It makes perfect sense. There is plenty of logic in its support.
It’s not totally consistent which is why I do not treat it as lore and do not force it on others (see?) but you can extrapolate a lot.
It makes perfect sense. There is plenty of logic in its support.
It’s not totally consistent which is why I do not treat it as lore and do not force it on others (see?) but you can extrapolate a lot.
That’s your prerogative but there’s no bit of lore that says a DK is likely to win over your character. It’s entirely your choice.
There is lore that says that DKs are absolutely elite, however, and their power scale does not vary as much.
There isn’t lore to indicate that every single warrior out there is as equally as powerful or strong.
So you end up filling the blanks with—what? Gameplay? Are you prepared to take up the burden that comes with solely using gameplay in order to prove a point? Because if yes, I hope that, in order to face anything, your gear is enchanted & socketed, otherwise your power level has no source.
Because warrior power level does have no source.
This is key. The very peak warrior and the very peak DK are possibly quite even, but we don’t actually RP either of those. But the weakest DK to survive the crucible of Acherus would run roughshod over the weakest warrior with ease, and even the average members of each class is a fight I’d say probably goes to the DK.
DKs are the elite troopers of the Scourge. For sure.
DKs are blessed with Arthas’ power. For sure.
Now, is there any proof that this Arthas’ power makes up for them being dead?
No. It’s guesswork.
Why would there need to be? There’s no lore to indicate that DKs are stronger.
So yes, I fill the blanks with gameplay.
Neither does DK, luckily. We just know they’re elite soldiers in an army of ghouls and skeletons, which is like being the prettiest girl in the Programming College.
You have no way of knowing what the weakest warrior is. You never saw them.
You don’t know the average, either.
Which is why I use lore figures, who we’ve seen extensively and know what they can do.
I did exaggerate a bit on the ‘no gameplay!’ bit for the sake of the argument, I’ll admit. You have to use common sense though because it’s very dangerous to delve too deep into it otherwise. Mages can probably remove curses even though they are not seen doing so in the lore. I wouldn’t complain. But I wouldn’t compare the damage of Templar’s Verdict vs the damage of Death Strike as an RP argument.
Jaina helps dispel Grom’s demon blood affliction in Warcraft 3.
No one’s doing that. I’m merely arguing that the player classes are close in power lore wise.
This is the fun part, because we can use the gameplay that you seem to be a huge fan of using.
Weakest warrior vs weakest DK: level 1 warrior vs level 55 DK. Give it a try, see what happens.
Average: Level 60 warrior vs level 88 DK. Again, see what happens. (The warrior will miss basically every attack).
Also yes this is obviously absurd, but so is using gameplay in an RP discussion.
You’re not using the gameplay, you’re just being obtuse on purpose.
DKs start at 55 because they were designed for WOTLK.
As opposed to gameplay stats that are designed for game balance? But I guess only the game mechanics that support you count?
At the very top, quite possibly. But basically nobody RPs at that level.
Who’s talking about stats or numbers?
Blizzard decided that those released classes are all close in power. If you disagree go ask them if that’s false.
If the very top is equal it’s unlikely that the average is different.
A bit vague, but sure. Even better, something lore-supported (even if it is only done by Jaina, who is quite special).
Lore is not burdened by the necessity of being mechanically designed to draw in players.
No matter how special a mage she is, it shows that Arcane Magic can do X thing.
I see no reason to reach this conclusion.
Then you might as well invalidate all of WoW, because it’s designed to draw in players.
Let’s all RP in Warcraft: Orcs and Humans.
It’s just quick maths.