no offense but this just shows you dont know what you re talking about.
there is always a chance that people leave for various reasons regardless of which m+.
no offense but this just shows you dont know what you re talking about.
there is always a chance that people leave for various reasons regardless of which m+.
I’m sure that clearing a +11 in time can be challenging in some groups. That’s not the point. The point is how fast and efficiently you get loot in m+ vs raid. 30 minutes in +11 for 60% chance at loot PLUS residuum and guaranteed item at end of week superior to heroic. For non-mythic raiders the only reason to progress through heroic is for achievement.
I personally always found guild raids more chill than M+ runs with easily dissapointed randoms.
I am literally terrified of going back to M+ in BFA
Edit: oh yeah and one better be playing the most meta spec of their class (or even not certain classes at all) or they will be laughed off by the guy making the group
yet those “60%” are not guaranteed. i went often enough serveral dungeons without loot.
Dude i dont care. You cant justify mythic+ difficulty on players ability to run that content. Players being noobs have no impact on how mythic+ are difficulty. Buy hey guess what you can slo get noob in5o your raid what will wipe you all the time and than leave.
if you dont care why are you still writing here then?
so you re having a big ol case of people-dont-agree-with-me-so-i-disgregard-their points-because-it-doesnt-fit-my-narrative?
Meanwhile in raid it’s 20% chance of loot per boss. It takes about half an hour just to get from Maut to Shad’har because of how much trash there is. Then in pug you might wipe a few times and the whole raid breaks up, and if you want to fight Shad’har again you need to assemble a new raid and redo all that trash. If you can’t see how much more efficient m+ is in terms of time vs reward then I don’t know how to make it more clear.
He is just afraid that raids could be on par with mythic+ which would mean he would lost advantage over raiders and feel forced to do raiding.
I get it you don’t like spamming M+, want more raid gear drops or at least the ability to do more runs.
I could see maybe allowing this for normal. But then don’t you have to do like m10+ at the least to get to heroic raid ilvl? I’m probably wrong haven’t bothered with end game since like…ever.
To many edges. Class viability, player skill, time of runs to make a good decision. I’ll go debate with myself.
No I simply think raid should drop more loot to balance it with m+, like 30% per boss. The way it’s currently balanced is assuming everyone is in a top-tier guild that one-shots the whole raid in three hours each week.
They should rather nerf mythic+ loot drops so we can go back to more simplistic and determined gearing. Making raids drop more loot would force them put even more rng on it.
yeah, so your point is? if m+ pugs break apart you have to redo everything as well.
60% vs 20% chance of loot
And in raid you can only do each boss once a week, while +11 can be done endless number of times. Even if the residuum and weekly chest were removed, it would still be more efficient and easier to get gear from +11 than heroic raid. This is what many raiders are upset about.
And even if you ONLY take the first three easiest bosses into account, it’s still more efficient and less trouble to just pug a +11 Freehold for the same 60% chance at loot.
People cleared hc first week, and at least half of mythic as soon as it was open, less than 2 weeks into new season amd they were runing in 470 ilvl, some of them with bis coruptions… Guess we should nerf raiding then right? Cuz 1% of playerbase did that…
You CANT spam raids over and over to get additional loot. You CAN spam mythic+ as long as you want with much higher chance of loot. Do you even know you can grt.loot from raids boos only once per week?
Nobady was running in 470+itemlvl just from raids. There is no chance people would get enough items from single raid reset. Try harder and stop lieing.
Yes, with about 30-50% chance of loot per dungeon, if u finish it whole. With like 10items per loot table… Yes it is possible to gear quite good via m+, but is no way better nor easier than raid, cuz u cant target farm anything at all, while in raid u can quite easy
Yea, 12 bosses +7 bonus rolls first week, people get chunk of gear there
Yeah I can so easily “target farm” that upgrade from the 10th boss. All I have to do is kill the previous 9 bosses, and then it’s a 20% chance of getting any gear from that boss, and only once per week. So if my guild has the whole raid on farm already then I might be able to get it within a few months. Oh and it’s equal to gear that could drop from a +7 weekly chest. Worse actually, since no guaranteed corruption.
Actualy, u can find group that is at boss you want, which we cant do in m+, u either run it full or not at all, and u can still use bonus roll even if u are loot locked, so basicly u get 3chances per week per diff, aint that bad, now go and target farm something from m+
Yea 1:52 its the coruption you want/need, another low % its on good item, meanwhile raid items has set coruptions for most classes… Wana tell me more about how raids are inferior?
Haha good luck finding a pug that is sitting there waiting for you in front of the boss you need with a summon ready, especially as a non-meta spec.
if this happens then that day will be my last day in WoW, i mean i barely get any gear from m+ runs.