn’t get rewarded, so WM shouldn’t give out rewards either (especially not PvE rewards)
I can’t speak for all classes but none of my bis traits come for PvP azerite. All my BiS pieces with the exception of some trinkets come from PvE. TF messes with BiS trinkets badly though.
I am never going to want to do PvP. I resent being forced into PvP or PvP mode. I have farmed my neck in WM because of the 10% bonus to AP.
A risk with this is that people might start win-trading, though, so the rewards can’t be too good.
On pvp realms the pve-folk couldn’t hide from pvpers meaning there were people in the world for them to attack. Being able to turn off pvp was not a luxury they had. Would they have taken it, even if it meant they got less rewards? I don’t know.
Do you get BiS-gear from world questing as it is?
[Edit] Misread “bis traits”. However, the point kind of still stands; the neutral traits appear on both pvp and pve gear, and the raid specific stuff (like the laser matrix) you can only get from raiding.
Then that makes me happy because it fills my world with more people. Wasn’t an issue before Blizzard decided to mess up pvp and pve-servers. I can, however, understand why people who play on pve-servers might feel a bit miffed. I’m not sure pvp-only rewards would be the most elegant solution. Either it won’t change a thing since people will still hunt for the rewards (even if it is pvp gear; if it is higher ilvl people will want it), or it will take players out of WM that kind of need to be there for WM to function. The latter would make the people who were playing on pve servers happy, but then the people who were playing on pvp servers will get miffed instead.
warmode was created, because players were stuck on pvp servers (because they couldn’t afford servertrans, or they wanted to play with friends) blizzard answered with WM…
Then all the PvP players started crying, that they will not be able to gank players anymore
After that Blizzard decided to “punish” the players turning off warmode
This. But it seems there is people using WM who for some reason wish to pvp against people who do not want to pvp. This for me feels pretty disturbing.
It is more for the “immersion” which is a concept a lot of people don’t seem to believe exist. In TBC I mained a Holy Priest on a PvP server who had a guild called Zylos Hand who were notorious for their ganking strats. They were real gankers. They were bloody annoying, as well. The only way I could stand a chance against them would be to pay to respec to discipline, but I rarely did that because it was expensive and I primarily played Holy for pve.
When Isle of Quel’danas rolled around I was such an easy target. Do you have any idea how easy it was for a rogue to kill a holy priest in those days? What did I do about it? Typically, I’d group up with people. If I saw someone being attacked I’d heal them and group up with them. If someone announced creating a group for fighting back, I’d join them as well. This made the world feel alive and it built a sense of community, something that is lacking in modern WoW, partly due to War Mode but also for other things like server sharding.
But you don’t buy that as an argument. Everything I mentioned above made the world meaningful to me. That is why I want as many people as possible in WM. Because Blizzard killed PvP servers.
but this doesn’t happen anymore… this never happens anywhere…
PvE players in WM are only there for the bonus, if they can, they will avoid every kind of trouble, which means even ignoring players fighting NEXT to them…
I play Holy main, even I do that… I ignore players fighting NEXT to me, because I don’t have time for that… I want to get my dailies done, because I am getting rewards for doing them in WM and not fight with other players
and this is, what rewards in WM does…
you will never get that feeling back, the way it is now, because players do not want to fight each other… this is inefficient you get nothing for fighting other players (except if you are Allliance of course, they get ilvl 385 gear for killing 25 players), you get a lot of stuff for doing your world quest though
There are lots that do this. I’ve done all sorts of WQs in WM next to Alliance players all just absorbing that azerite pool etc and moving on.
There are ofc players who are seeking out PvP but then I think those are the playeres that WM is really aimed at. As long as there are PvE benefits some will always feel they have to turn it on so as not to be disadvantaged doing PvE activities
This would be fine with me, I can do 4+ WQ easy in the time it takes for someone with no flying to do 3, and herbs/ores giving more also sounds fine, no reason to punish no flying crowd… everyone know youll get herbs and ores and wq’s done much faster with flying, which also means everyone that says its not much time you lose are distorting how much time it takes riding around
if there really is someone that enjoy no flying, rewards in no flying mode should give a little more so they don’t feel forced to turn off wm to fly.
im pro flying tho, so I would not turn on wm ‘no flying mode’ unless rewards are too big compared to flying
It might never happen to you because you just admitted to not caring. When I see someone in trouble I’ll help them even if the odds are stacked against me. There have been times in BfA where I’ve ended up in random groups thanks to world pvp so it does happen.
There hasn’t been anything to gain from wpvp since ~TBC (there were contested points in the world that could give your faction a bonus, but no reward for actually killing players). A lot of people engaged in world pvp because it was fun and for no other reason. The problem with modern wow players is that they insist on always getting something, so we end up with lacklustre game modes like Island Exploration and Warfront where the appeal is not the gameplay itself but the rewards.
Personally, I don’t like it. I play WoW mainly for mythic dungeons these days and if I happen upon some world pvp whilst doing menial tasks then I’ll enjoy it while it lasts. As of right now, it is the only engaging gameplay in the actual game world.