I cannot see how this will change the meta. With this “change” leatherworking will still feel extremely mandatory and by introducing the pre 2.3 patch drums, it will just make it even more time-consuming and will have the whole server camping certain mobs for leather.
During Blizzcon, it was said that drums would be fixed so that everyone in the raid would not have to go leatherworking. This is not delivering on that promise.
This is THE WORST method you choose to deal with it. Just make the buff raidwide so 4 LWers will be enough per raid. Or add debuff. OR JUST REMOVE THEM COMPLETELY. You literally promised to make LW not mandatory on Blizzcon!!! You hear all this feedback from people here, it is not too late to make it raidwide…
This is the worst “solution” you could come up with.
You do not want to change an items behaviour from patch to patch, fair enough.
But implementing a new “greater” item similar to the item in question will make the former item void anyway, achieving the same effect.
I know a lot of people who like the drum rotation itself, but hate the fact that you are forced to roll LW on all your characters in top performing environments. So here is an idea:
Remove the requirement to have LW to USE the items. That way you just need a crafter, same as for consumables and so on.
Sure, it will make LW a major money maker, but I don’t think gold making is really an issue for most people these days.
This will IMPROVE the game experience, make it less tedious and keep the actual gameplay changes to an absolute minimum.
“That led to the fond memories we all have of drum rotations as one of the added layers of teamwork in later Burning Crusade encounters.”
Excuse me? Not only did you NOT work on one of the most impactful issues of TBC, you made it worse. Now LW will be a requirement in every half serious raiding guild. And on top, groups will have to stand stacked for buffs until ZA just to get the buff. This directly eliminates most professions straight away. Same garbage as melee leeway hitting people through pillars and floors for the sake of “no changes”. What you didn’t think of, is that the players changed - a lot since then. This will only lead to a worse game and discomfort amongst the players.
On top - you straight up lied to our faces during Blizzcon.
Brian Birmingham said in an interview with MrGM: “Not everybody that wants to maximize their output has to go leatherworking. You won’t need to bring 25 of them.” Well, now we do.
Something that was called “ridiculous” is now official and even worse.
Blizzard is trying to make their fanboys have a “oMg ThEy LiStEnEd !!!” reaction when they will finally say that they will just put in Tinnitus/raid-wide drums.
They have become so out-of-touch that they genuinely believe that this is a good solution, in which it’s probably a good idea to invest in competent game designers rather cringe speeches and rainbow shirts because tokenism sells.
This is a message from Blizzard employees who want to kill the cow that has been so milked it has become a living corpse that is called World of Warcraft.
The only thing we’re missing now is that the recipes are BoE and people will have to buy twice as much gold from bots as opposed to the current situation so that they can afford the recipe
This is ridiculous. Why make any changes at all when you’re still forcing everyone to be Leatherworkers?
Make the drums raid-wide. This is the awful world buff meta all over again, you’ve managed to re-release a game and make it worse than it was the first time.
I like it. Pre-Patch drums are fun. You have to make sure your group is in range and time it. Getting the Post-Patch drums version later makes sense. I don’t get the outrage. If you don’t want to be leatherworker then just don’t learn it. Content will be easy enough anyways. It’s just like engineering, hardcore players will use it for parses and speedruns and casuals will clear the content without it just fine.
Damned you people…you were supposed to make it LESS MANDATORY.
Just have the good version of the drums for the entire TBC classic but add the Tinnitus debuff so they can’t be chained…problem solved.
This stuff really ain’t that hard to think through.
So not only are drums still mandatory but there is now and arbitrary 8 yard range on them for no reason at all, which makes an already annoying mechanic even more annoying for absolutely no reason.
Do they really think people aren’t going to use drums because of the 8 yard range? Have they learnt nothing from classic wow about the lengths people will go to?
There is nothing fun about drums, there was nothing fun about old drums, there is even less fun about these ones.
The issue was never having to use drums, it was that leatherworking was a mandatory profession purely for drums. There is nothing good about limiting people to only one profession. If they simply removed the leatherworking requirement from drums almost nobody would have an issue with it.
You don’t need world buffs to clear classic raids but they are still required by every half decent guild even though they aren’t fun to get and being unable to play your character because it has a buff you need to save is the opposite of fun.
Because what you’re actually saying in this is "we will allow you to use a different profession until Zul Aman releases, then can get your entire raid to reroll leatherworking…
Instead of fixing the problem, it just repeats TBC to the letter.
Yes, and we will also be on a massive shortage of leather to create the drums so expect a massive war raging between the clefthoof mafia and chinese bot army in Nagrand.
I will be in the sides watching to see who wins? Mafia has better pvp potential but botters have the longevity and persistence.
Hear ye the real world of WARcraft starts in TBC.
I’m skipping the irrelevant and uninteresting parts and just taking this paragraph.
What will be the difference between the normal and the greater versions? According to what is on TBC beta, the buff they give is the same but the normal one has only 1 charge while the greater one has 25 charges.
How does that solve raids stacking leatherworkers at all? And have you considered that this will only make people bring a lot of 1 charge drums to every raid and filling their bags with them, making it even more annoying.
Also making it more expensive since the competition will be massive for clefthoof leather thus profitting the skinning bots and server mafias even more?
The difference is basically the radius. The normal drums have a very short radius and will require your party members to basically stack on each other, whilst the “greater” drums have a bigger radius.
I also believe the “normal” drums will have a cast time, whilst the greater ones will be instant. That’s how I read the post, anyway.
It also looks like the original screenshot I posted had a display error and both sets of drums will have their full charges, instead of just one charge.
In other words; they’re really not changing drums at all, just giving us the original version of the item and the buffed version later down the road; but as a new, separate item instead of just changing the “original”.
If I remember correctly the cast time was like 1 second and the radius is not an issue unless you are putting a LW mage in the group with melee. So 25/25 leatherworkers will still be the meta and even more so after ZA.
So how does this fix the problem that they described themselves in the first place?
I will be a LW anyway, but this is so horrible and shallow I’m actually in awe.