If we have a faster release cadence, make grinds faster too

Such as ranking, reputations, cenarion badges, AQ war effort, scarab lord, and possibly even increasing drop rates on legendaries by a bit. None of these have to be massive increases, all it needs is a small adjustment to fit the fast release.

Also leveling as well please? I know its already been boosted to TBC numbers but 2x/3x at the very least would let people have multiple alts without the added time pressure.

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Another post asking for more. “More, more more! Faster! easier! Its convenient!”

No.

Less is more.

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Welcome aboard the slippery slope :sled:

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I think in this case, less is less. The game wasn’t designed for a faster release cycle.

no making the game more casual is what ruined retail. keep classic classic. the changes are already too much in the retail direction of zoomer pace

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They have to speed things up, else the racing realm will be not accessible for people without a huge amount of time.

Just think about it, it takes many months to get exalted with WSG, 3-4 months to Rank 14, about 3-4 months to get a full T set… Why should anyone attempt this, if the realm will reset a few weeks after.

This is why I am so against racing realms, they bring the retail mechanics to Vanilla like the xp boost, more spawns for herbs and ore, summoning stones and so on. It´s going to be fast good content.

To think that they add these realms for 100 people who are min maxers or in a streamer guild, is naiv if you ask me. They will never do that, they want these realms to create subs and this only happens if everyone can achieve something in 12 months.

A casual needs 3-4 months to 60, you dont get their sub if this process is not improved. The idea of the fast paced content releases, is not going to work if they dont also adjust the game.

You folks need to decide if you want seasons or if you dont, but if you want them, then you must also live with the consequences and they will be a more retail like gaming experience.

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Classic is the most casual form of WoW, lol. The only “hardcore” part about WoW is having to invest the time to get your character in a position where you can raid log.

Unless you’re talking PvP, which is just unhealthy.

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if its so casual then why are you making a post about so many grinds being too long?? what ??

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its season of MASTERY, this isnt supposed to be classic easy mode with faster leveling faster everything, this is supposed to be a harder version of classic.

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You seem to think that the hardcore population is high?
These changes are literally making classic into retail lol.

the changes in OPs post would make classic into retail, making things easier. classic is supposed to be grindy.

hardcore population doesnt matter cuz a lot of the hardcore population doesnt want to play with these changes lol these changes are turning away the hardcore population more than they are attracting them

The gameplay is laughably easy and very casual friendly - rotations consisting of pressing one spell or just basicattacking. All I’m asking for is to align the release schedule with the grind’s speed so that people won’t be missing out.

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easy rotations ,but gameplay isnt easy. theres a bigger difference between a good warrior and a noob warrior in classic than there is in retail

How is gameplay not easy? lol

You just press bloodthirst, whirlwind and dump your extra rage into heroic strike / cleave and hamstrings. It’s easy to get into, super easy to master, the general difference between a high and low parser warrior is how many buffs they have and how much they crit. This is all on bosses that have ONE, maybe two mechanics.

Or a mage, you literally just press Frostbolt, or Fireball if you’re in AQ or Naxx. Again, on bosses with barely any mechanics. Or Ret Pala, quite literally JUST basicattacking, and pressing your Seal, Judgment and Consecration every 8 seconds.

You can’t convince me that Classic’s gameplay isn’t incredibly simplistic. And don’t get me wrong, that’s not too much of an issue to me, I feel like there is still place for the rock-paper-sciccors style of design that Classic has. What is an issue to me however is that you’re supposed to do grinds that were designed for a version of a game that took much longer to release. Who wants to grind rank14 for 3-4 months if it’s gone pretty much almost instantly? Who wants to spend ages leveling multiple alts when it’s almost instantly gone? Who wants to grind the AQ badge gear when opening the gates and farming the badges takes so long, by the time you’re finished you’re already farming Naxx?

It’s just going to create a frustration of “well why should I grind this if we’re going to be finishing the game so quickly”.

I also made a seperate post about removing respec costs for Season of Mastery, to let players transition between whatever it is they want to do to increase participation. A LOT of people didn’t PvP because it takes 100g to respec for PvP and back to your raid spec.

I feel like Vanilla purists outrule any change because they associate “change” with “turning the game to retail” which I find incredibly reductive, as there is no way you can convince me that Vanilla isn’t an outdated game at this point. It’s just a fact.

i mean its called season of mastery, sounds like season based gameplay isnt for u. look at games like POE or D2, it works and lots of ppl enjoy it… i for one dont care much at all about my character being gone after a year and everything being wiped, its about the journey, and having fun in the game along the way

D2 isn’t seasonal, and PoE (and D3 to that extent) changes up it’s gameplay and grind a little bit each time to fit the new season.

I don’t care about my character being gone after a year too, but just looking at all the private servers that had much faster release schedules but kept grinds the exact same, they all suffered. A LOT. There’s historical evidence of this, and while Classic Fresh only has a difference of 3 months in it’s release, it still has a huge impact especially to ranking, scarab lord and Cenarion Badges.

You just managed to get both classes wrong. Nice try though.

Please elaborate then :rofl:

If it is as easy as you claim, surely you can figure out their “rotations” on your own?

I can literally open Warcraftlogs right now and show you that MC-BWL is just mages pressing Frostbolt and Arcane Explosion on AoE, and Fireball and Flamestrike/Arcane Explosion on AoE during AQ-Naxx.

Warlocks just press Shadow Bolt with the occasional Corruption and Hellfire.

Rogues press Sinister Strike / Backstab depending on weapons and using either Slice and Dice or Eviscerate when they have enough CPs.

Feral is probably the toughest to play since you have to time your powershifts well.

Boomkins exist. So do Shadow Priests.

Elemental uses Lightning Bolt and Chain Lightning. Enhancement basicattacks.

Ret uses basicattack. Presses 3 buttons every 8 seconds for some flavour.

Warrior I already explained, although I did leave Execute out. My bad, I am now cancelled and will retire in shame.

All of this on bosses with one or two mechanics.

Compare that to any Retail class with bosses that have actual mechanics.