I didnt realise it was a requirement that i post a better idea to state that yours is bad.
…
It’s funny how you only answer to that very specific part while completely ignoring the slap in the face I gave you with everything else I wrote.
It must hurt not being able to reply.
He made a stupid comparison.
He said the last Mythic boss is the same difficulty as the MDI key level.
It isn’t.
For me more important factor in this is not depleting the key, but wasting time when someone decide to leave no matter when on the dungeon. You are waiting for a group for 5-60min, going there, doing key even 30min and someone decides to leave. That’s why I’m not doing M+ with pugs anymore, like I used to do on previous expansions. My guild gets quickly demotivating to play, especially this season with many issues so it’s like domino effect.
Yeah, it is two things:
- wasting the time of the other people in the group
- an extra kick in the teeth for the key holder as their time is wasted and their key is depleted.
All because someone decides they’re better than the group and their own time is wasted. Even funnier if they’re a dps, cause they won’t get into a new group instantly, like a tank or healer, so what time did they save, and how do they even progress score?
I mean lets face it your hardly a top tier m+ key player , you have timed 3 10s and not much else done so your view is very narrow tbh.
If you can´t see how the 2 are intertwined, despite the dropped itemlevel and crest rewards being directly linked to keystone level, then there isn´t really much more to discuss at this point, because it makes no sense to explore higher concepts when the fundamentals already aren´t getting through… It would be like trying to teach calculus and force vectors to someone who can´t get past 2x2 or doesn´t understand how a Z axis works
So if someone suggests jumping off a bridge, you ahve no right to call it a bad idea if you can´t provide a better solution? How bassackwards is that reasoning?
But as it just so happens, you´re in luck, because in both that case and teh case of removing depletion, the superior solution is the same:
DON`T DO IT!
I never claimed to be a top m+ player, my experience is based on the key range I have done which is 2-12 as I said in other posts, only with pugs. And even if I had all timed +18 my argument wouldn’t change, m+ is in a terrible state and needs to be adressed.
But hey at least I have enough dignity to not tell others their “view is very narrow” while also hiding on a lvl 42 mage.
This example is stupid because we are not talking about killing ourselves we are talking about fixing an issue in a videogame. You can’t just take an equation and apply it to everything around you, that’s stupid.
And like I said in my post, m+ is in the worst state it’s ever been, something needs to be done. I gave a solution, if you have any suggestion better than mine then go ahead and tell us, otherwise shut up, you bring nothing to the cause.
No, you gave a suggestion, a bad one.
There are 100 things that have been mentioned that are a bigger problem with m+.
- Low keys are too unrewarding because delves. This means that people start in slightly higher keys not knowing tactics and fail badly. This then feels unrewarding.
- The change to “stops” is terrible.
- Tanks and healers are as rare as rocking horse poo. Making those roles feel more rewarding and less stressful would be a step in the right direction.
- The steps aren’t linear. A +10 is far harder than a 9. A +12 is brutal even if you’re 2 chesting +11’s.
- The reward structure is wonky. You can’t upgrade hero pieces unless you go into gilded crest territory which means a decent chunk of people cap out of 619.
Removing depletion is just a boneheaded kneejerk reaction that doesnt solve any underlying issues. It has a bunch of downsides and to me chief amongst them is that there is no joy of victory if there is no prospect of defeat.
Which is better than what you do, who in 15000 responses you’ve made, you haven’t given or proposed any solution to anything and the only thing you do is spit your smelly venom on other people.
Now back to the topic.
There are 100 things that have been mentioned that are a bigger problem with m+.
- Low keys are too unrewarding because delves. This means that people start in slightly higher keys not knowing tactics and fail badly. This then feels unrewarding.
- The change to “stops” is terrible.
- Tanks and healers are as rare as rocking horse poo. Making those roles feel more rewarding and less stressful would be a step in the right direction.
- The steps aren’t linear. A +10 is far harder than a 9. A +12 is brutal even if you’re 2 chesting +11’s.
- The reward structure is wonky. You can’t upgrade hero pieces unless you go into gilded crest territory which means a decent chunk of people cap out of 619.
For the most part I agree with the issues you mentioned, but none of them are remotely as important as key depletion. You are confusing the fact that there are more problems with my suggestion being beneficial to M+.
My suggestion is not a magical solution that solves delve gear being too high or anything like that, it’s a simple yet important change that makes the M+ enviorment much better for everyone. Key depletion does not benefit anyone, thus it should be gone.
Removing depletion is just a boneheaded kneejerk reaction that doesnt solve any underlying issues. It has a bunch of downsides and to me chief amongst them is that there is no joy of victory if there is no prospect of defeat.
The “joy of victory” is something subjective, I don’t know, nor I care what your sense of accomplishment is, but I can confidently say that you are just saying it for the sake of arguing, if you want more in-depth explanation as of why your “argument” is idiotic, go back to my previous response to you, I’m not gonna repeat myself.
For the most part I agree with the issues you mentioned, but none of them are remotely as important as key depletion. You are confusing the fact that there are more problems with my suggestion being beneficial to M+.
I actually think the things Deja summs up are way way way more important than key depletion.
But i have been suggesting about 3 charges on a key since BFA.
what does removing depletion have to do with “why are we getting loot if we don’t time the key” do you even know why i wrote this in the first place , or you just answered cause you felt the urge to type ?
It serves to, as always, not burden the group with an impossible key, as well as “pendl3e in” the difficulty to an appropriate level…
hence the panda to drop keys
what does removing depletion have to do with “why are we getting loot if we don’t time the key” do you even know why i wrote this in the first place , or you just answered cause you felt the urge to type ?
Depletion is part of a whole system. It isn’t something in a vacuum. If i get a Mists +8 i can farm that dungeon for forever for the trinket since it never goes down. I would even prefer to run it all the time 1 minute over the timer so i keep my mists +8.
The key you have represents potential rewards.
Edit:
I should have said Mists +7 since that is where hero gear drops. But the argument stays.
Could have also said Mists +10 and run it 8 times for the vault and GG.
Depletion is part of a whole system. It isn’t something in a vacuum. If i get a Mists +8 i can farm that dungeon for forever for the trinket since it never goes down. I would even prefer to run it all the time 1 minute over the timer so i keep my mists +8.
The key you have represents potential rewards.
Such a gotcha moment right there. /s
If not for the fact that people do farm specific dungeon anyway by applying to all the tirna keys out there.
And besides, you won’t be farming crap because people won’t stick around to a depleted +8 to make you farm your trinket when in the same time they could go and complete 3 tirna just to make you a favor.
When there are unlimited keys, who cares about depleting anyway.
If i get a Mists +8 i can farm that dungeon for forever for the trinket since it never goes down
How is this a problem? The game should already have deterministic loot after a certain point.
You’re nearly 2.8k resto shaman, how long does your average invite to an 8 mists take? 4…5 seconds?
If you want to run the same dungeon over and over you already can, removing keys just reduces toxicity. Having to level a key back up is stupid.
Oh so you have unlimited time to waste depleting +8 to get a piece, good for you i guess.
Yeah because everyone is a 2.8k resto shaman trying to run +8’s…
(for the record, i am also not trying to run 8’s).