Is funny how someone is forced to play this game, to play main content of game. Is like people wants reward without play a game sit in main city and wait npc to offer q on instant complete.
I think raiding is boring and a waste of time honestly, but there’s good items that only drop from those instances and i think that’s just terrible.
I wouldn’t mind a token based system where we could buy the needed / desired items from those raids, and i would even sign an ingame charter that locks me out from raiding if that would be a requirement.
The buillon system in season 4 Dragonflight was nice and i think i would like this in War Within as well.
Raid is lottery aswell u think entering in raid and killing boss will give u 100% loot that u want even less chances r with grp loot now.
Doing 10+ key will ensure u have mythic ilvl tierset, weapon and m+ trinkets. Having raid trinket u can always enter in hc or nm mode farming it and upgrade with time if u dont want to mythic raid.
I think raiding is best content in wow and without it would just die. Many people who dont like to raid have issue with being social and be team player. Person like that often shows very toxic behaviour in m+ that is why I dont like to pug raid or m+.
If Blizzard is gonna under reward mythic+ keystones and and with worse gear i am just gonna quit early, i do not enjoy mythic+ raiding, Blizzard knows why i do not enjoy it listen to the feedback, to much elitism let me enjoy the class and spec i wanna enjoy with the race i wanna be, i do not give a crap about being best race for best class and best dps.
Let me enjoy the classes i wanna play, and fix the scaling already on the classes that do not scale well and always seem to do best early expansion, vs classes that scale well but suck early expansion.
As well as racials giving to much benefits get rid of them out of this meta.
Actually enjoying diabolist demo warlock, would not care if it was meta, but it looks like its not, still gonna play it tho.
Also gonna play prot paladin, dont care if its rock bottom, why does druid tank get to spam regeneration abd become immortal for few seconds every few minutes, ofcourse every class has its benefits, but some balancing is required, nerfing them to be useless is out of question, fixing the scaling tho yes please.
I just spammed m0 on my demo warlock invited a cloth healer and just gave all my loot to him, and i got damage boosted every single run, then got the mount quest from stonevault.
I have had bassicly 0 friends for few years.
Just be nice, and hope for the best, it has not worked out for me, i am super depressed.
Instead of having conversations with people, i have them stuck in my head in a loop, dragging me further and further into my depression, an endless cycle getting worse every day, probably until i can take no more.
No one cares about other people’s problems, those that do give empty promises of help, but give nothing or do not understand what kind of help i need.
For 2 years i missed wow and have been ignored, i am at a critical point now that i need help but its like far out of reach.
I’ve raided up to castle nathria and by then the game became so bad that i deleted my then 16 year old wow account and stopped playing untill i made a new account in dragonflight s2.
I don’t want to spend my time in those instances anymore, they take too long, too many factors of potential issues.
If you want to call it social issues then by all means.
Good for you, but where did i ever say i wanted gear for nothing?
Stop regurgitating.
While in the meantime you use at least double the amount of abilities in M+ in comparison to raiding and M+ scaled infinite, which makes it by definition harder than raiding.
For me it’s simply the scheduling of raids. I used to raid but I can’t be asked anymore to schedule my real life around an ingame calendar and be glued to the chair for 3 to 4 hours straight, no matter if I want to or not.
The reason why I enjoy M+ way more than Raids isn’t the content or social aspect of it, it’s just the flexibility.
I enjoy the freedom of just coming online whenever I feel like it, ask my friends if they want to join a key, fill up with randoms, if necessary and stop playing whenever I feel like it (after completing the key ofc).
The concept of raiding is a bit archaic imo and should be reworked but that’s just my opinion.
The most popular games follow the trend of having quick and short matches (5-30 minutes).
Raids are the complete opposite of that.
But that’s an entirely different topic.
Well that proves my point even more. If 5% of M+ players are willing to run a difficulty for no rewards, and mythic raiding only appeals to an equally small percent despite giving loot- this proves people are drawn to fun and engaging content whether it awards power…
It also highlights how inaccessible m raiding is due to its structure.