Blizzard seems to think otherwise with the existence of RWF and MDI and AWC. Also that’s a lot of baseless assumptions in terms of people’s relationship status but it’s clear you very much hate people who do high end content so shrug
Why should content only cater to what YOU want?
Having curve does not mean you are immune to making mistakes/having lapses in judgement or even zone out sometimes. You only have needed to clear the content once to get curve, maybe it was a hard won fight, or maybe they just had different healers that compensated for their mistakes more. Or maybe they did get carried but it was just by better guildmates or friends. All possible.
Isn’t that a common design issue? Having purple swirlies to dodge on a purple floor in a purple raid? I always see common complaints about poorly made visuals/telegraphs.
Ye they can think otherwise all day long but so far, nobody cares about them, I don’t even know what it all stands for, nor do I care. I do know it gets like 5 viewers on twitch.
No there’s a subreddit dedicated to that stuff, also know from personal experience with women ingame, not all, but most of them really do need more time to work on their failing families. This is more of a gamer thing in general, not perse wow. IT’s not without reason women do not want to date gamers,….
It should not, I will still not do heroic raids , if what I said became reality; because raiding is the most boring content god ever created and I just don’t wanna deal with y’all, it’s rare I meet a social and nice person in wow and when I do it’s a female casual, the men are mostly stereotypical racist gamer™. Also, 1 tier is enough. lfr is cringe, normal is cringe, heroic is a nice challenge, mythic is to sweaty and causes ilvl bloat. Perhaps keep normal and make it a queue able experience.
That’s quite sad though I’m not entirely surprised. WoW is unfortunately one of those games that really hit all the spots in terms of forming severe addictions.
That’s a shame that that’s the experience you got. When I played Classic I only met chill older people, both men and women, and I even met my bf through it, so I’m lucky in that regard.
Issue with the 1 difficulty that is that there were complaints from both sides of the spectrum, some wanted LFR because they could not get into raids otherwise, and other people were bored by how easy normal was, so HC came out, then an even smaller group of people still thought that was too easy, so Mythic came out. And naturally, Blizzard wants those people to stick around and give them money, so they cater to as many people as they can. I personally enjoyed raiding in Classic up to MoP when it became too sweaty for me, so I just stopped doing that content.
The game activities such as +20 keys and mythic raids are designed around addons. Everything else isn’t really. You have quite the “tolerance” space to learn the game and compensate the expected use of addons.
See it basically as if being so good at a craft you don’t need automatization.
However, what also should be kept in mind is that people shouldn’t have to memorize entire fights and NPCs casting kits for every currently relevant activity just to play somewhat good at the game.
Hence many people say that higher difficulties are mentally draining. Because we have to do everything manually, not with the help of addons.
Addons shouldn’t have ever gotten that out of hand because that would have meant Blizzard would have optimized and updated the game much earlier, maybe already during Legion to address those problems.
Instead we got a (by Ion admitted) developer-addons arms race that they gave up on winning during Shadowlands.
I use addons because they’re basically mandatory. So many guilds I’ve joined make you download either a specific addon or weak aura pack to make things easier.
Personally I don’t really care that combat addons are going away because I did fine without them, I’ll still be able to play for the max rewards I care about.
One of the main reasons I’m for combat addons going is the people that are against it, the egotistical, narcissistic people that nobody want to play with because they think they’re the best thing to happen since sliced bread.
I’m looking forward to hear their shrieks and moans that they can’t tell when people are using OBR, or they can’t track when someone doesn’t interrupt when they never used theirs either. It’s going to be glorious.
And then they ended up hitting the nuke button and saying “we’ll do it ourselves.” Which would have been fine if they did it gradually like they initially said they would. Now not only do they have over a decade’s worth of addon development to catch up on, they also are going to have to completely throw their design philosohpy out of the window to compensate.
This is a common fallacy that I’ve seen. Addons are used by many people of varying levels of skill ability. Some people use them for accessibility reasons, and you could argue it’s people that need that added accessibility more than the sweats who just use them for convenience. Addons going away is not going to get rid of elitists and it’s not going to stop them from excluding people they deem worse than them. Furthermore, since some of these addon functionalities are being made baseline, and some people won’t be using them regardless, that will be the new point of exclusion that “elitists” will use. We are already seeing this with the one button rotation and how people mock the existence of it and the people who use it.
Never said it would. But everybody knows that they will complain and it will be satisfying to tell them “maybe you aren’t as good as you think you are”.
I really don’t care much about combat addons going away, whether people use it for accessibility or as a tool to look down on others it’s going to be interesting when they go.
While that’s fair, I think it’s also important to keep in mind it will negatively affect casual people who don’t look down on others for not using addons too.
The past 10 years has negativity effected casuals, atleast this time it’ll effect everyone.
My friends list is 40% people who havent logged in for 3+ years. As a masochist I’m hoping this leads to a cascading effect where the casuals quit, which leads to panic changing things, which makes the hard-core quit and Blizzard are sat there hemorrhaging money.
Which is entirely on Blizzard, so you can probably see why I’m skeptical that they’ll fix 10 of neglect in just a few months.
But will they come back? Good will is easy to lose and hard to re-gain. I don’t want casuals to quit and not come back because those are the chill people I like to play with. I’d much rather they get it right from the start rather than later on.
It is blizzards fault, they pandered to the top % of players, made stuff inaccessible to a majority of players which made them quit, then people started using addons to keep up with blizzards BS, which lead to that top % splitting into groups of “good players” and “think they’re a good player”.
the casuals have been told for years by uppity morons “lol, go play something else, this game is not for you”, so they did and Blizzard are feeling the effect of that lose of players and are “trying” to even the playing field.
Which is good, but imo the deadline they’ve set for themselves is way too short to fix all of these shortcomings given their track record, especially when they’re also working on 2 expansions in the meantime. They should have done things more gradually instead of hitting the nuke button.
High End Content can be and is completed by high end players, who then adjust and expand the addons they proivide for everyone else and use themselves to make the encounters easier and “faster” to complete, which effectively leeds to players racing through content and complaining about “content drought”.
Yes, there have always been players who rushed through content and complained about “boredome”, but it exponetially got orse over the last expansions.
Blizzard was never interested in removing accessability addons.
WeakAura developers are simply “butthurt” about Blizzard’s descision and instead of being professional addon developers and adjusting their addon, they just needlessly throw an emotional tantrum and discontinue their work entirely.
Due to emotion driven incapability to comprehend: End of conversation.
The honest reason is that people who play without addons are just intimidated by their CLI like interface and therefore feel overwhelmed with stuff like weakauras, or threatplates that requires some scripting or commanding rather than just a slide and click gui
The nature of these addons being able to display the information in such a precise and customizable way, combined with the learning curve of scripting or even learning some Lua make it feel like “cheating” to the no addon crowd, so to them having addons being taken away is akin to “removing cheats” rather than removing customization
My reason for not using combat addons is because I consider it cheating.
I find it weak. I will overcome stuff with my own skills; not with third party addons.
And this is coming from someone who loves addons for single player games.
I just don’t think they should ever have been a thing in a multiplayer evironment.