They are, since gold buying and selling is against the game rules. This is a fact.
I can already see you are a seasoned gold buyer, trying to defend it all you can. But is IS cheating.
If you do it publicly, then it is prohibited, since it does not require proof, but the non-public process of selling gold for real money (between two interested parties - a win-win situation)will always be, because it is impossible to prove.
The need to buy and sell game currency between players will flourish where several factors are combined - firstly, the game must be high-quality and interesting with a large online, secondly, it should not have bots (frequent bans of bots). The essence of the ban is that it complies with the law, including tax legislation, for which they are specified in the user agreement. Your opinion that selling or buying gold for real money is evil or not in the concept of the real spirit of the classics is your subjective opinion and it is not true.
I have been playing since 2006 (being a teenager of 14 years old)
with the release of BK I moved from pirate to the official Warsong PvP Server, then became the main tank of the guild and soon led the guild raid as RL, this continued until the Lich King, in which I switched to a pvp game in the arena for the warrior, where I reached the rank of top 1 in the arena 2x2 (war + paladin) and held the title for two seasons in a row. I also watched other patches, but played mostly in the Arena Tournament. But I also played on unofficial vanilla projects, which I really love because of the game design and really ancient atmosphere + nostalgia for childhood. Then the classics opened up to me a deeper game, where you could implement your skills in pvp and pve and in general knowledge about the game (creating builds, loot from mobs) from the point of view of gold farming - I tried different ways of gold mining, requiring pvp and pve skills, it is very interesting and exciting from the point of view of game design. I will not brag about my regalia and successes in farming, but the conclusion is clear - I have been playing for a long time, I have completed the game from all points of view and I know what I am talking about.
Well, letās say Iām a noob, whatās wrong with wanting to buy gold for training to make it easier to start the game?
In my discussion with you, I caught myself thinking that I donāt like the actual version not because itās bad, but precisely because I really love the vanilla version.
I could be though. All it requires is a strategical change in the RMT area. And probably some software changes. Though I doubt it would be a big deal compared to fighting bots.
No. The only tough thing is the decision to challenge the attitude of the paying customer base.
Well yes, you just need to kick out part of the audience that wants to play an economic game, they will run to other games and forget about WoW. Then there will come a time when you find yourself on an empty server, where there is no one to form a group with or important things for professions are missing from the auction.
I tried to understand why you disliked rmt without bots so much, and came to the conclusion that it can be caused by several types of envy - to those people who have a lot of time to play (since I have less time than others - itās unfair), to those who are more skilled in terms of gph(gold per hour), have good time management and knowledge of the game. Or envy of those who are richer in real life. If a person has more money than me, then itās cheating.
Then let those that want to play for free leave WoW.
This: āall the items need to be painstakingly obtained and spend a lot of timeā is the exact thing I play ā and pay ā for.
Normal players ⦠Many play fresh for the equal footing - which wonāt last long when some buy gold.
Iād say banning goldbuyers would make for longer lasting servers, better community, in short a better WoW experience for the normal player.
RMT has absolutely nothing to do with the ingame economic game. The ingame economics are valid game mechanics. Do whatever floats your boat and is within the rules and boundaries Blizzard has set.
But donāt buy or sell gold for real money. Itās as simple as that.
Btw, wow economics are not very special. EVE Online is way more interesting in this regard.
rmt has a direct relation to the economic game. Your first thesis is already absurd.
You think that the game world is not connected with the real one, but this is a fundamental mistake in thinking. The world, although virtual, is located on a material carrier, which requires energy resources and much more. Just as game resources are estimated by the time spent on their extraction, the complexity of their extraction and other factors of cost assessment.
You do know, that there is a difference between game world and real world and that by definition and rules of Blizzard both are separated? RMT is in violation of Blizzards rules.
And for a reason.
But well, the way you look at things is telling. Thanks for the insight.
Letās take this a little further and assume Blizzard changes their rules and their stance regarding RMT.
This is nuts, but letās assume WoW Gold would become a proper virtual currency with Blizzard regularly declaring exchange rates regarding non virtual currencies.
I suddenly would have to list this as income in my yearly tax declaration. Looking at how nuts financial authorities nowadays are, Blizzard might even have to inform them about my turnover on a regularly basis. Either Blizzard or the bank handling transfers. Luckily we donāt have property tax anymore .
But if Iām too successful collecting gold ingame, the tax authorities might decide this is no longer a pastime but a business. Hopefully a small one. Otherwise I would have to declare a business and most likely Iād need a tax accountant then. I canāt run this from where I live then, this is a residential area. Well, maybe I could use my parents address. They live in a mixed area.
Thatās it! Now our favorite pastime really has become work .
The game exchange can pay taxes for you. States can have their own income from taxes on RMT, without the above-mentioned consequences for the average user. What you wrote is very correct and argumentative, respect.
you as a user of funds are a criminal.
You can silently envy those who have money to spend on the game, than write here false statements without arguments, disgracing yourself in front of the public (or is it trolling)
So you are suggesting to ban more than half of the gaming community so that they stop playing WoW, and you are very happy to play on an empty server?
You are so jealous that you want to ban buying/selling gold, although it does not affect you at all. It does not prevent you from playing in any way, that someone somewhere bought gold from someone does not affect you in any way, except causing envy, because you are an ordinary player without the ability to achieve anything, so you protest against a phenomenon that is caused by the fact that someone gets pleasure, but not you - typical thinking of a feeble-minded egoist.
Letās look at a real-life example. In my small, not very successful guild, a tiger mount drops in the zul gurub dungeon and a player wins it through a roll. Then, in a conversation on discord, it turns out that the player doesnāt really need the mount, but I really want it, and Iām ready to offer to buy it for real money, since everyone was for it and no one was against it, we made a deal. The question is, is what we did a crime?
I suggest, from my feelcraft, that less than 5% of the population ever bought gold directly from the seller. It was revealed to me in a dream.
Linal is entirely correct btw. Blizzard can sell in-game currency one way as a service, because they already have the whole legal and tax framework to accept payment from players for the services, but the moment people can take irl money out, it opens so many cans of worms itās not even funny. Gambling with deathrolls suddenly becomes irl gambling for one, which like half the countries where WoW runs have literally illegal, mine included. Your entire premise is silly, unworkable.
And you just keep brushing off the fact RMT is literally against ToS and Blizzard can not do otherwise. People who buy gold or in game services for real money MUST be sanctioned by Blizzard by definition, they are just extremely lax in enforcement.
based on your experience? what kind of experience, you just made your statement that you wonāt buy gold, but at the same time, from somewhere, the statistics of gold purchases are precisely known?, donāt you think that these two statements contradict each other and look like just an absurd denial of reality. 5% of players is your assumption, based not on experience or statistics, but on the fact that you want to think so.
the opinion that you need to ban the buyer of gold is equivalent to the opinion that you need to ban buyers of a Blizzard subscription, and play on free servers. Why pay when you can get the same thing for free only with a better service, playing on a pirate server, where Game Masters monitor the absence of bots and RMT activity.
my needs coincide with blizzardās needs 100%, that is, I am interested in high online and server prosperity, because my income depends on it. The opinion you expressed completely contradicts blizzardās needs, since it promises them big losses in online and losses associated with loss of interest in the game (this is not just an opinion, but confirmed by sales statistics)
look at yourself from the outside - your team lost the match, but you propose to solve this problem by removing the scoreboard on which the score is written. That is, from the position of your thinking, victory or defeat is determined not by the actual result of the game played, but by what is written on the scoreboard, so you are trying to influence the scoreboard by removing the scoreboard itself or banning it, because the scoreboard is the reason for your defeat.