Always been a fan of adventuring and exploration in games. I play without guides, I levelled up both my Classic characters without a quest guide or addon helper. I just explored and picked up hints and tips from fellow players, the way an MMORPG should be played.
I don’t mind it that raids or dungeons are “easy”. MMORPGs aren’t about Esports, or numbers, or parses. It’s a massive world you’re supposed to venture in and explore, not to look at excel sheets and care about parses or numbers.
I understand that I’m probably the minority in this day and age, but I wouldn’t mind to see a Classic+ where their mindset isn’t designed around raid encounters, but around exploring and dungeon delving. I maybe log in once a week on retail to do my m+ and raid, but I always hop into classic asap to explore and venture.
I honestly wouldn’t mind if they lets say, spend the majority of their time designing new zones, raids, dungeons and stuff. Like for instance, branch out on the Grim Batol and the whole Dragonmaw tribe/Wildhammer clan.
I really miss these kind of MMORPGs… nowadays every MMO clone is just a copy of retail WoW…
I like the designs of resist gear, or enchantments dealing with specific kind of mobs (like increases your attack against demons or undead).
I am loving classic. I love it! I wish Blizzard would branch out on the idea of it, but it will never take off.