They didn’t, since Vashj’ir was despised.
It’s a Beautiful zone, I give you that, but it’s so long and boring + swimming sucks.
They didn’t, since Vashj’ir was despised.
It’s a Beautiful zone, I give you that, but it’s so long and boring + swimming sucks.
Hence the
which it clearly isn’t.
Ofcourse I keep forgetting that running everywhere is just 100x more fun! Or flying everywhere, way less boring!
Yes, however there was concept art of whales for the zone. It’s also possible that the lack of a naval clan with water shamanism is due to the cut underwater or naval zone.
It is, because it’s faster.
You just like Vashj’ir because night elf garbage. >:(
Given how late flying was added to WoD, and that there are underwater mounts, I don’t see how it’d be a issue for zangar.
I wasn’t talking about Zangar.
And underwater mounts are still slower than flying mounts.
Yeah, underwater zone was long and tedious but they could’ve worked to make it easier for people to get around.
Also, don’t do AoE attacks underwater my Death and Decay was laying on the ocean floot while I was fighting off naga somewhere between the ocean surface and the deeps.
Well, smack Moridumdum for me.
Tell the lil crabman he’s wrong!
Which is easily solveable by also making them 370% orwhatever speed it is…
you could unironically build an entire expansion with everything cut from WoD
Blizzard could’ve build entire expansions to areas they relegated to patches, dungeons or raids generally.
Argus, Emerald Dream, Nazjatar
Why Shadows of Argus should’ve been an expansion:
it’s literally an entire planet and arguably as important to Warcraft lore as Draenor. It probably deserved to have some more of its history and mythology explored beyond “the eredar lived there also they were really powerful and smart ok the end”.
The dark titan-part of Antorus could easily have been its own raid. Idk but I thought that was easily the only interesting part of Antorus - it was a cool and sensible twist on the titan structures we have on Azeroth. Antorus in general was really boring, I can’t imagine to many people were excited about its dreadful layout or all the Eredar nobody gives a crap about including the no-name bosses (also seriously not a single pit lord?) or meme bosses like Immonar.
The Illidan novel had a cool description of Kil’jaeden’s palace city which sounded like an epic dark twist on typical draenei architecture (and which we never got for obvious reasons):
The enormous, crystalline palace city of Kil’jaeden is where the rulers of the Burning Legion dwelled. It is located on the ravaged world of Argus, within a city laid out according to complex geomantic rules. Its curved structures are reminiscent of draenei buildings, only far more intricate and beautiful. Outland’s draenei town halls were hovels compared with the fantastic structures of this city. There were huge machines for focusing magic, which once provided peace, harmony, and health to an entire world. Now they created a cloud of fear and despair.
At the center of the great city stands the mighty palace, made of crystal corridors forming a dark labyrinth and engraved with runes that glow with evil significance. It is as if the core of all the spells that had once spread light and harmony across the city and the world had been rewritten to create the opposite. Illidan Stormrage managed to project himself astrally to Argus and infiltrate the palace. When he studied the runes within, feelings of rage and despair filled his mind. Even shielded as he was, the spells affected him, filling him with visions of conquest, a lust for domination and destruction, a rage to end all things. Here, written in runes of fire, was the creed of the Burning Legion.
Probably wouldn’t have had to retcon the Army of the Light by cutting all the other alien races.
Could probably have taken the time to explain how Sargeras acquired the other Titan souls or why he was playing peek-a-boo behind some space clouds until we killed off his entire leadership.
The Legion as a force that opposes the Void should’ve been explored more. All we ended up getting in-game were a couple of shivarra dropping some generic Blizzard-style lines about how we were “blind to the true enemy” or whatever.
On the note of shivarra, I personally wouldn’t have minded exploring their origins, as well as those of the other demon races. That’s certainly not happening anymore now, though.
“But it’ll all be green and ugly and monotone!” Ok, cool story bro, but it’s not like it all has to be a rocky, barren wasteland of fel, as The Burning Throne and Mac’aree showed.
Honestly pretty easy to make a similar list for Nazjatar and especially the Emerald Dream. They had a free-ticket to go completely crazy with designing weird natural landscapes and developing the concept of this formless Lovecraftian realm and they just went ahead and made it a freaking portal hub. Amazing.
Bro, please.
It hurts my heart to read what could’ve been. And the biggest problem with this? They can pull it off if they want it. Just take a look at Pandaria.
Yea they can, but for some reason they want to burn through all their story content as quickly as possible.
I have absolutely no idea why. It’s like some higher-up told the WoW dev team " alright the mmo market aint that hot anymore so why dont u churn out as much as u can during the next 10 years or so and then we’re cancelling that mess and u can go make some nice and super profitable mobile warcraft game eh"
Actually, I wouldn’t be surprised if that actually ends up being the case lol.
Yea, such a shame, especially since if WoW stays marketable, which I assume it still is, they’re burning to content fasten then they need to. Emerald Dream, Argus, Nazjatar could’ve carried whole expansions on their own… And now they have to make up stuff like the Shadowlands(while retconning 50% of it and then forgetting the other 50% even exists).
Out of ideas is why.
Voraciously jumping through story twists and turns, burning lore potential to sustain the story’s flame is the only way they can keep it going.
It would’ve been great to have Xavius as an end boss instead of killed in the first, easiest raid of the expac. Always loved the nightmare stuff Then again why are we surprised when they killed of Ner’zhul in WoD so early and easily?
My head canon regarding druid forms:
the basic lore we know is that you take on a totem and can then shapeshift into these different animal forms.
Now my headcanon:
the Legion appearances you can get are canon for regular druids. Entirely depending on who they learned it from and where they live. Which would also connect in with the chameleon glyph that exists, which gives you a different color each time you shift into a form.
Feral druid:
Incarnation of Nightmare is, obviously, the form of void or any other form of corrupted druids, depending on what the source of the corruption is.
Nature’s Fury, do the colors remind you of anything? Treants, perhaps? If the druid has more a connection to mending, he or she will take more the form of a treant’ish looking creature. Those are the ones who are more drawn to trees and ancients. Also depending on which treant form they might have got to know. Similar how dragonsworn also gain scales. Just that the druids who are more drawn to treants, learn how to shift into a more “treant like” being.
Fangs of Ashamane, is the pure connection to the animalistic and feral part. The druids that give more in to their entire wild side, who also choose to live among animals and in the wilds, will take on this form. Where the color also depends on which aspect of the hunt they choose to live in. Black for night, green for jungles / forest, white for snowy areas and so forth.
Primal Stalker are mostly troll druids. Though I imagine if a kaldorei or worgen druid chooses to live in the jungle primarily, they will take on this form.
Ghost of the Pridemother, obviously these are the forms that a druid chooses who is connected to the spirits of nature more than to anything else.
Moon Spirit is a tough one. Though I would assume that we have seen lots and lots of smart feathermoons in Suramar. It would not be far fetched to theorize that a druid wanted to learn their ways and then also learned how to shift into one.
For guardian druids it is pretty much the same. Stone form could be troggs, met in Highmountain as an example.
Most shal’dorei adventurers are rebels, iconoclasts, lower class or otherwise disenfranchised in polite Suramar society. The civil war and overthrow of Elisande gave an ocean’s volume of political reasons for expatriates to seek their fortune and those who remain in the city are the conformists, those seeking to reform from the inside or those simply too terrified of the outside world to travel beyond the city. Not that they’d admit it.
Can I expand on that with most nightborne warlocks being (former) Felborne that had to flee the city for their own safety?