Get rid of mythic plus depletion system for the millionth time please

I mean, like you said; we already farm the same key over and over again for the trinkets. I indeed have done ‘unlimited’ ara karas for broods for groupmembers.

I just wonder, when we can already do this, why do we care about depletion? There are unlimited keys anyway.

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The point being is you don’t NEED the trinket, spamming a lower dungeon is a luxury for those with time. You still have that time investment and you still don’t have a guarantee it drops within your allotted playtime. It just seems like quality of life at this point.

Because other key are not your keys, duh?
Yesteday i hopped into a NW +7 with my lock, the tank made quadruple pulls, unable to keep aggro and then left the key.
It does not affect me but it does indeed affect the keyholder who now has to push a 6 again cause a 3 IQ tank decidet to throw their brain in the bin before applying for someone else key.

Yes, and that keyholder just had his +5 upgraded to a +7. Now it is a +6 and he runs it and it +3 to a +9. What problem do we talk about? The world ended?

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It’s not a problem, it’s a different perspective you probably are incapable of understanding given you play with the usual 4 people since Legion by your own admission.

I mean, i pug, i No pressure and i play with a couple of people (2) i know since legion. i do everything.
But i guess that 1 deplete ended the world.
Do you think a guildkey never gets untimed? 90% of the pushkeys get untimed.

You are totally correct. The long list of problems you list are 100% the elephant in the room when it comes to M+.

But blizzard has a choice. Either they fix ALL of those at once. OR, give us something to compensate for all those problems. Which is either keys with charges or remove depletes.

The current problem with M+ is that none of the changes are being done. At all.

So IMO. If presented with a choice: (A) Fix the issues you mentioned with a complete overhaul of the M+ system, OR, (B) Remove depletes…

I prefer (A) 100%. But I am also 99% sure it wont happen. So I would accept the 2nd option (B) instead of nothing at all.

Why should we care? In a guild you have an insane amount of keys at your disposal.
Besides, in guild groups you don’t have leaver issues either, so you at least finish the key. I could ask friends to bring me to a +10 causes i cba to push my own key on my 590 lock.

As a lone pugger, you have yours. And i can guarantee you seeing your key go +6 to +3 cause the people populating that bracket are a total rng fiesta isn’t the best feeling in the world.

Yeah… a whole 5 if we get the whole group. Deplete is also in a group of 5 a thing. It is actually better to play with 4 and snipe keys in LFG. Then you have unlimited keys and the choice to run the exact key you want.

As a lone pugger on my mistweaver there is about 10% depletes and 66% of at least +2 a key. And 100% finishrate. And yeah i +3’ed a +6 mists yesterday.

Even though I understand this reasoning from a personal perspective, it’s pretty bad from a system-change perspective. You don’t implement B because A won’t be done. You implement B because you aim to fix some issue and B is meant to do that.

Currently, there’s the wish to remove the depletion of keys and the issue is made up around it. While if you look at the real problem, removing depletion would prob be one of the first -options- to be scraped off the list because it has too many down sides / goes against the overall design of M+.

They shoud get rid of whole timer mythic+ to start with, mythic+ dead already.

Its only there for elitist nothing else.

It is so dead that it looks like everyone talks about it and plays.
Next.

You can do the same and snipe guild keys.

You still have 4 other keys at the level you are interested in compared to 1, so again. Having friends and people you know mitigate the issue by a lot.

Random numbers thrown around.

This is my guid, sir.
https://raider.io/guilds/eu/argent-dawn/The%20Stargazers/roster#mode=mythic_plus

Not in my guild.

Can only throw random numbers from my experience around.

Based on my M+ gameplay (keys >10+ but bellow 0.1% title range) adding charges to keys does improve gameplay.

Because at those levels “homework” keys become a huge problem that can break groups, and hinders the “fun” of playing those key levels.

I have been advocating for the following QoL changes that would make it more fun IMO:

  • keys with 3 charges or the possibility to upgrade keys with crests, or atleast pay crests to get a dungeon re-roll.
  • if you join someone elses key and time it, your own key is also upgraded (if it qualifies for an upgrade that is).

I think that would greatly improve the fun, while maintaining the whole point of key depletion.

But after years asking for this im kind of tired myself you know…

In other seasons I got bored of ping-ponging 26/27… and this season it’s even worse with the 11/12. That ping-pong was so brutal it literally bored me from doing M+ this season. Which has never happened before by the way.

And yes. Removing key depletion would remove that issue completely. Its not the ideal solution that’s for sure. But it would solve both homework keys and the brutal difficulty gaps. So people that advocate for this do have a point.

And whatever downside the removal of key depletion has (which im not claiming it dosent have downsides), its less impactful than doing absolutely nothing at all to address the issues in M+ or delay for another decade the QoL changes we need.

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I disagree, but what I don’t understand is why you all insist in keeping the key depletion system at all costs, it sucks, it needs to be gone, nobody likes it and it brings nothing to the game. Get it removed.

There is no point trying to think workarounds about something that just doesn’t work, if a plant is dead, cutting the upper leaves won’t revive it.

i mean you can also go into people key and spam mist for like 20 time till you get the trinket , really sorry but it doesn’t make any sense , depletion have an npc too where you can reroll your key , these options are already in the game , you can also downgrade the key , getting rid of depletion is never a problem , i still want one simple reason why depletion is bad , depletion is a source of frustration and its not fun , and not challenging , and have no purpose in the game , its just time wasting to milk your sub money so you spend two times the mount of time to push the key , but i suppose people like wasting time as i’ve seen.

Well, i think you open a very big can of worms when you completely remove downgrading.
That is why i suggest since forever 3 charges.

We can disagree on that.

unlimited keys , cause those people provide it for you and im advocating for them , not like its npc crafting order , like what ? , im a tank player and i have 0 purpose of caring about my key being depleted since i pushed my key twice this season and started joining others key , im just trying to understand why depletion exist.

When you cant understand what happens when downgrading keys is completely removed, then it is hard to talk about it.

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