Hekili with over 27 million DLs shows how bad this game is

Huh?

Your aware whats considered complex to one player may not be seen as complex to another?

27million downloads? U should be aware there isnt even 27millipn players in the game, this means its prolly existed for many many expansions. Including ones such as legion where all rotations were pruned to 4 button moba style rotations

The design of the game isnt complex lol, and these addons have existed since vanilla and were massively used in vanilla also

Do u consider vanilla badly designed because people used healbot to automate healing in vanilla raids? Questhelper to pin point exactly where to run and where every quest is?

That thottbot was massively used continojsly?

These rotation helper addons existed in vanilla, and had huge amounts of downloads.

Stop trying to advocate for games to be built on the lowest denominators, because even vanilla was considered too complex by tbe majority who played it.

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You are right. Of course, a part of the people on these forums are of the opinion that Blizzard can do no wrong. It’s been many years. I don’t think they can let it go after they lived through the last 3 previous expansions.
My stance is that i will adapt to what the game lets me do.

The rotations are many and somewhat nuanced. An addon like hekili lets you play alts to a competitive level without much effort. Could i also learn the rotation and do well? Yup, i likely would. I was against this kind of addon. But at this point, it is difficult to imagine playing the game without these and weak auras. Everything has layers of complexity and timing and you need to track it in order to maximize performance.

If we went back to the days of auto-attack i don’t think i would be happy either though. I just think they need to tone it down on the complexity. There is way too much to track (like overlapping buffs and procs from gear), that is why hekili just makes the job easier. You don’t need to track everything, you just need to press the buttons.
Ideal? No. But it prevents bother. Especially with the increasing complexity and number of mechanics we get on each expansion.

I’d be happy to see Hekili gone and the complexity/tracking necessary toned down.

The problem is that in order to break such an addon, they’d have to prevent addons from reading your own buffs, procs and CDs. And that would basically break all of them.

Rotation helpers would exist even if your char only had 4 abilities. It’s your choice whether or not you want to use them. And more options = better. Isn’t that what people here always say?

In vanilla there was no rotation. Except maybe blender that’s attached to your frostbolt key :rofl:

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The community enforces it in a raid environment, primarily because in a raid fight you want everyone to be on equal footing. It helps to include even those into the fight who struggle to do mechanics even if an addon is screaming at them that they are standing in bad.

You want everyone to learn the bossfights within roughly the same amount of pulls, which the addon helps do. It does the exact same thing your raid leader use to do/still does. Some will learn the fight and never have to rely on DBM again, while there are people who will always need DBM because of lack of attenion span or they just cannot multitask without it.

If addons are mandatory the only reason they are is because people are either lazy or terrible in general, not that the game is too hard.

Indeed the game has become more complex, and Hekili helped me top dps. Though I appreciate it, I would prefer to know which button to hit when myself.

Ur right but they still were a thing :joy::joy:

The game is too hard. This is an objective fact.

The game is too complex. Again this is just a fact.

People needed an addon to tell them to cast frostbolt? Are you kidding me? I love that I actually played the entirety of Vanilla, so when people try to make up dumb lies like this to win an argument on the WoW EU forums it is so easy to call them out.

Uhm yeah, I do m+, that is why I KNOW how bad people are at this game.

The thing is bad players should have fun too. Classic WoW had awful raids, like raiding in Classic sucks, however the raids were massively popular. Why? Because they were easy.

Legion managed to bridge the gap between bad and good players with the ability prune. BFA did too with passive damage making up large part of your dps (kinda like autoattack).

Dragonflight? Ruined everything. Poor design.

Just to make clear how bad this game is for bad and new players. Even dota2 the most competitive game in the world and the best eSport in the world, is infinitely better for new players than WoW. Complete fail.

This is like saying we should not do something about global warming because inequality exists. Which to be fair is an argument that braindead people have argued in the past. So well played, nice one!!

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I’d say you’re absolutely right, but many people on the forums would never admit that.
Most of my friends who enjoy their jobs and life usually refrain from playing stressful games, and I’d say just from anecdotal evidence that that is the case for most adults.
There’s some overachievers always but that’s a small minority. I for one gave retail one more chance in s1 DF, spent months figuring out a decent rotation/gear/stats etc and was ok in the top 5 dps on raids and suffered through 2.4k rating in m+ by the end of it.

I’m not going through that again so I’m back to vanilla. I enjoy WoW, obviously, but me and many of my friends just don’t want to bother with the chaos anymore.

I’ve played hundreds of games in my life and retail is objectively very complex and and difficult. Claiming it’s not means that you either play it quiet a lot or you derive some sense of self worth from it that doesn’t allow you to admit it.

Maybe you’re a prodigy too, and that’s fine but the majority isn’t, and I strongly feel that the majority of players and especially new and returning players wouldn’t mind simplifying the rotations (and some other aspects of the game too)

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People cry no matter the xpac. Even during Vanilla raids were not an option for them because they were “so bloody difficult” which is in retro perspective nothing but hilarious. During Legion we had 4 button rotations and the people still complained.

The game is easy to play but hard to master. And that is what people dont get. They feel disheartened if they cant perform “at the top” or get beaten by many other players for a variety of reasons. And that youre having a bad time in pugs is as ancient as time.

It is a fact that this is your oppinion.

It is a fact that this is your oppinion.

People need guides for heroes of the storm characters which only have 3 abilities.

For every skill level there is an M+ level.

I guess it’s time to bring back 1 spell rotation!!

I mean… fury isnt far off it

Press 1 if your target doesn’t have 1 on it
Press A to build
Press B to spend or if it’s free
Press C on cooldown
Press D (Big cd) roughly on cooldown when there’s lots of buffs / damage
Press E roughly on cd but don’t prioritise it over C
At least press something every GCD, no matter what it is

Most caster DPS can at least be boiled down to this and perform well enough for even heroic raids. You can add more nuance but it is far from necessary in the majority of cases.

Wowowo, this might be rocket science for some.

Fire mage is rocket science for me since i am only playing healers, and even i am making it to +5 (414 ilvl) :grin:

As someone who spends A LOT of his time coaching new and improving players in this game. The biggest issue I see people have isn’t with handling the number of buttons or learning to press their CDs in the right order.

It’s downtime. People not pressing anything because they’re either focusing 100% on doing mechanics or haven’t understood the importance of always be casting.

Fixing downtime issues takes someone from being a 20-30% player to a 60-70% player and they don’t even need to really understand what buttons they should be pressing besides a few simple rules as examples above. They just need to be pressing more buttons.

I’d also like to know some examples of overly complex gameplay and where you see the ‘fat’ being that needs to be trimmed.

Aight imma just throw shuriken while im at 30% energy even though I wouldnt hit 100% energy even with the downtime (sorry, couldnt resist).

The only ones that springs to mind would be fire mage since as far as I’ve heard from everybody that spec is a mess.

So a Fact is a thing that is known or proved to be true.
Can you show where this is documented? Just to prove you are correct that these are facts?