It is funny i choose that dps spec as my off role alt
But to be honest, i do think the only trouble here is that it requires weak auras of your sunking stacks, and a weak aura for the availability of a free combust by hard casting pyroblast.
The rework for fire mage seems to be around removing rune of power since the game has too many ‘random’ circles you need to dodge while rune of power is 40% of your dps. The rune has too much impact for the current gameplay/mechanics.
The funny thing about fire is its core DPS rotation is literally 2-3 buttons. It’s just a spec that heavily focuses on pressing them in the right order and let’s you cast one spell whilst casting another.
So you can almost bind 1 key to tell hekili to execute what it thinks the next best skill available is? Wow just became a 1 button turbo smashing controller game.
What’s even more interesting though is the DL number.
You telling me wow has at least 30 mill active subs (counting in those who didn’t DL hekli)?
Wow makes $300 mill every month, and we can’t have a free base game, get rid of the sub, free char rename or transfer from abusive low pop scewed faction ratio dead realms? No? Wtf…
When you are able to do this perfect you are still parsing grey. You heavily depend on using rune of power and combust, and proc more combusts by cooldown modifier or hard casting pyroblast at the right time.
It also does not help when your main target dies since all your ignite damage falls off.
Yeah I was factoring those things in, the spec is heavily nuanced and relies on understanding those Nuance’s to perform at all, let alone well. It’s just also amusing that a spec like that manages to achieve it with only 2-3 core damage buttons.
Could be quite a few. Like even if an ability doesnt deal much damage by itself it can still be quite beneficial in terms of overall dps because of what it does.
Flagellation for rogues for instance hits like a wet noodle itself. However it gives a significant boost to your mastery which in return causes rupture, eviscerate and most importantly secret technique to hurt for a lot more. Or stuff like Shadow Dance that is supposedly a 1minute cooldown but in reality its not.
Obviously. But then we are forgetting in the 3 fire mage buttons also for example scorch which is useable on the move and depending on the health of the target 100% critting, which is very very beneficial for your heaten up-hotstreak-instant pyroblast. And then we forget phoenix flames, which is the main focus of the current tier set.
Which is why i said, with the 3 normal rotational buttons you parse greys. And that is not an exageration.
DBM warns you when it is happening, but that is all that it does. The only time you should not be aware of a mechanic is on the first few pulls.
Does that also mean that youtube videos of bosses should be purged from the internet, along with the adventurer’s guide? These detail the mechanics that happen during the fight, and in case of youtube you get a visual presentation of what the mechanic looks like and what to do with it.
Thing is that it is the expectations that perceive addons as mandatory. Most guilds will expect you to read through the Adventurer’s guide and watch a tactic video, which reduces the learning time way more than DBM. It highlights a mechanic happening that you should be anticipating already.
WoW, on top of needing much better visual telegraphing in some cases, is a visua and audio mess. I personally got to the point long ago that I play with sound as it interferes with my ability to hear instructions on comms. DBM helps on this situation by getting back the audio queues the boss uses with its own warnings.
And based on personal experience most of the raider playerbase makes no use of DBM, but rather rely entirely on the raid leader to call out every single mechanic there is.
I am fine with them removing addons if their features are implemented into the game instead. The base UI is outright terrible when it comes to customizing it to get the essential information out of it.
A lot of people would not be able to react to the mechanic without DBM.
Or on vortex pinnacle, I would never move to the static field on high keys without little wigs telling me that the mob is targeting me. No idea how to see this in the game itself and didn’t try.
Vanilla up to wotlk was hugely popular. Legion was one of the most popular expansions to date. BFA/SL/DF aren’t even close.
If your point is that complexity and difficulty are subjective and everything is fine now, then I strongly disagree. I’d even say you’re in a bubble if you think so.
I’ve played WoW since vanilla and it was never as difficult and stressful as it is now.
Different brackets mean nothing because the point is gameplay.
No guild wants someone who can’t perform beyond m+3, that alone means you’re forced to improve if you want to play the game as it’s meant to be.
It’s not impossible, I’m not saying it’s the hardest thing ever, it’s a video game, I’ve managed to get decently far without pouring my entire day into it.
I’m saying the gameplay is stressful and punishing and not only because of button bloat.
Keep in mind I played shaman through vanilla to cata and I know what button bloat means, but it was never this annoyingly complex for the sake of being complex.
This game is not easy to get into and hard to master, it’s difficult on both ends
I’ve never noticed it and I’ve done a lot of vortex pinnacle. I only have like 3 addons, so I should see it, but didn’t notice Maybe the arrow should be bigger and red. Or the game should give the player a static grrzgrzgzr noise. Also, I don’t mean it’s impossible, but GL figuring this stuff out without any addons, etc.
I use hekili because I find most class rotations to be hard to memorise.
I do not have this problem at all in ffxiv. On no class. Heck I main Black Mage and love Ninja, the two classes that are supposedly hard.
Thinking on it for a while, I think the rotations from the mentioned classes are just as complex as wow ones but at the same time they’re more intuitive, thus easier.
Yeah, wow is not intuitive. For example to use Ravager optimally I need 2 macros to target. For avatar I need a macro with where I use avatar and then recklessness + trinkets. I also need a weakaura calculating my exact tier set crit probability at any given time to use bloodthirst at 95% or more to not waste my tier set benefit I figured all that out only a week ago, but it’s not intuitive at all. I had to ask in some discord. The sad thing about this is, if you don’t know a lot of these things and how to not waste rampage, you just lose like half your dps and do tank damage. Wow endgame is really not accessible enough in general and addons play a big role. Macros should also be removed from the game, because if you need a macro, something is wrong with the game.
Then thats on them. DBM turns into background noise relatively quickly. You could alternatively just replace the DBM sounds with the actual voice lines of the Bosses since the abilities are always accustomed by certain voice lines from the Boss. Or you just disable all sounds and music aside from the ingame voice lines. Which still spams you with “i cant use that yet” “i dont have enough energy” etc but the boss will still yell at you when mechanic X happens.
Legion had one of the hardest bosses to ever be released onto the world. Kil’Jaeden. BFA and SL failed because BFA took all the bad things from legion and made it worse and SL completely ignored all the feedback that was given and went through with their rightfully flamed garbage. The trust of the playerbase was shattered. DF is already better than SL (and easier) but many people are rightfully annoyed after 2 complete failures.
I am saying that people cry no matter what. Vanilla? People cried. TBC? People cried. Wotlk? People cried (also people whining it was too easy was very common. There were 2 dungeons which you could actually wipe in). Cata? People cried. MoP? People cried etc etc etc etc.
It was harder during SL alone. Especially as far as the Raids are concerned.
They matter. PvE Raiding is split in 4 difficulties. Pick your poison. PvE M+ is split in basically infinite amount of brackets given how the system works. Not everyone is supposed to clear a +25 or even a +20 just like not everybody is expected to clear heroic yet alone mythic. And the level of skill/experience you need to have varies heavily from difficulty to difficulty.
There are also guilds that are composed of low players. Find likeminded individuals. There are so many guilds out there. The only issue that could arise would be if your realm is screwed as far as their population is concerned.
And nobody expects you to. The next time you may get even further without pouring less time into it because you got better at the game as a whole. Like take a wild guess how often I currently log in? Exactly. I raid log. Outside of that im in D4 or some other game or not on the PC at all. The only time I “nerded” was during the release of the season and that worked for about 2 days until I was fed up and said “nah screw it. Imma want to play something different now.”.
Of course its a tad different for an M+ main but thats less an issue with the game but the playerbase. People are too picky in regards of their key, they leave too fast, they rarely communicate and instead of talking things through so everyone has the same tactic they go into the key with 5 people having a different of how to do it followed by rage and flame and then disband. Rince and repeat. For an M+ main the only thing I can advice: For the love of everything thats holy get yourself a guild and never do a pug again.
Its not. Its easy to get into but hard to master. Getting into means doing something like a +2 or LFR/Early normal bosses which is worlds easier than lets say +10 keys or heroic raids etc.