How is wow from someone who played since 2005

yeah totally this, i bought shadowlands based on hearing there was a pvp vendor again… only to find it was all upgrade and rating gated.

I will say the first few weeks of the expansion when people were just gearing was the most fun I had had in PvP for absolute ages.

wow devs need to be passionate about wow as much as they are passionate on twitter

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and battlefield is based on cs1.6? cringe xd

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same for me in BFA one of the first things which they announced was the kul’tiran race…

it was one of the main features of the first announcement… i thought it would come with the game on launch as that is how they displayed it …

nope… it took them 6 months to eventually release them by which point i had already long quit the expansion.

i find it absurd that blizzard tolerates and even advertises third party direct competitors to its own ‘‘social systems’’ (that is ingame chat, guild chat, communtieis and ingame voicechat)

advertises: sometimes u see ‘‘streamers’’ popup on launcher, or wowhead news>with links to discords and whatnot there

counter-strike 1.6 actually came out a year after battlefield 1942 did.

okay on doom maybe :crazy_face:

nah i think battlefield was more unreal tournament. set in world war one.

was a good period of time for shooters either way.

Finally, my “expertise” has been called upon!

Anyway, there isn’t much to be said other than what you said. For every improvement that has been made elsewhere, this element of gameplay - that is the cohesive world and sense of community, has repeatedly taken one back-seat after another to the point now where it is practically destroyed. It’s a damned shame and it seems to me that Blizzard has absolutely no idea how to fix this. They’ve even gone out and said that they want more community in the game but they can’t really seem to combine community with world, so it all falls pretty flat.

I played my fair share of Classic, and I have to say that vanilla levelling still worked exactly as I expected - exactly as I remembered it - but after that things changed radically for the worse.

Clearly something went very, very wrong in the transition from vanilla to tBC - something that didn’t happen at least right away in tBC proper. One of those “convenience” features or changes that were applied destroyed tBC the same way retail is.

Care to guess what happened?

Server transfers and faction transfers combined with the layering tech and then further combined with the levelling boost. This combination of systems completely and utterly destroys the community. Like… it’s real bad.

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dun remember im more of rpg gamer

ah in that time period i was all about shooters lol.

wasen’t until 2004 i started playing mmorpgs with everquest2 followed by wow in 2005.

baldurs gate arcanum neverwinter etc :pray:

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yeah my brother used to play baldurs gate :slight_smile:

And answer there came none because there is none, and they know it.

Short of Blizzard going around and forcing people to play this is just another whimsical rose tinted reminiscing thread of how “great TBC and WotLK was”

Maybe we should point out that people have moved on since 2005?

Nah that would never work.

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Players changed becouse game changed it doiesnt work opposite way. Classic works and ahve exact same social dynamics what vannila had so i dont get what you talking about. You still meet tons of players during leveling, grouping up and talking to each other as they need help with Questin. Nothing you said about classic is true.

Than why its works on TBC and Classic?

So like every videogame company with a game in development then?

Not even nostalgia is as good as it used to be…

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This 100%
WoW at its infancy was a social medium in itself.
Then came the other social media and people prefer to use them over communicating with other players

The game can’t change the new players. Most people who played the game in 2006 are not playing it now, new players are adapting with the overall change in gaming trends, which is heavily influenced by the fact that MMO’s as a genre are a well established and figured out formula from both a design and gamer point of view.

Players in 2005 were clueless about the game and online gaming was a novelty, none of those things are still true because this isn’t something that is limited to WoW, it’s about the internet and modern culture as a whole. When you boil it down to WoW game design when the same trends can be seen outside of WoW you’re massively misjudging the big picture. It’s an overall gaming culture trend, not a WoW trend.

And nope, unless you’re playing on a mega-server on Classic you can’t do anything because populations are raid-logging and no new players are joining even with a healthy max level population. Even on mega-servers like firemaw the levelling population is miniscule in relation to the overall playerbase, because new players aren’t joining but rather more people are transferring from dead realms because they want to be on the mega server with their capped chars.

These threads pretend like the ultimate solution is 3000 player realms with communities and that everyone is going to hold hands and create a big close-nit player community to represent some idealized version of 2006 online gaming/WoW. It’s a fantasy, that time is gone.

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