How to make Rating better

With a the discussion of solo q.
I think something other than that would do the trick for me.

Rating

The worst problem with LFG is to find a matching partner.

Nobody wants to “try” the dude who has less gear, less achievments, less rating because you have to take a risk ! The risk of losing your precious, hard earned, rating only because you chose a partner who doesnt fit you.

Now, if you couldnt actually lose rating because of a lost game people would be much more willing to adopt new players and just do a few matches.

Why not, its fun, you are not punished by playing the game and losing doesnt make you want to jump out of the window for being back to 2072 instead of making the 2100 mark.

How is that fair ?

Simple, if you dont win games you dont gain rating and winning 1 out of 100 games does not award you 25 rating but maybe 1 rating. You still can climb the ladder but you are matched with newer players and lower MMR. Therfore a win grants you only a very small amount of rating.
As you get better you win more games and your MMR gets higher making you gain more rating per win until you reach your appropriate rating. As you hit your skill ceiling you might not able to win any more games until you improve and slowly gain 1, 2, 5, 10 rating again. You hit your skill cap again.

The system should want to put you against higher MMR rather than lower since otherwise people would sit in LFG again to not have a partner bringing them to low gains for 2 hours.
Winning like 3-4 games in a row should put you against quite a bit higher MMR. So even losing is really no problem when you switch partner you win a couple and are back against you MMR oponents.

Imagine a PVE system where loot comes from DKP (dragon kill points - relic of the past i know), awarded for killing a raid boss. You then spend these points at a vendor for loot BUT every wipe has a - DKP penalty. No progress-raiding new bosses at no cost ? Unimaginable
It would go down as the worst Raid system in history, and still this is kind of how PvP works in WoW.

While the reqirements for even starting rated wow-pvp is high as it is: class / combs / Covernants / gear etc etc. dont punish people for doing it

Imo the biggest factor regardless exp/cr is everyone wants to be gladiator but nobody wants to take time to improve as a team and don’t want to use voice.

Let’s be honest, except multi glad/r1 player can push without voice but for people like us there is no way, all the time I play I notice we loose because of overlap and terrible setups every game. Nothing else.

1 Like

My guy, heres my fix:
Once you reach 1.4/1.6/1.8/2.1/2.4 you dont drop bellow those thresholds, similarly to Hearthstone (imagine you reach gold 5, you dont drop to gold 6 from losses.

This would let people be more leniant with losses and more chill im sure.

PS-NOT THE ONLY CHANGE I WOULD MAKE, NOR THE MOST IMPORTANT RIGHT NOW, JUST ONE TO EASE FRUSTRATIONS.
caps for attention

3 Likes

Exactly this system might make it easier for these people too but lets be honest if a Glad invests the time to help a noob climb its not the end of all things.

PVE guilds are equiping their casual boyfriends / girlfriends in raids all the times. What not doing mythic today ? RL : talks a lot about why xy need BIS item c from HC … next moment RL gf joins the raid in full greens and gets ready for the hard carry aka dies instantly

Yes, let’s reward boosting and smurfing even more! /s
With your suggestion they wouldn’t even lose their own rating when they do that crap.

TBH, they can implement solo queue for all I care, as long as it can’t award rewards from regular rating.

Sure, solo queue can have their own little rating system that is purely cosmetic in terms of just having a number there, but no title, mount, gear or conquest reward.

I suppose they can get some pokemon pets, seeing as 1v1 sounds like some RP fanboy dream.

This topic is not in the slightest about solo q.

Its about how to make LFG work by not being an punishing unfun experience to do matches with players you dont know.

Also what you are describing is skirmish / random BG

I know. Your topic was just not interesting to me so I wanted to shift the conversation.

Yes, but it shows zero understanding of how a separate MMR needs to work for a ladder to work. You just want the punishment to be reduced for losing, essentially.

Meanwhile, this addresses the problems in a more viable way:

Leave and join the Solo q thread then troll

I like it here, now contribute to the conversation at hand and reply to my statement regarding solo queue.

To shift the convo back to the OP:
I guess you’d be happy if they’d just remove losing any rating and you could only gain rating, right? Shame it’d never work.

You’re just arguing for an insane inflation, and it’d just make it too inflated. The rating numbers now would lose even more of their meaning and you’d see 4-5k+ rating.
The funny part is that people would still leave their teammates when they think they play poorly, because the rating lost isn’t really the reason people leave. It’s the lack of social glue, and the perceived negative impact of losing, which your “solution” doesn’t actually fix whatsoever.

The key is to bring back reasons to want to play together more regularly, in other words a way to naturally invest in people.
Which the link above addresses directly.

Your way is just rewarding time spent with rating in a more linear fashion with no rating lost, so people would automatically just focus on how fast you gain rating instead. And they’d still leave, just like now.
And it’s completely antithetical to the meaning of a rating system in the first place.

There are ways to balance the elite rewards titles / mounts.
Your own thread might even do a better job at all this yes but still a certain inflation would be, in my mind, be acceptable for a better experience over all.

Compare PVE to PVP.
The PvP ladder is an ever increasing difficulty with people aquiring better gear.

PVE raiding gets easier and easier as the season grows old. Besides the hall of fame there is no 0.1% or anything that scales with your power. Also you are never punished for pushing the next level

^ I suggest you read up on the meaning behind rating systems, and why your system would literally just turn PvP into PvE, reward system-wise.

I get that maybe that is exactly what is needed to make pvp work. Isnt it in the end about wanting to do pvp and get gear along the way to have your character grow just like it does in pve?

If its only about the rating and the comparison of players, stat templates without any power difference - tournament-server like might be it.

Its for me not about being right or having the best system at hand.
Just what could work to bring more players into wow pvp and make it a better experience.

We all know sitting in LFG all day is not the best gaming experince we all had

Well with his idea the amount of cr you get according to your mmr would go down if you lose a lot. So you grind 1800, play some games and fall to 1500 mmr you would stop gaining cr till you farm your mmr up to 1800 again. It would have some frustrations as well this system. However i like the idea of a bracket lock.
Some inflation won’t hurt tbh, that is what they are doing now anyway apparantly.

On data for azeroth 3% of players have the spider mount. That one you get for farming wins over 1400. Noone thinks that is really low?

:man_facepalming: :woman_facepalming: :man_facepalming: :woman_facepalming:

Yes, with you being able to choose stats you play with each game. It’s exactly what PvP would need. But the game has never catered to PvPers in such a “final” way, the closest they came to it was in MoP/WoD.

You don’t even understand the repercussions, such as an INSANE ladder inflation caused by that, as well as making boosting EASIER and smurfing LESS PUNISHING.

It’d cause way more problems than it would solve. And keep in mind, it wouldn’t even solve people leaving fast. People would still leave since they’d automatically shift their focus to how fast you gain your rating, instead of losing rating, since you wouldn’t be able to lose rating anymore.
So those who looks like they’d struggle, people would default to leaving them instantly just like they do now.

Keep in mind the insane inflation as well ofc.

It’s an ignorant suggestion.

You facepalming is kinda unasked for. You might disagree but that does not make your viewpoint any more right or wrong. Not too bright of a way to discuss a topic #cancelculture

It’s because you showed so many misconceptions in a single paragraph that it’d require a wall of text to explain it all.

Your second paragraph hit the nail on the head though, so a wall of text for the first one would’ve been kinda unnescessary and distracting.