Give healers extra rating in solo shuffle

So I just played three shuffles. First two I won 4/6 and got like 30 rating each. My MMR should increase, correct? Third one I queue into some low cr people and win 5/6 get 0 rating. There is no way this is intended. You should not be queued into low cr people, not being allowed to lose in order to just not lose rating while not being able to win anything.

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Yes, most likely.

Their CR doesn’t matter, what matters is their MMRs. However, about if it’s intended or not, it’s like this by design, not due to a bug.

Reason for why it happens, is as explained in the big quote. It’s prioritizing queue times over realistically viable matchmaking parameters. As you said yourself, you got 0 rating from 5 rounds won, so it accepted matching you up with a group of people where you could only win rating by winning all 6 rounds. So with that as the proven acceptable matchmaking requirement, it accepts a far too wide rating spread.

This is why I’ve been saying it’s flawed in other threads. That doesn’t mean it’s bugged though.

thats definetly not right. How can this be logical when you dont even have a fix team in the shuffle since your shuffle with all dps.

“Your matchmaking value” is exactly what it says. Your Matchmaking Value. Every player has its own and based on that the Match Avarage mmr is calculated.

Every player has their own MMR in the normal ladder too. Everyone has had their own MMR ever since they removed arena teams.

I’ll admit, I wrote that pretty fast and just went with it, but the wall of text just increases further if you have to examine that part. Which I figured people wouldn’t wanna read, but ok, let’s go down that rabbithole too.

Now, that’s a pretty recent change in the MMR displays in the scoreboard, and to figure out what it is, you’d have to go by MMR differences from round to round in relation to the rounds you’ve won/lost.
(If it doesn’t show any difference after every round, then you can assume it’s only your own that’s shown.)
If it jumps up or goes down when it shouldn’t in relation to your wins/losses, then it’s the team’s, but even if it only moves a little bit after each round and follows consistently with your wins/losses then it can still be the team’s MMR if the rating spread in the shuffle is close to equal between everyone.

So on and so forth. You’d also have to keep an eye on the match average, if it moves or not after each round, to determine if MMRs gets affected after each round depending on wins and losses. It also matters how much it moves after each round.

And then to explain the questions they asked way up above, following this line of thought, it instead falls upon the impact of streaks.
And to explain that, the wall of text would become even larger.

Whats shown is a text that says “Your MMR Value” and you make the assumption, its the teams mmr, while this makes 0 sense since there is no fix teams and the text litterly says.

“YOUR MMR Value” and not “your avarage Team MMR value”

“When a player enters a match, we determine the expected performance of players in the match based on player matchmaking rating (MMR)”

This is the key. While the upper mmr is actually your mmr, so your expected performance rank.

And when the avarage mmr is like 200 rating higher than yours, its definetly clear that you are the lower end that pulls the avarage mmr down.

So in the end calc of 3:3 with the games expection to have a lower win ratio, cause of beeing the one with the lowest mmr, on 3:3 he shouldve gotten rating.

The avarage mmr is litterly 200rating higher. There is no way that anyone has lower or even much lower mmr than him.

The part “your matchmaking value” also doesnt change over the rounds and is the mmr and your expected performance. And its 200 lower than the avarage of all members.

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I get that you’re German, but just to be clear, English is funny in the way that it can mean both your team and your own, when it only says “your”. So getting hung up on the way it’s phrased, will do you no good.

Just that it would be completly pointless to show your teams mmr in a mode where teams get shuffled and at the end the information would be completly irrelevant and your calculation has no meassurement and your calculated rating gain could be complete arbitrariness.

Thats why it must be your personal mmr value. Everything else would make no sense and would be pointless.

Also they would write like “your current team mmr value”

Also the fact that it diesnt change throughout the games, what should happen cause your team changes, is the evidence to it beeing your own mmr value

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Your team, as in the party you’re in for that round in shuffles, is matched against the opposite team. It has nothing to do with it being solo shuffle.
And I already told you English is a funny language that can imply either one by it being phrased like that.

So to figure out what it is, you’d need to test it in the ways explained above.

And all of this just makes it needlessly complicated to explain what they asked and blame on bugs.

i already watched the “your mmmr value” part over the diffrent rounds in a shuffle and it didnt change.

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So it doesn’t change after each round? Alright, then it’s safe to assume it’s showing your own.

But then comes the annoying part about how streaks affects it, their previous streaks (including everyone else in their shuffles and their streaks & previous streaks), and how it’s applied after the shuffle has ended. It only gets more complicated.

well, win streaks skyrocket your mmr. So winstreaks are already calculated by rapidly increasing your own mmr within the next sholo shuffle games

Not exactly, it’s about how stable the deviation value is. Which in turn affects MMR changes. Which in turn affects CR gains and losses.
For example, win 5 in a row and then lose 5 in a row, with no previous history (and we’re skipping the placement games for this example) then you’d likely end up roughly where you started.

But win 10 in a row, and lose 5 in a row, then you’d likely end up not where you were when you were still on a 5-win streak. Get it?

Your own MMR vs. the opponents’ MMR still affects this in smaller detail, but essentially, streaks have an impact on CR gains and losses, just by them being streaks. And how that’s applied in shuffle, is still somewhat of a mystery, due to how the rounds don’t count until after the shuffle is finished.

depends on the enemy mmr. But this is the effect that is caused by skyrocketing mmr.

With each win in a streak, your mmp increase will get more and more

win nr:

1 + 50mmr
2 + 60mmr
3 + 80mm
4 +120mmr
5 +150mmr
6 + 200mmr
7 + 250mmr

etc.

And at the end point you loose like 3 you dont drop the same amount of mmr you increased at that point. you start lose mmr like you gained at the early point.
only 50mmr then 60 etc.

This effect will bring that what you said.

win 10 in a row and 5 afterwards, you end up higher cause of that.

The underlying mechanism that’s causing that, is the deviation value. Which you can read all about, by checking out the Glicko systems.

See what I mean by how it just ends up more complicated now?

this all is not needed for that one screenshot. It is allways the case that if you beat enemies with way higher mmr than yours, you gain rating no matter what.

Cause your mmr is defined and the enemy ones are. You beat them in a matchup where you where not expected to win but you did. And the rating you get is the reward.

The chances that the system is bugged are not really low. If you look at all the bugs in the game currently.

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No, going by it showing the personal MMR, then the match average is the average of all players, meaning you don’t even know what the MMRs are like on each team, and you definitely can’t tell each player’s deviation value.

And what you get is still based on the enemy team’s MMR relative to your own.

The one thing you can tell, is that it ended up like those pictures showed.

you can tell by the fact how much lower his mmr was compared to his teammates.

so if the dh itelf didnt have like 3.6 mmr there is no way that his mmr isnt the lowest of all of them.

So in every combination, his team mmr and the enemys team mmr in every round was higher than his own.

But there is no point discussing this even. Blizzard doesnt see this anyways and if theres a bug they will fix it.

So at this point i will stop arguing

It never showed his teammates’ MMR. It only showed their CRs, and the average of all players’ MMRs in the shuffle.

but you can logically assume that cause of how much lower his own mmr compared to the avarage is. he is the one that pulls down the avarage so hard and its still on 2.4mmr. So he will be the one player with the lowest mmr of all 6 players

Even assuming it shows the MMR they had from the start of the shuffle when the shuffle had ended, what can result in that average can be lots of different mixes. You’d need to ask everyone what their MMRs are in a shuffle. And if you want to get a feel for how wide the rating spread can get, you’d need to ask everyone in every shuffle you play.