Headcanon 2: Electric Boogaloo

The power that keeps their soul anchored to their body is one thing. The power that moves their body is another. Consider skeletons - usually depicted as not very beefy. There is no reason to assume a DK’s muscles can’t move.

In gameplay, sure. But idc about gameplay.

And? We get blessings from big powers all the time. Doesn’t make us as strong as them.

Gameplay is lore unless stated otherwise, though. It’s been this way for many years.

A blessing from Cenarius sure will be worth more than a blessing from Bob the Druid.

FWIW we get blessings from things like divine powers and dragon aspects all the time and they often provide relatively minor benefit.

I am going to bow out here then. If you think class balance and design decisions are the same as lore I don’t think there is a point in arguing.

3 Likes

I may or may not (not) have followed the discussion so far, but are you sure you can back up that claim? I’m not at home (Christmas holidays, yay!) and as much a nerd as I am, I do not lug around my collection of WoW books.

If someone could do me a favour and flip Chronicle VII around the Second War part, roughly 2/3s into the book (pages 100-150?) in order to quote how DKs smashed entire legions of normal soldiers, I’d be grateful.

If we assume that paladins are as equally as powerful as the supreme, limited, and elite ‘hero’ unit, then how does your average forsaken footsoldier end up standing toe to toe against a paladin? Does that instantly mean that, if DKs are canonically confirmed to smash legions of soldiers as a lone squad, then all other classes can do the same?

Should my paladin also destroy everything in his path?

It seems odd to me. Lore power imbalance is fairly real. Druids, for example, are extremely overpowered and can decimate/change entire battlefields from the back line. So can shamans. A duel between an orcish shaman and Broll’s rage ended up destroying the orcish army which vastly outnumbered the entire faction of Silverwing Sentinels. In a few minutes worth of battle.

2 Likes

It’s not what I think, it’s what it is. Unless there is specific lore contradicting it, what you see is what you get.

Those were warriors, not Warriors.

They smashed Joe the guardsman, not Varian Wrynn/Anduin Lothar/Orgrim Doomhammer.

They don’t.

Neither DKs nor Paladins, nor Warriors are normal troops.

Just to add, I think this fixation on gameplay is extremely harmful to RP. What is conductive or even necessary for a game with mechanics people will want to play does not necessarily make for a good story. There will always be an element of separation.

1 Like

What is extremely harmful is people making up their own headcanons that are not supported by lore and then trying to force them on others as ‘good RP’.

Blizzard has given you the details of what’s what, if you don’t want to follow it and find an excuse like " No no the gameplay is bad, means I don’t have to adhere to it " then that’s your prerogative, but it doesn’t make you right.

If there is no lore on a subject and gameplay is your only indicator, then you go with that.

The simplest explanation is generally the correct one.

And you’re not one of those. You’re not the wielder of the artifact weapons, the titanslayer portrayed by the playable class mechanics either. Do not make the mistake of assuming it is the standard of a Warrior - it is the absolute peak of a Warrior’s cosmic power, the super saiyan. If you RP Ghortag as that warrior, feel free, but remember that you will inevitably run into problems if others do as there is only one of you in the lore.

Nor is your DK Teron Gorefiend.

When have I tried to force anything here on anyone?

No? Teron isn’t even the same type of DK. Why would anyone be him?

You’re denying information subtracted from gameplay without any backing other than your opinion.

Also can we not do this gameplay in RP thing again? We had a huge thread on it here.

In short, blizzard does not care the slightest for the gameplay when they write their lore - why should I when I RP? It clearly is not relevant.

I don’t care about that thread, I care about this one.

If you have no source for a claim other than your opinion, and gameplay proves it wrong, then the latter is what a sensible person would go to.

Questionable quality aside, gameplay still offers information on how the world works.

Because even at the minimum, blizzard’s care for their lore means more than one RPer’s opinion.

That’s the difference between lore and headcanon.

You entered a headcanon thread and spent over an hour arguing that someone’s headcanon doesn’t work because it isn’t in the lore.

I don’t know what to tell you at this point.

1 Like

Which is exactly what I mean. I agree that they aren’t, but that does not mean that one cannot overpower the other. Take the class Order Halls, for example.

Paladins contribute in the way of killing Dreadlords/cleansing the place where the Ashbringer fell.

DKs end up destroying an entire army through the Horsemen alone.

I both agree with you & Chieun on the gameplay part, despite your disagreement. I do think that we should look towards gameplay mechanics to a degree, that degree namely being the class fantasy which creates the idea of the class, as opposed to specific abilities. And while it’s not wrong to RP gameplay mechanics as canon, I’m afraid that you should then also follow the platform which they support: PvP. Mechanics are not designed to make sense in a story environment, which is why the novels describe magic differently compared to what we see in the game.

I mean, I still use Dragon Roar on my warrior ICly, and it has become a staple for that character. That doesn’t mean that I’m going to put him on the same level as a DK; he’d lose.

1 Like

Nah, I was telling you why your headcanon makes no sense and you kept trying to prove it does.

Just because it’s headcanon doesn’t mean it has to be wrong.