Get rid of mythic plus depletion system for the millionth time please

That’d solve some of it, while people are getting used to the levels. But once at the checkpoint levels (7 for Hero gear, 8 for Crests, or 10 for the weekly chest) this entire structure becomes void, just like the Delve-restrictions were within the first week of the levels becoming available.

This while it creates quite an annoying chore too:) to have to do all the other dungeons as well (on a certain level?).

I think removing keys is something that has a lot of consequences, and I doubt we (generally speaking, users/players) can oversee the impact of it enough to actually consider it a valid option.

At best we can say that the key-system is too limiting and unfun, especially combined with the depletions. What they do with that, remains open.

I agree with you. I do think these kind of discussions are very interesting in that regard, as they often highlight why Blizzard is using a system as they do and how much thought must have been put into it to try to balance the downsides and upsides as well as possible.

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We should to be able to generate keys of the dungeons we beat at certain level. Timed mist m6? can to generate mists m6 from that moment.

You had me at “Get rid of mythic plus”.

Ehm, I´m confused, why exactly?

I can enter any delve I want at any time I want, it´s only the bountiful status and daily “story” that rotate… So if I want to run a variety of dungeons, there´s nothing standing in my way under such as system. If others only want to run teh fastest one ir farm item x that´s their prerogative, but even today the majority of people in m+ run more than just those 2 keys… Or am I missing something?

What?

Delves have a limited and shared loot-table. Dungeons have not? That’s a big difference, no?

This inherently affects others as well.

You actually see this happen today already. Some dungeons are being ran 20-30% more than others. Remove the key requirement and this may lean to even more extremes, well, it’s highly likely. I think everyone runs keys they don’t really need or want to because it’s just the key or one of the keys available…

Blizzard was acquired for $68.7 billion, so I’ll assume that is their net worth:

Please, can we start fixing problems instead of putting £70 mounts into an in-game shop in A SUBSCRIPTION MMO?!

It’s not like Blizz is a small startup with no resources to do sh*t… they choose not to…

The reasons are in the parragraphs above your quote:

Removing depletes would solve homework keys. Because there would be no homework keys. You infinitely try the level until you manage.

And I said its not an ideal solution. But its better than doing nothing at all.

Ah, gotcha, didn´t quite get that you were only talking about loot.

THen again, considering how many players consider any gear that isnt 8/6 mytic to be :poop:, and Mythic gear only drops in the vault, it actuall kinda doesn´t matter, kekw :rofl:

as far as i remember the discussion was about the ranges which do not reward increasing rewards besides rating, youre right about what you said but we were talking about delves 9 and up and keys 11 and up

Key depletion is the worst thing ever. When you fail a raid boss. You don’t lose out on what progress you made. You just start again.
So many times a +12 has failed and then I just don’t bother again. It’s made me stop pushing keys. I can’t be bothered with it anymore. The scaling needs to change after an 11 I think. It’s ruined pugging.

What about this?

We all talk about key depletion, the state of the mythic + dungeons, the affixs and the rewards. Yes it would be nice if the rewards were better, yes it would be nice if the fixed the gap between +11 and +12 and yes i think the affixs this season could be better.
But i think alot of people don’t really get the point of how mythic + should work.
I think we all can agree on the fact that most people didnt encounter alot of griefers that just left the group without any reason. So, most people will leave a group when a dungeon wont get timed, wich is fair as mythic + works with a rating system wich will increase when you time higher keys. I guess thats why Mythic + dungeons above level 10 are so populair.
I see alot of people complaining about the fact that they wasted time and wont get a reward if the key breaks. Mabye if you can’t time a … level Mythic + key the content is too hard for you or the group you made. That’s just part of the game and how it should work. We can’t just simply give out high content rewards to all the players. What should be next? Mythic raiding and everytime you wipe to a boss the boss will reset with a % nerf? There are so many ways to get gear and rewards these days, that one of these options should fit the level you play at. If you dont wan’t to waste time in this game you simply have to adept your skill level to the content you are able to play.
If you want to push you better be ready to lose.

And maybe you also don’t realize that the journey is the reward. Every one of us that does keys above a 10+ will eventually find some level at which they stagnate. And that is OK. As you correctly said.

But its only OK if that journey lasts for 3/4 months. Which is the duration of a patch.

But turns out most of the people that “push keys” got to a +11 in 2 weeks… and then spent the next 3 months ping-ponging 11/12 non stop.

Its obvious how that is problematic. And is something we should not simply “accept”.

Aight. So make the first 11 levels harder to “slow” people down? Problem solved? :rofl:

That is kinda what they did this season. And it worked out really bad (the reason were having this conversation actually) …

Im not convinced that doubling down on the same strategy will produce better results.

Indeed, removing the time factor (So you can replace someone who is not functioning) or have an pause so you can replace the non functioning member. The time pressure just brings out the worst in people.

My father is a nice example of such a person. If he gets stressed, hes not a nice person to be around. And if hes pressured with time… Yep he turns into a non fun person to be around.

And removing key depletion would indeed take the edge off and help a lot. Maybe allowing non meta specs to be allowed to progress in this game.

This is just horrible. Do not understand why hotfixes have not been applied to address this. Good, decent people are quitting in droves atm. Cause they hate their life when trying to interact with the game they used to love.

I’ve been curious about this. Do you think if Blizzard reverted (somewhat?) on this decision that the depletion would be more acceptable again? Is it a crappy system, or is it a crappy system under these circumstances? And if they reverted on it, is having potentially dead keys an issue or a better alternative to what is happening this season? Or do you perhaps see a different solution?

I absolutely think that if they reverted this issue depletion would stop being such a problem. When seasons are easier, the there are more key levels because the difference between the “max” level and an M0 becomes larger.

When you have a season like that, progressing in Rio becomes more of a grind, rather than a challenge.

In practical terms: Easier seasons == you have high completion rates, but you have to time 10 dungeons. Harder seasons == you have low completion rates, but its enough to time it 1nce to progress in Rio.

So. In both cases you do 10 dungeons. In previous seasons you time 9, deplete 1. In this season you time 1, deplete 9. For the same Rio bracket.

They both achieve the same thing, but in your opinion which one of those options is less frustrating for players?

Depletion has a purpose. Its hard to see as an individual player because its more about having stable “population” numbers for a given key level.

What this means is that depletions have advantages and disadvantages. It serves its purpose as long as completion rates remain at an “acceptable” level. And right now, IMO its disadvantages start to outweigh the benefits.

What do you mean with “dead keys” ? There should not be any dead keys because blizzard should tune dungeons more aggressively than they do now.

With or with out depletion, its not good or healthy to have 1 or 2 dungeons that are total outliers compared to the rest.

My solution to depletion is:

  • (A) Undo all the M+ changes they have done. Lets go back to S3 DF. It was a successful season, so I don’t see why change what works.
  • (B) Give 3 charges to keys. So you got 3 attempts to time a key.
  • (C) If you join someone else’s key and you time said key, YOUR key in your bag also increases.

Those are the changes I would do.

It depends on the individual. It’s easier than ever to get KSM now, so for me who doesn’t want to mindlessly farm gear that immediately becomes worthless next season, this season has been great. I barely even had to play.

I goofed around in Delves then used that gear to get the juicy robot mount and now I’m done with keys until next season (assuming the S2 mount is also cool).

Normally I’d play tons over the festive period but I’ll just do something else.

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Playing POE2? :joy: