Hekili with over 27 million DLs shows how bad this game is

Yeah, but try doing that without the weak aura. You have to watch your buff frame, and even then you don’t know when it’s a crit due to procs/externals/etc. and even those weren’t issues, you still had to calculate the amount of stacks. If you don’t use this weakaura, your tier set is just way way less effective

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Ok throwing bloodcraze on top I can absolutely see how that’s a problem since you have two independently stacking buffs that both affect the same thing.

How exactly WoW’s base UI would need to change in order to allow you to present this information and inform decision making I’ve no idea.

I think at the end of the day the only real way to do this is to make WoW’s UI a complete sandbox and just have blizzard decide what can’t be done moreso than what specifically can be done. Which is what weakauras does already so I don’t really have much of an issue.

Would it be better of weakauras was just the base game? Absolutely, but bliz have effectively outsourced their UI / UX design to volunteers and no matter where you stand on that from a moral perspective it’s been very effective and I don’t personally think is much of a problem as far as what gameplay should be acceptable to create.

Each to their own, I prefer just using the addon warning and I have nothing I need to move out for other than that. I’m happy to move in and out if it’s actually necessary but it’s not a problem for me to be there.

Don’t kill your team mates is sadly something many fail at :frowning:

Which brings us back to a previously established point: Blizzards Edit Mode is trash. So many buffs nobody cares about. So many debuffs nobody cares about. But trying to find the buff youre looking for? Good freaking luck.

I mean if you have a german yell and insult through the voice com then said cleaving magically comes to a stop. Especially if the GM also basically says you all deserved this flame.

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Well in this case the class designers just have to use their brain and instead of a stacking crit%, they should just make Bloodthirst 100% crit after every 3rd or 4th rampage and buff the ability accordingly

I get the feeling people would complain way less about the existence of WA / DBM / Whatever if they were forced to look like WoW. The detachment from the fantasy aesthetic / tendency to prioritise function over form leading to the “Spaceship UI” comments doesn’t do them any favours in justifying legitimacy.

Even if they’re just necessary additions to an outdated base game any self respecting title in current year would cover with the base UI.

Dont you DARE touch my starcraft UI. Its a spaceship and its pink and you wont bloody touch it.

But yes: Edit mode is poop. Needs to be actually customizable and not whatever its currently trying to do.

Ok would you agree with this: Addons should only allow to change cosmetic things on your screen, and they should not be able to do any form of calculations. They should also not be able to recognize or detect mechanics. They should only shift the blizzard-intended debuff at another place, or change the size, and give you the ability to design the action bars etc the way you want and maybe debuff display

I believe it’s due to a flow of skills. XIV isn’t exactly GCD heavy - depending on a class you have maybe three skills that trigger GCD and rest are running solely on their own cooldown. So it’s more of a matter of learning the main path and then learning where to insert the skills in between those elements. WoW however relies on (shorter to be fair) GCDs for almost everything leading to less of a flowchart and more of priority list which is at least for me harder to reliably use.

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No. Because their base UI is trash. The Edit Mode should allow more stuff. Like tracking certain buffs and debuffs while also allowing you to seperate debuffs (like nobody cares about a 10minute hero debuff)

The fights are scripted. They just read the cast sequence. And it can sometimes happen that a boss bugs out and wont cast his ability the moment he should while DBM and stuff tell you its incoming while its actually not. DBM just does what the Raid Leaders did in the past by announcing every single ability in the game (and some RLs still do that)

I mean lets take Neltharion Mythic. You get a bomb. You run to your space. DBM isnt required for that since you get the debuff (hello edit mode). The list addon isnt needed as you could alternatively just customize the raid groups. Wallbreaker in P1 just announce it. Other than that there isnt anything. P2 its the same on repeat (plus the wallbreaker is always gonna be the tank) and everyone knows if they get MCd since you get giga slowed and its the same sequence. P3 Portals you could just do it the way Sylvanas P3 platform was handled and so on.

I mean that would be one of the most important things to have in the first place.

As long as Blizzard wont actually put some work into the Edit Mode addons cant really be discussed. Next to stop relying on third party websites regardless of how much they are in the heads of the community.

I do believe you hit the nail on the head. FFXIV rotations are intuitive and the skills flow together, building off each other in a cohesive way that is easy to understand.

Alas, WoW is the complete opposite in that regard.

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With voice on you do have a distinct line the boss says when he uses a specific ability, which is in essence the same as what DBM does. The difference is the background noise you have to endure for it in exchange.

As for Vortex you get a giant arrow pointing down at your character’s head, as well as the mob turns in your direction if you are the target of it. I played through the dungeon without DBM working and I had no issues with the visual queues, though those trashpacks do not have that many flashy effects or special mechanics happening, so it is much easier to spot a targeted mechanic aimed at you.

Mind you, this will not become immediately apparent if you are just on the point of learning your spec’s rotation and whatnot. That is what the current leveling system fails to teach to new players: There is not enough difficulty in leveling dungeons, nor length that would allow players to actually learn the ins and outs of their spec. Blizzard expects you to do this at high end, which I feel is not the best way to go about the learning experience, when you also mix veterans together with new players.

They really need to revamp the leveling experience in a way for the game to start properly teaching you how to play. You burn 5-10 hours into leveling up to max, and the only thing you learn during it is that you have a major CD you can press and that your skillbar gets filled up with a multitude of abilities.

I’d personally like to see some limitation on Addons and trim the down
Some are so overdone it almost plays the game for you
Press this now with a big massive highlighted ability

Still bot | scripts that are in the game cough kickbot cough

Thats also part of the base UI. I had to actually download an addon during Vault when I played outlaw to disable every blinking because the blinking of the ability that is being done by the game kept baiting me to press it (which was a dps loss in most scenarios)

That being said it was doable without the addon but it annoyed the ever living poop out of me that I couldnt disable it in the base UI.

base UI is veryyyyy far from perfect , and I’m glad that you found a solution to enable you to min-max without distraction

I just don’t like the design concept and purpose of some addons , it Irks me

Games too complex in ur opinon and a opinon is not fact.

Game isnt complex

Hit a 6 button rotation. Press a inteript when u see a cast bar. Press W, dont afk in swirles. Game gets difficult sure. But at those difficulties its SUSPOSED to be hard

I lovw the fact i did really play vanilla so am aware ur BS dont fly.

Make basic math would you. Are u trying to tell me DF has 27 million players

This games averaged wt like 4 million

This addon has info on it as early as 2010, i cant find any vanilla info on it, however healbot and more most defintly did.

And well done, because of 1 speccs rotation theres no way a addon existed :joy:

Call em out? The only person ur calling iut is yourself if ur seriously trying to tell me addons such as yhis didnt exist back in vanilla, everyone knows they did.

Theres litteral streamers who show themselves with UIs that litterally only displays the ability their to use next. A aussie one for certain as i follow uim and he has shown me his old UIs.

Your saying “oh pwople didnt need help with vanilla rotations” yet beleive todays 4 button rotations are too hard :man_shrugging: make up ur mind

If u think 4 buttons are too hard afrer 20 years of practicing a game and dont think they found vanilla too complex . Im sorry, but that proves ur lying

Base UI is in a different galaxy than perfect, and addons aren’t just about min maxing but making the game more convenient, less draining and more enjoyable.

Bossmods and weakauras that give you specific info like “spread for soak” or something are the grey area…or are they?
If you ban them, are you also going to ban raidleaders from making callouts on discord? What about some guilds using a 21st man to lead?

Please can you infer this is your opinion in future. Yes it is obvious but will tilt some while reading.
I completely disagree, and have a pretty basic clean UI and never once felt that the game isn’t concenient , draining or i’m enjoying it less. This isn’t to say I’d welcome some more changes into the base UI (particularly for arena)

WeakAuras gives me so many errors I’m considering fully deleting the hot piece of garbage

Bossmods is reasonable and I wouldn’t categorize that into my statement of plays the game for you

Please don’t bench everything I said then use DBM for reference , it’s a bit disingenuous to say the least

How Do I Down Lope Heliki