This is such a red herring. Of course there were, because the addons did not exist (yet), or were subpar. Present a 2009 gladiator to a 2025 rival with addons and the rival will ravage their ahh so hard it would end up on liveleaks. The game proficiency has accelerated tenfold. People have close to 2 decades of experience with the game at this point, in some cases. Addons are imperative to close the gap even remotely by teaching you the game, since the game itself does not.
The biggest issue is that while in pve this is not that big a deal, in pvp it’s a catastrophe, but I’ve been calling for pvp hud revamp for years, to no avail.
Blizzard does not care about pvp, and the existence of addons partially disguised this fact. Once we don’t have them, the forums will be flooded with calls for pvp ui pruning, and they will do nothing.
im trying to say those addons are a big help and they dont let you to show your skills and level without them. not that you are bad or not using your mind
On the contrary. Addons allow me to show my skills by letting me choose how i want to be signaled about things that happen in the game. Far from everyone will be able to adapt to blizzards opinionated and restricted UI that they have not yet developed.
People are different and have different abilities to read information. Some read fast, some have good visual memory, some have good auditory memory. Some are able to to process information that is abstracted away from the environment (icons and frames) while others want to see it directly on the environment (spell effects on characters/ground).
Addons allow all the different people to express their skills by letting them adapt how the game gives feedback to them.
addons are Like training wheels around the rear tires of a bicycle.
i mean for a small kid when he wants to learn how use without falling.
im sorry but skill comes from you yourself not a program in fights that tells you what is coming and who is doing what,
mike tyson was not mike tyson when he started.
he was trying hard and working on his skills and he mastered it and became a legend.
its the same in a video game. if you know the game very very well you dont need pvp combat addons. yes you miss so many things but you can clearly see the reall deal in the biggest fights without those addons
I don’t care about weakauras and pvp addons.
Don’t need them just clocks up cpu/ram usage.
But it would be nice if we could keep quality of life addons like bartender bagnon and tidy/neatplates specially if that bug with the default nameplate debuff tooltip still hasn’t been fixed.
Addons are not training wheels. They are extensions to the feedback interface of the game. They are extremely restricted in what they can do. What they can do is give you signals about what is happening in the game the way a player prefers. These signals are already in the game, but addons let you modify the signal to be more suitable for your best developed perceptions. They do not add new information, they do not do things for you. Stop exaggerating and say something coherent once.
You should never be able to see your enemy’s cooldowns or what abilities they’re using, especially when they’re not even on your screen. For example, WeakAuras alerting you that a Marksmanship Hunter has popped Trueshot from 100 yards away behind you and also line of sight, it just does not feel right.
I believe Blizzard will eventually integrate more tools into the default UI to help players track their own abilities and cooldowns, but not those of other players. And honestly, that’s how it should be.
This “addon pruning” is long overdue, but absolutely necessary.
To be honest, I use WeakAuras and all the other popular addons myself. I both love and hate them. But it’s time for them to go. They ruin the sense of challenge and fun, and they definitely make the game harder for new players to get into.
From the patch notes I’ve seen, Blizzard is increasing the base damage of a lot of core abilities and removing many modifiers. That means you won’t need as many addons to track all the details and that’s a good direction for the game.
It’s healthy for the game in the long run.
The bitter truth is there / you either like it or no/ because in the end when midnight comes they will remove them and you have to fight with your own skill in pvp
But they are on the screen, in two places. One is a buff on unit frames, and second is the actual spell effect on the character.
Everyone will have same disadvantage, so there will be no more or less skill. But the game will be more like PUBG, when someone snipers you from afar. But this is wow, or was. We will see what will be bitter. There is plenty of problems that have no solution and blizzard may just crack.
Yes, you’re right, you can see when the ability is currently active, but mainly i meant the Cooldowns
which shouldn’t be possible. People have gotten way used to having addons constantly cluttering their screens. Years ago, players actually had to count in their heads to judge how close an enemy was to regaining an important cooldown. That uncertainty made gameplay more challenging and exciting; not knowing when something might happen or whether you should save your cooldown to counter it created tense, fun decisions.
But that’s exactly the problem - the abilities always are on your screen - you see animations, you see icons, you hear sound effects. The problem is that it’s such an incomprehensive mess given how many abilities are in the game nowadays that you effecticely need a crutch to learn it all, otherwise you have absolutely no chance. The system might have made sense in classic and tbc, but not onwards, and especially not nowadays.
There’s also plenty of problems Blizzard can solve, but deliberately opt not to. Since we’re speaking bitter truths - there is a reason why AWC has its very own Blizzard HUD which literally shows all important cooldowns a class has - they know full well the game is utterly illegible without it, and yet, this UI is not accessible to public and not accessible in the game. Why? Cuz they’re lazy. They know full well you need to see the cooldowns to understand the game, but they deliberately gatekeep it from people. The AWC HUD is literally a properly set-up Omnibar which is filtered to the most important abilities. you see trinket, racial, big healthbars, big cooldowns, damage and healing details, and the class icon gets covered up by silence and CC icons whenever they’re applied, permanently visible for all 3 chars on both teams.
Indeed. Additionally, the game and, more specifically, the BG maps have parameters such as size, so it’s a matter of paying attention. For some players, with high probability, can determine where the other team is and their tactics, based on experience. Battlegrounds battles/tactics are very rarely original.
Not everyone PVP’s for rating and cosmetic rewards, especially these days where the cosmetic part has been diluted amidst a billion of other cool options, we’ll PVP irregardless of them because the reward is the action and excitement.
Once upon a time people did rated PVP just to gear up and play the non-rated PVP without getting one-shot, that’s the goal of rated which is also why very few players do rated PVP these days when you can gear up without it.
I mean if they did brought gear progression, that will certainly increase participation in to the brackets, but many people will certainly oppose that, I myself remain indifferent to it, if they add it, so be it.
I think some those addons will still work, I somewhere read that main target is to destroy addons which draw data from combat log.
Im in opinion that impact of addons need to be reduced, they went to far, game feel very sterile, human error factor is very low etc. Increased pace of game is also colerated with addons, in PvP they increase pace, in PvE they increase complexity because race with addons.
In reallity even baron Gedon bomb kills. But those somewhat trivial mehcanic are easy avoidable with addons.
Hopefully we’ll all PVP better, for example having an addon that tracks and announces cc on a player so the enemy can chain cc them perfectly and with superhuman coordination, something which otherwise be very tough to impossible for anyone except the most skilled players on a blue moon, removes the human factor and makes you feel you are fighting against bots, it feels bad both on a low and high level, you even see AWC-tier players calling it out when they experience it.