I have a secret tech for you, if pet stands in fire or hits lighting shield - you can just press that /petpassive /petfollow macro and the damage it takes stops (or well just switch target).
So, your own âskillâ argument can be used the same way back at you when you let your pet just die.
As you have eloquently put: âits dumb enuffâ to let your pet die.
But if you go ahead and be âdumb enuffâ, at least youâre not risking to be dead yourself unlike said melee without threat drop.
Everyone and their mothers try to top meters in Classic. What else is there to do? Dance with the raid boss?
Your whole topic premise starts with âI want Hunters to top meters becauseâ.
Sometimes a string of (un)lucky crits is all it takes, except Hunters donât need to worry about that one at all - because of the built in threat drop and range giving ample time for even a 60 years old player to react.
And sometimes you donât notice it, just like you donât notice pet is at 10% HP and probably the time for petfollow macro was about 5 seconds ago.
So. in the end, no matter how much you spin it - risks melee take without threat drop are quite on the whole another level than a Hunter - probably the safest DPS class in raid.
The basic pet management is hardly comparable, especially when that pet now rivals tanks as far as health pool goes.
And with risks should come rewards, that is why it makes little sense to tune Hunter, of all things, as an absolute top DPS.
Your whole thread starts with: âfirst, defining this; Hunter, as the only pure dps class in the game, should be the top dps class (as a max potential with optimal gear/synergy/skill)â
Itâs like⌠whom are we kidding here, mate?
defining risk, after applying skill - agree.
litterally the point. hunter, due to risk. not of dying, but of loosing damage from mechanics and morons.
u see, when we apply skill, dying isnt an issue.
Are you being intentionally obtuse here?
Apparently, Hunters are somehow uniquely affected by âmechanics and moronsâ that is not the case for the rest?
And the last bit: âu see, when we apply skill, pet dying isnât an issueâ.
These are your arguments that are supposed to defeat what I am claiming? Really?
Frankly, the sheer gall of claiming Hunters are a high risk class in raiding makes me laugh. Itâs like a free WoW stand-up show here.
if i was, would i play hunter? and like u said, i have fd, so im not at risk. my risk is looing damage to pet risks and stupid players that cant control their threat.
in terms of pets dying, pretty much - yes.
either from design that does so much aoe damage that pets die no matter what, or cleaves from boss due to THAT guy.
are u new to wow`?
maybe u are. bosses dont all act like teh ones uve seen in bfd. some have different mechanics.
and the risk, like - if u can read - i say, is loss of dps, due to mechanics, not pet deaths, but calling them out of melee. a very common issue in later phases, espessially 60. ull see when u get there.
u have completely failed to make a valid point so far, nor counter anything with any level of success.
ure argument is basically that u want to win meters and thats it. the risk argument is litterally a question of skill, not potential for warrior. not so for hunter, due to players like yrself.
now, are u going to reply with another recounting of ure destroyed points, so i have to quote myself yet again? bet u do
And yet you do claim I am, given neither I play a warrior?
You seem to not be extending privileges you allow yourself to the others.
Let me press for doubt on this quote, mate. It is clear as a day that topping DPS is your number one desire, otherwise the thread would not start with your declarative definition.
in terms of pets dying, pretty much - yes.
either from design that does so much aoe damage that pets die no matter what, or cleaves from boss due to THAT guy.
And melee players are apparently immune to all that?
are u new to wow`?
maybe u are. bosses dont all act like teh ones uve seen in bfd. some have different mechanics.
and the risk, like - if u can read - i say, is loss of dps, due to mechanics, not pet deaths, but calling them out of melee. a very common issue in later phases, espessially 60. ull see when u get there.
No, what about you?
See your risk here is a small DPS loss, thatâs quite not on the level of melee that sometimes need to drop the boss and do no DPS at all.
Your risks are minor, claiming Hunter is a bigger risk class than melee DPS, because pet is all kinds of backwards weird thinking. Your failure point is that you lose some DPS, melee DPS failure point is that they lose ALL DPS.
u have completely failed to make a valid point so far, nor counter anything with any level of success.
ure argument is basically that u want to win meters and thats it. the risk argument is litterally a question of skill, not potential for warrior. not so for hunter, due to players like yrself.
now, are u going to reply with another recounting of ure destroyed points, so i have to quote myself yet again? bet u do
What you want to be true in the initial part of this quote, is just not. As I said, you saying ânopeâ does not suddenly make me wrong and you right.
You are the one making wild claims and definitions here, not me.
You can conjure the alternate reality all you want in your mind, of how Hunters are apparently a high risk DPS class in raids, are uniquely affected by âmechanics and moronsâ and how you âdestroyedâ my arguments.
It just your fanfic does not make it true in reality.
i had to laugh when i read that.
i mean, asked & answered, but really. ure not paying any attention, are u.
they have healers that focus on them.
pets dont.
warrior not topping them, is.
even playingfeild is ideal, if u had read what i say in op, ud know that.
given they dont fix hunters options of playstyle from same-old to something new, yes. absolutely, top the meters. due to metagaming mechanics. warriors will have tank, OT, and atleast 2 dps for buffing anyway, so they dont suffer from not being the top dps class. hunters complete synergy set comes in one player, in a 40 man raid. so as in classic, 11-15 warriors, 1 hunter being teh optimal grp in 40 man, will be the meta if its unchanged.
as it was in classic.
incidentally, also the sellingpoint when introducing SoD at blizzcon. warrior would not dominate. look it up.
After all I brought your quote when you asked - please, do focus my attention on your answer in question.
What is this soup of words even? Slow down, breathe and then type.
Weâre not talking about Warriors here, but about your initial definition of how Hunters âshould be the top dps classâ.
Iâd rather not see Warriors end up like in Vanilla/Era either, but it does not mean that Hunters should become the new Warriors - the reasoning basis for that is not there given the risk/reward gap.
Hunters simply have no significant risks in raiding, they should not be rewarded with top theoretical DPS on top of that.
ill misdirect u to read up - hint being THAT guy. asked & answered
finally some sense. so try reading the op again, and figure out what i said. i actually call for an even playingfeild if they give hunters more playstyles, which is the point of sod.
as is, in synergyterms, all they have accomplished, is push out the retri due to heart of the lion. so LESS viable playstyles.
if teh melee loose all dps, its a: a wipe, so no one cares abt dps, or B: a bad player that doesnt watch his aggro.
if teh boss cleaves, the pet likely dies and gets no heals, the melee likey lives, and gets healed.
im sure u recognize the points now, theyve been stated a handful of times. or as i said, asked & answered.
loss of pet dps= bad melee epeen players, huge aoe or cleaves, aura ticks so hunter has to remove pet, heal pet, dismiss pet or park pet out of dps = net dps loss risk is VERY high
warrior/rogue= healers spam them to survive and the risk is they pull aggro and tank doesnt take it back in time.
counter to this is: skill & threatmeters.
suggesting ure not trolling? im just letting u bump the post. ure lack of good faith is selfevident in the lack of attention to argued points. u keep asking teh same question, and getting the same answer.
they litterally said they arent nerfing anyone - hunter proves that a lie. 6 so far. mostly random dumb stuff, like BFD buff not applying to pets, for PVP - straight pve nerf.
yea, they did. impllying all will be on an even playingfeild. so far, an utter phail.
If melee players need to disconnect from boss to avoid fire they lose almost all DPS, but itâs not a wipe. If your pet needs to be called back for a hot sec, you lose just some DPS and not close to all of it.
Other than that, as mentioned by me - in SoD pets are a lot more sturdy thanks to stamina scaling and on top of that you have now a bunch of untargeted heals that also jump on pets and heal them plenty.
Pets dying in SoD will be far less of a thing than in Classic, hence the low risk as it is - is even lower. And that, practically, is the only thing you have to really care about as a Hunter. One job and fudging it up is not a critical failure, as you can just rez the pet at some DPS loss.
It most definitely not on the same level as melee fudging up and getting killed. If I go by your line of reasoning - both pet and melee dying are âskillâ checks, except that in case of Hunter - itâs not a critical failure, hence stakes are not the same.
u havnt played a hunter much i see. in a bossfight, try ressing pet. ure probably not able due to mana, but if u are, ure oom after, and any tick will killthe pet which has almost no hp and no buffs. silly argument.
the risk of dying seems to confuse u very much. its not a risk, if u can play well. if mechanics call for dps to clear out, u can bet pets have the same requirement.
silly argument again.
again, its not about dying. melee dying is a wipe. or should be, its a huge fail in any case.
its about dps potentials, and the risk of loosing dps potential.
we will see if that remains the case, when the pvp crybabies are catered well for, yet again.
âSilly argumentâ, if you play well you wonât need to res pet mid combat and spend much of your mana to do so.
See how that works?
In case of Hunter, if you mess up - at least you have an out. In case of melee - you are dead.
again, its not about dying. melee dying is a wipe. or should be, its a huge fail in any case.
its about dps potentials, and the risk of loosing dps potential.
You trade one risk for another lower risk and if your risk manifests - youâre still up and running albeit slower.
If melee risk manifests - they are dead.
And when I say âmeleeâ - I say it in a singular player form, there is no âwipeâ. Unless tank drops, in which case melee go instantly after that one after another.
Which is, by the way, another risk Hunters do not have to care for.