How would you force game designers to play their own game?

Not necceraly, however i would say that the devs atleast need to play and interact with the game at the level of the avarage player, which would be atleast R3 essenses and pathfinder in patch 8.3. Most of the known dev characters dont have those things.

1 Like

I would force them to keep playing endlessly while getting duplicates for weeks on end and only get items to armor slots that already hosts an item of superior ilvl knowing the item they just aquired could’ve been for one of the 9 other slots and in that case been a MASSIVE upgrade.

Seriously this has happened hundreds of times and it’s begun to feel as if the game is actively working against you.

I don’t think forcing would be necessary pretty sure they play their own game, should always assume positivity.

Blizzard fails here pretty miserably, when you file bugs there’s zero transparency (not to mention that if it’s a UI bug then good luck posting your addons and the stack trace due to the 500 chars limit but w/e), when you file a suggestion you have zero transparency… you send things to the unknown hoping things will get fixed and who knows where this “feedback” is sent to… hopefully it gets pushed to their backlog.

There’s so much they can do when it comes to transparency to improve their feedback and players trust and yet it seems like they do nothing.

Define playing the game? Sure they have characters, but they do not participate in the “fun and exciting” systems they make us jump trough. Also Ion Hazzikostas doesnt have pathfinder, you literally get it passively while playing the game.

So when have you been forced to do pvp in legion and bfa to be decent at mythic+ and raids? Oh strange you have no arena achivs and only 1k hk’s ever, yet you have been spamming +19 mythic dungs. I can’t step foot in arena without spamming dozens of mythic+ first. What is it with pve players who never pvp go around saying they like how pvp players are forced to do pve to start pvp’ing, Jesus Christ… Remember the forums flooded with hundreds of pve people crying they had to spend a few hours in arena once in the whole expansion to get confiict essense. Imagine if they had to spam loads of arenas every week for months into every season. Hah

The forums also were flooding with PvP players crying about said PvE players in their games lol.

Pvp players don’t like PvE players in their games

And under 20 keys aren’t competitive we all know that 🤷🤷

And if we were in that world, the game would be a PvP focused game not a pve focused game if it was branded as PvP orientated game in quite sure alot unwilling to play PvP wouldn’t be here :rofl::rofl:

You guys screech about pulling PvErs into pvp til blizzard do it. Then you screech about being stuck in games with PvErs

The problem is… neither side want PvErs in pvp. Because your games will be thrown by clueless fools who don’t understand even 40% of their class.

The games built to ensure players win a circumstance you simply can’t implement into PvP.

Hence why rewards stop at +15 in mythic+
Hence why all borrowed power doesn’t require you to raid or do m+
Hence why when PvP is involved its not in rated PvP.

The games built for the lowest denominator to be capable of achieving and they simply won’t be capable of doing that in a PvP enviroment.

You miss the core of my point.

Pvpers get mad about PvErs being in PvP.
PvErs get mad when forced to do PvP.

Litterally no one wins doing this, my point here isn’t me saying “pvpers are treated fairly” I even stated that they destroyed perfectly working systems.

The point is

You cannot enforce a winrate on PvP. Which is why it’s not included in gearing as much as PvE where u simply can enforce the winrate.

It’s noit about PvE players being in PvP it’s about PvE items being in PvP.

The problem is that every PvP players has to use 80% of PvE items while PvE player doesn’t use 1.

You put PvE items in PvP and Ur gonna be flocked by every boosted and Incompetent player, they’ll ruin your games, they will prevent you winning and they won’t understand their own class let alone the objective.

Korraks revenge, children’s week and more showed how absolutely intolerable a PvP enviroment becomes when you throw a bunch of PvErs at it.

I’m not talking pve players. I’m talking the outcome of pushing PvE players into your enviroment with said incentives :rofl::rofl:

I assure you, you get thrown in my game in a random skirmish and u will lose very quickly :rofl::rofl::rofl:

And no the problem is that blizzard feel a need to dictate the way players interact with the game. The problem is neither should be forced into either sides of content, making the problem worse isn’t s solution

They’ve butchered their PvP community, u think butchering their PvE community will also help. I have no problem learning to PvP. I cannot raid as a player anyway so prolly give me a more doable goal competitive wise as PvP tends to be alittle less restrictive on the old schedule requirements

The problem is the fact pvpers can’t PvP progressively. And that needs fixing at no point am I saying it’s reasonable to expect pvpers to dedicate the time their forced to pve.

So you’re telling us you don’t take raiding or mythic+ seriously at all and never ever do pvp. So you don’t play any aspect of the game seriously and you’re telling others in a part of the game you don’t ever play that they should enjoy doing the content they are forced into doing. "Pvpers complaining about pvers in pvp"How is being forced to do content you don’t want to do the same as seeing people in the content you want to do but feel they shouldn’t be there being with their op gear? Must of been legion. Are these pvers forced into it when they were in pvp? No…
Jesus pvpers want it to go back to how it was for over 10 years from tbc to wod where all you needed to do well in pvp was gear up with pvp sets with resil or pvp power and don’t have to pve at all.
The fact you have never done any pvp or arena ever is like me going into the forums of a game I don’t play like ff14 and telling them what they should and shouldn’t enjoy doing in that game lol
You don’t even have the ‘step into the arena’ achiv to win 1 arena ever and you’ve had your account for nearly 7 years.

It’s not that we don’t want PvE players to play PvP it’s wrong statement. We don’t want them to be favoured because they play PvE and get items that are better than PvP ones. This is not right.

I think that MoP way was the best because if you wanted to PvP as PvE player you could exchange useless Justice points for Honor and you got a lot of them when you got your Valor cap.

1 Like

Do you actually read?

I’ve never stated that the current system is a good one? Where have I exactly stated you should enjoy PvE? Because I simply haven’t.

Litterally said they needed to return to that model, so I guess we are in agreement.

Again you don’t read. I’ve litterally written from the start that pvpers shouldn’t be forced to PvP.

Yet you don’t actually read, you just reply :rofl:

I had a previous account that I lost back in mop but it didn’t have the achievement either :rofl: played wow since vanila never gone beyond BGs PvP wise.

And I’ve agreed I don’t think it is fair to enforce pve on the pvp playerbase, me stating the opinon that Ions not gonna change this doesn’t mean I agree with what he’s doing.

It’s just me accepting this games not changing direction at this point.

Ion is honor level 5 on his shaman that hes had for 16 years.

Now, honor level came in WOD iirc, and getting to level 6 doesnt take more than 10 bgs. And the honor is account wide.

So, nah, they dont PVP. Even the previous pvp designer couldnt break 2k rating iirc. And thats NA rating.

Ion has gained 2,193 HKs since 2012
His last Arena achive was in 2009
Hes done a total of 1 Wintergrasp, 1 Seething Shore and 2 Kotmogu. (Hes done more of others, but this has some relevance.

Hea barely even past honored in mechagon.

He raids his mythic raids, and thats all he does.
Lets not bamboozle our selves too much here thinking the devs play the same way we do.

Those two are perfectly doable, up to the maximum reward level for each of those. So yeah…

Through a weekly chest, which is inevitably time gated further then mythic raiding. My argument isn’t it shouldn’t be this way either I’m not saying the change is bad

But I think it’s fairly obvious for some who wants to be competitive in the m+ scene, your either time gated completely while the mythic raiders barrage the RIO scores and soon eliminate u as a possible invite or mythic raid to remain geared competitively against them.

You will be below a heroic raiders ilevel until you’ve farmed enough of those weekly chests.

Anyone who strictly plays m+ is at pure disadvantage even in the first few weeks heroic raiders will merely be taken before m+ only players.

I hate this argument of “it’s viable” “it’s doable”

In a m+ scene your oftenly held to standards that another player sets. Which means if your actively blocked from content it’s not “viable”

As I’ve stated. The expectations that a PvP player should have to do major chunks of PvE content to play the content they want to play is wrong. And I’m 100% against the fact blizzard has made the game to work this way.

However, the changes to m+ does also affect m+ only players. Even mythic raiders have stated such as preach this will impact the players in the competitive m+ scene dramatically it will push raiding further onto those players.

M+ will become harder to pug due to more mechanics and communication requirements are being built into them ontop of that they’re reducing the rewards and time gating the gearing process which does basically meab if you intend to push keys you will also have to raid.

Your average +10 player won’t be affected, but the dude who tries to push +20s most definitely will be

I’m against this entire change to force content upon players from all angles. And PvP defiantly has been hit the hardest there’s no doubt about that, but it definitely does shine a concern on m+s future if they keep pushing this disparity between content.

They should simply make the highest ilevel gear available to all players. And create systems to balance that out.

Just simply let all 3 competitive fields drop heroic ilevel loot

Then push a +20 to mythic loot
Then after a certain arena score your able to buy mythic PvP loot from the vendors through a currency earnt

Bring back tier sets and create different tier set bonuses that drop from the content

So a PvP tier set a m+ tier set and a raiding tier set.

This will allow entry at a decent place for everyone into all content and allow progression for those that excel, the tier sets will add a tool of balancing and also prevent people crossing pve gear into PvP and simply wiping the floor with players in that field.

And the reward for doing all content is the flexibility in tier sets and those only interested in one content aren’t punished so severely for not doing it.

Also add a PvP method of earning sockets.

Game spends too much time pushing for the top 1% “esports” instead of just creating a enjoyable game for everyone.

1 Like

No one is forcing you to play the game if you don’t like it

It’s fine enough as it is

1 Like

Simpliest decision is implement rio like PvP ladder. Add titles, mounts and other rewards to M+. Remove gear rewards from M+ and instead bring back Justice and Valor points as currency for M+.

You can even place it in lore. Chromie and other bronze dragon are npcs that sell gear for justice/valor and you queue M+ from them as M+ is harder version of a dung due to Infinite Dragonflight corruption. Murozond got defeated but due to time loop they are still attacking. Add 1-2 affixes time and Infinite Dragonflight related - done. Not only it fits lore but M+ is more competitive because there is ladder and rewards but also gear distribution isn’t as broken as it was in BFA where everyone wore 60% M+ gear and the rest from other sources.

You think letting the PvP community bleed is “fine enough” :rofl:

PvP is content that can work very well with very little content of they would add a decent system to support it PvP would easily carry the game through any content draughts and more.

If the Dev team would embrace systems instead of constantly punishing them the game would be more then just “fine”

Do you have any idea how large the PvP community was back in WoTLK and more?.. litterally how can you defend the decision to litterally drown that community?

1 Like

They are just selling the brand now like MacDonalds is selling junk burgers that has nothing to do with fresh and real ingredients it had access in the 60’s. People flock to what is popular and keep paying, because humans are sheeps.

[citation needed]

A game with like 3 times the total amount of players is going to have a larger pvp community, who would’ve thought.