High DPS Classes Cause of Dungeon Drama?!

Greetings fellow Classic WoW enthusiasts! Hope you are all having a great time playing this fantastic game.

My friend & I have have been having an absolute blast playing together. He is playing as a Paladin tank, I’m playing as a Discipline Priest. Together we have tank & healer roles covered, & so we have been spending a lot of our time running dungeons… Over the course of the last week or so we have done 4 full runs of Gnomeregan, 4-5 clears of SM Graveyard & SM Library each, & then 6-7 clears of SM Armory & SM Cathedral each!

Apart from the boots, my Paladin friend now has a full set of Scarlet Armor, plus the shield. So he is a very happy chappy at the moment! :smiley:

One observation we have both noticed whilst spending a lot of time in dungeon groups recently. DPS Warriors (of the 2H variety), in general seem to have an ego. On many occasions they seem to be the main cause of inconvenience & drama in dungeon groups… Over aggro’ing, over pulling, being impatient, show boating & quick to criticise others.

Here is a recent example. Last night my friend & I were both level 39 & had just finished clearing SM Cathedral. A very smooth run with a Feral Druid, Forst Mage & another Priest for DPS. Everyone apart from the Druid (due to time constraints) were up for another run. We ran out, reset, & found an Arms Warrior as a replacement for the Druid.

After several pulls it became clear the Warrior was causing issues, consistently over aggro’ing the tank & deliberately pulling more mobs than the tank had initially pulled, mainly so the Warrior could play with her macro’s & keep switching between her Whirlwind Axe & Ravager Axe from SM Armory for whirlwind proc.

My friend asked kindly, please leave the pulling to him & to also allow a few seconds for him to establish aggro, wait for “Consecration” before going ham. On the next few trash packs, the second the tank had body pulled, the Warrior has charged in & is going full nuke, messing up any line of sight pulls the tank had planed. Also, up to this point in the dungeon the Warrior has been taking equal damage, possibly more damage than the tank. As healer, I’ve been having to mana break more often, ultimately slowing the run down…

"Less haste, more speed." is a motto I strongly believe in.

My friend decides to give the Warrior “Blessing of Salvation” to reduce her threat by 30%. This seems to trigger the Warrior & she starts demanding “Blessing of Might”. My friend explains nicely the reason why he has given her that buff. I also explain that Paladin tanks don’t have a taunt, so if aggro is lost it can be quite difficult for them to get it back.

At this point the Warrior takes a snipe at me, saying “I wish you wouldn’t bubble me when I take damage! I generate less rage!”

I replied with the following. “1) I’m a Disc Priest & so bubbles are a big part of my play style… 2) Your NOT the tank, so you shouldn’t be taking much damage to begin with, & therefore it is not a source of rage you should be reliant upon.”

For the rest of the dungeon the Warrior behaved her self for the most part & the dungeon went a lot smoother. The Warrior seemed kind of salty still, un-equipping her weapon at one point & punching targets saying “I hope I don’t over aggro you”, or when she did over aggro with weapon equipped being overly apologetic in a sarcastic fashion.

Anyhoo. This recent scenario I’ve just explained seems to be somewhat common with Arms Warriors in dungeon groups… Tank body pulls or dose line of slight pull & Warrior has already charged in, making life awkward for them. I get it, Arms Warriors have improved charge = more rage, but you don’t have to charge one millisecond after the tank has pulled. Wait for a sunder or 2 & then get stuck in. Yes, Arms Warriors can can pump out a lot of damage which is good, but you should realise that damage directly translates into threat also… You just got a 500 crit? Congratulations, btw you’ve also just generated 500 threat, perhaps more if your consistently using “Heroic Strike” as that has a built in threat modify.

P.S: Re-titled post upon further reflection. Perhaps my view of Arms Warriors is slightly skewed as we have both being clearing a lot of SM Dungeons recently, & Warriors always seem very eager to attend. I’m sure there are bad apples for all spec’s & classes. It’s just we have encounter our fair share of Arms Warriors. For some reason the more damage a class &/or spec can do the more likely they develop an ego, where they believe they are the most important player in the group.

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He is a pretty good tank. Most DPS have been pleasantly surprised by Paladins tanking ability at low levels as they get to go AoE mode. :stuck_out_tongue:

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Most dps warriors in my experience seem grateful enough not to have to tank to play nicely. A shame the warrior you met seems like an angry brainlet. gz to your pally friend on scarlet pieces!

If you want to be petty back to them :wink: let them die when they overaggro. If they ask why no heals, just ask what killed them in combat log. They’ll swap to blaming the tank and then you’re free to call them out on overaggroing

While pally isn’t optimal, it’s quite playable in 5 mans as a tank as long as you don’t have brainlets such as this warrior in there

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sounds like you got a really bad warrior to group with you.

on the other hand he’s not much different than the mage who insta blizzard a pull, or the warlock going HAM with hellfire at pull etc etc.

most players don’t understand that threat is an issue in vanilla and no tank can outthreat a dps going all out, there’s a reason wait 3 sunders got to a meme level.

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This. Mongrels come in many different classes. I don’t mind healing an insane warlock hellfiring all the time so long as they let me know and don’t do it in dumb circumstances

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You definitely have a point, but the warrior does too and I don’t like the way you’re generalising about an entire spec. A couple of things you could consider:

  • There’s no real risk with a warrior getting aggro, even a dps warrior. I say it this way because I know it’s annoying for the healer and tank both, but they’re tough enough to take a few hits. If the warrior is pulling extra mobs, you probably just have someone who values efficiency over enjoyment, and you get those in more classes than just warrior

  • Linking in with the above, just because he shouldn’t have aggro under ideal conditions doesn’t mean it doesn’t technically improve his output when he has aggro. And there’s no real way he could have known you were discipline before he asked

  • Charge can only be used out of combat, so it’s pretty easy to miss your chance if the mobs get too close. You can of course just stand further back in the first place, but… well, some people don’t like to think very hard.

Like I say, I don’t generally disagree with you, I definitely think you make some good points, and there’s no denying that someone whose conduct ranges from “questionable” to “rude” is in the wrong, but I think you could benefit from looking at the why as well as the what.

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Not everyone plays the game at the same level. If you don’t like it, don’t pug. Creating a forum post complaining about arms warriors in particular won’t change a thing because the game is made this way and not the other way around.

There is no 1 way of playing this game. Yes you can go ham and mash your keyboard while 2 hander tanking the dungeon in arms spec, if the healer is up for it. It’s been done and it is possible. It’s just that you in particular don’t like having to keep up healing a dps warrior while he takes a lot more damage because he’s not in defensive stance nor wearing a shield.

Gameplay is a matter of preference and jumping from one group to another, some people wanna go fast some people slow. How do you please both at the same time? You learn to go fast so you can slow down for the slow ones :stuck_out_tongue:

Yeah the warrior could’ve handled it differently, he could’ve slowed down, but he didn’t. You can either remove him from your group and find a different dps. Which would maybe demotivate him from doing this (otherwise he just gets away with it and does it again in another group) or you speed up and match his pace.

Not really a complaint as such, more or less voicing an observation. In general, the Arms Warrior we have group’d with of late seem to be awkward to play with. Perhaps this is slightly skewed by the fact that we have been doing a lot of SM runs recently, every Warrior & their mum wants to farm SM at the moment. :stuck_out_tongue:

The Warrior was invited as DPS, not as a tank. Also, here are my feelings on 2H tanking should it interest you… Its not tanking! :stuck_out_tongue: - The role of a tank is to generate & maintain threat, & then more importantly to mitigate & reduce damage. 2H tanks are going all in on threat & sacrificing mitigation. I see it the old fashioned way… A dead tank can’t hold aggro, staying alive is priority #1 :wink:

Had you been less arrogant, maybe you wouldn’t have posted anything. It’s better than demonstrating how unaware you are. Paladins are very good dungeon tanks if player properly.

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zug zug…

On a serious note, this was more likely a player issue - generalizing to all Arms Warriors is a bit drastic, and echoes the “All Horde/Alliance Are Cowards” type of threads.

Is this something you’ve noticed on one single occasion, or does this happen with every single Arms Warrior you invite, and not with any other [high DPS] class?

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Hey, good for you. It’s good to see someone who’s willing to reflect and not just venting.

Well, not all in. Done properly, you’re still much better off trying to heal an arms warrior with a 2hander in his mail/plate armour and his defensive stance than, say, a rogue or warlock (and that’s before you account for the blue 2handers that have armour and defense bonuses). It’s not the full article, but it’s in a “good enough” bracket that works for most dungeons, provided the rush mentality is kept in check. It’s really no worse than a feral druid taking the healer spot, which is also common to the point of being unremarkable.

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This is a good example of the type of players OP and friends should avoid.

If I’m leading a party that’s going at a comfortable pace and someone starts pulling against the tank’s will because they grow impatient I politely let them know they may have joined the wrong party.

Then one of three things happens:

  • They start behaving
  • They leave
  • I let them know they indeed joined the wrong party in a more definitive way
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Try an orc warrior ‘tank’ charging in like Leroy, using blood fury on every cd, chain pulling and dazed, even when you’re still in combat from the ‘one that got away’, so can’t drink and who tops it off by rolling need on the blue caster ring that finally drops. At least you have a tank. :wink:

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sooo…you are painting a whole class/spec with the same brush because of a couple of idiots you met in a handful of dungeons.

not sure what the point is here except you being petty.

impatient people come in all races and classes.

oh well, hope you will meet better people in the future then?

Riiight…

We were pulling 2-3 mobs every pack, sometimes 4. Also our group composition meant that regular mana breaks were required, as 4/5 team members were mana users (including the tank).

I don’t get how that makes people bad. If I wanted to run round dungeons with a rocket up my backside, mindlessly zerging the place in under 10-15 mins, then I would be playing BFA… Not Classic. :stuck_out_tongue:

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What a jerk reply right away to your post.

And shame to see such unprofessional behauvior from arms warrior. That one did not know how to play their class.

But trust me. There are warriors who do know how to play.

You should try playing the dungeons sometime, so you would know what DPS should and should’t do.

You obviously don’t have a clue about how dungeons work. :smile:

Huh. You’re a healer. Just stop healing him and don’t bother ressing. He’ll either understand after first run from graveyeard or leave. Either case is good for you. Some people need a kick to start behave.

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As healer I’ve seen plenty of such warriors too. Also on HW realm. Maybe 1 out of 3-4 dps warriors is decent, the rest are just nuking mobs, attacking wrong target and not letting tank do his job.

Those warriors seem to have disappeared at level 50+. Any idea what happened to them?

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Awesome story OP. :+1: