Its great people are blasting through the game so fast.
By the time layering is removed all the gogogo’ers will be lvl 60, have blasted through endgame, are bored out of their skull and will relocate to their pirate servers or Retail.
It 'll be great to be able to level up with somewhat normal amounts of other players around.
Whether patch 1.3/4/5/6/7/8/9/10/12, MC and Onyxia would still be dead as door nails before the first month’s up. Vanilla was easy, classic is easy. If you want challenging end game PVE content, then Vanilla/Classic is not where you’re going to get it.
Blows my mind how there are still so many people that think Vanilla was difficult. It was never difficult. It was grindy, and you were just bad at the game, just like everyone else was.
To point out just how many developments have been made since vanilla. Another example is dual wield tanking, proper utilization of nightfall/annihilator, etc.
You even have things like the powershifting playstyle allowing feral druids to not be complete garbage (though still not great), that hadn’t even been conceptualized back then.
Of course. It’s the time it did take that’s the problem, because it was too fast than what the numbers would’ve allowed if not for the layering exploits and the 1.12 patch changes.
You’re arguing against yourself mate. On one hand you’re saying game theory hasn’t developed, on the other hand you’re saying it’s developed because it had to to allow speedruns and such.
Sure, but it’s still development, and it still broadens what we know about the game. That’s how you often end up finding better ways to do things. Sometimes even ways better than the original. That’s how random new metas pop up in games.
Aand again back to the generalization. You’re obfuscating the points I’m making with irrelevant things, yet similar enough to be useful for obfuscating. You realise that, right?
I don’t know if you did Naxx back in vanilla but MC was never as hard as that.
There is also no MUST. It might make the game more fun for you, and I can’t disagree with you on that. That’d also why I pointed out that my preference would have been a true authentic complete patch progression so people could experience what it was like. The hardcore ms would still steamroll though
Or you’re simply losing track of my argument. That being that there was clearly development to the game theory and metagame over the last 15 years. Even for the few that excelled. Thinking otherwise is a very harsh assumption of “we’ve reached the apex of game theory 15 years ago for the game”, and that’s a seriously shaky assumption.
And let’s be fair, APES was nowhere back then. There was no organised effort back then to speedrun the entire content.
So with that out of the way, thinking that it’s definitely the game that got this much easier, not us that got better and our tools, is also an assumption, a fairly shaky one considering how much has changed.
That’s again generalizing too much, and not what I claimed. I claimed that people reached where they needed to reach in the game as it was back then, and weren’t literally apes who barely knew how to open doors.