I would suggest checking casts, but that’s not really enough. You now got a garbage ignite, or just killed one of your fellow mages (or yourself).
Nope, you are still missing something important. Especially if you don’t have world buffs.
I would suggest checking casts, but that’s not really enough. You now got a garbage ignite, or just killed one of your fellow mages (or yourself).
Nope, you are still missing something important. Especially if you don’t have world buffs.
theres a lot more to the game than your rotation…
Ranking : yes needs to be faster, just remove decay is the most wide endorsed idea
Reputation: yes adjust same as xp rate (+20-30% or so)
Cenarion badges tokens and stuff like that: no cant see any reason for.
Scarablord: i think it scales based on realm population, so its kinda shorted already
Drop rates: yes on nodes +20-30% as exp/rep, +1 in dungeons,+2 in raids, +3 final raid boss and world bosses(makes them more appealing to chase em more guild competition)
The assisted sugar babies cry for more candies again.
This never stops. As soon as you give in to 1 of their demand, babies ask for more. And at the end of the line lies retail.
They already gave in if u didnt notice, they removed WB coz casuals r lazy to get them, and coz they get ganged and they cant pvp, thats the only reason WB r being removed not for the sake of “harder content” as u can find like minded ppl and make no WB runs and get ur guild name writen with golden name across the globe in the pve ladder of no WB. This is clearly not the case its all about retail-alizing classic.
As an oldschool vanilla player and #nochanges supporter i partially agree with you. While Blizzard should stay as true to the original as possible, in 2004-2006 world buffs were never treated as a “must have” for every single raid. In classic today, tryharding and minmaxing is being pushed from leaders in almost every single guild that considers itself to be better than average (nearly all raid guilds) This is simply not a good enviroment for players that are less than hardcore. How many players consider themselves true hardcore? I doubt more than a tiny fraction. This mindset also naturally includes all consumables which is why Blizzard is increasing the spawn rates of herbs, as most private servers do have done for years.
The concept of using every single consumable and buff available is a waste 95% of the time. It makes no sense to have your guildmembers farm their souls away hours upon hours every week and the end result is a whooping 30 minutes faster clear time. The world buffs are a key part of this mentality. Good riddance i say.
IM UP for minor changes and adding hardmode raids with timer and additional reward loot at the end of raid only if u make it in time, making bossx2 hp not 10-30% mechanics dmg x2 not 10-30% again aswell to make ressistances must have and all buffs/consumbes available u can get , for + drops so ppl can stop goin over and over bwl for DFT or Tear and MC for bindings/eye but sadly this is classic+ and most will disagree. That way pugsters/casuals wont have a way to free carry, or they can stick to no wb casual runs and struggle with the rest casuals, since thats what they rly want ^^
man all i see is you and 10 same people crying in every classic post i should gather your tears to irrigate my garden
and i bet 10 same ppl seeing the same 1 guy compaining about the thoughts of the many XD, lmao whats ur point
Im not complain im having fun in the forums
Ah yes, the incredible skill ceiling of downloading a threat meter and telling mages to stop using fire spells to drop the ignite because of the limitations of 2004 programming.
What, standing around and looking pretty?
Sure there is, the game’s still incredibly casual though (which isn’t a problem!) - it just needs time, like any other MMORPG.
Worldbuffs make raids incredibly difficult to balance, as you either design the raids around them or excluding them, and knowing how hard worldbuffs scale up players (especially warriors), Classic raids were hyper trivialized by an entire raid of players that have them. Besides that, it only served to dis-incentivize logging onto your main because you already have buffs rolling, and it also served the dispell meta, which, if you check the timeline, most players disliked.
Worldbuffs being removed is a case of making the content a bit more challenging, and to introduce some variety to the raid other than stacking warriors.
While true, we know more than we did back then, and the average player plays a lot better, and will go out of their way to farm consumables and world buffs.
Kinda does, because there are a bunch of consumables that make certain jobs easier (such as having LiPs, explosives and rage pots as a Warrior tank, or having MCP-s as a Feral Tank makes tanking much more convenient, or using FaPs on bosses such as Gehennas insures that you won’t get stunlocked into a Rain of Fire + actually being able to do damage because you’re not CC-d), and the increased power level makes it easier to have a successful raid clear without people having to run back and forth and buff because you wiped. Consumables are insurance, more than anything.
I don’t get where the Vanilla purist crowd gets the idea that they’re the only hardcore players, when it’s just factually not true. The gameplay is so simplistic that even my mom cleared Molten Core without a single wipe and at a decent pace, despite never having played the game (she was even top10 DPS on my Ret Pala on some bosses!). You guys are not hardcore by modern standards, you just have a lot of time on your hands. I don’t mean to stir any hard feelings with that, I just really don’t understand where the idea is born.
well complains started since we went down the route of #somechanges or perhaps activision classic wow, rather original vanilla wow
ahm raids back then were made with the mindset of exisiting WB, and if they added more on the way its means they was necesery? what was unnecesery was the boss nerf, coz ppl complain it 1.12.1 it was hard. dont raidlog u got the boon spend 5 gold and get it -.-. dispell meta… YOU choose a pvp realm, next time roll pve… or GIT GUD and fight back or watch ur back. As for warriors they gonna be there again, filling the most of the slots still. why? warriors takes rage they got 0 down time, and they also have BT+crusader wich means they got self minor healing wich saves healers mana…, in a raid enviroment where fights r longer and casters go oom due to longer fight and dps dive down, warriors all the way… and if u want more challenging content u want additional content like veteran or timer mode or hard mode this is classic + subject, also u can do hard stuff in already existing content, like hakkar with all bosses alive, or do 2 1st bosses of mc in a single pull, or dual dragons in bwl, no1 prevent u from doin that. It all boils down to waterdown classic to retail mindset for filthy casual 0 effort/commitment gameplay.
You said it. The raids are easy so what is the point of this so-called insurance? Defining consumables and world buffs as insurance to begin with is questionable. I would say they are tools to compensate for any lack of skill or stats. In other words you apply it after the fact. Not before.
Lets not get side-tracked. My point was that this is about the tryhard mentality that follows world buffs. Guild leaders need to man up and dare to have a few wipes.
The following is a clip of Kevin Jordan, the original designer for Vanilla WoW talking about why World buffs were added. Kevin Jordan on world buffs in classic - Twitch
“It"s just a bunch of dudes making content that was cool. I’m gonna put in this thing that I can repeat and get a cool buff for a while… And then people scooped those up and saw them as world buffs that could help them perform better in raids that they were struggling with.”
World Buffs were literally nothing more than a “cool buff” you could use if you want. The raids were never designed around them, and this is evident if you compare runs that use consumables and world buffs, and runs that use consumables but DONT use world buffs.
Yes, towards the tail end of Classic. Not for it’s whole duration however. Stop being dishonest.
Oh I rolled PvE at the start because I knew that Blizzard not disabling world buffs would breed the dispell meta. And you can’t really play around a random priest purging you off your buffs, it just happens.
Oh I don’t doubt that, Warrior is the de facto best class in Classic, but having more debuff slots and not having world buffs in raids will mean that other classes will be more competitive.
Which I would be pretty happy with. I think a lot of other people would be as well.
Yeah, yeah, you can make the game harder by doing more difficult pulls, and I personally find making up speedrun strats to be quite fun, although it is a bit ridiculous that you can pull multiple bosses at a time.
I really can’t follow this logic. I would advise you compare mythic raiding, high end m+ and high end pvp to Classic, and then tell me that Retail requires 0 effort or commitment. You could even just compare Heroic raiding, +15’s and arena at 2k rating and you’d still see tons more effort than any Classic raid ever will.
Having a successful and uninterrupted clear.
I don’t think it’s a tryhard mentality, barring the top-end speedrunning guilds. It’s really as simple as just making raids easier to clear, to remove any speedbumps BEFORE you get to the raid.
And waste our raiding time, when we’re clearing BWL and MC in one night? Nope, thank you.
No… unacceptable, atleast in titans where i been, imagine if we been wiping in every single raid, ofc there been bad dayz as any guild has its own but no way to affort at wipe in every raid, imagine doin over and over mc for the binding and addin in raid schedule time for a potential wipe… Hell no if u r a kind of that guild, u must start looking at the recruit section. Wipe= lost wb lost consumables lost reagents gold for repairs… thats 20 min gametime and -50g. WHO GONNA PAY FOR MY TIME AND GOLD!? simply no…
Its a game, not a job. Have some fun. You waste more time on world buffs and consumables than wiping no matter which angle you take on this. Assuming your guild is average.
Oh, the guild I was in had tons of fun popping consumes and WBs. They aren’t that difficult to pick up (yes it does take more time to get your buffs than your average raid), and you dont need to overstack on consumes if you don’t die constantly. They make clears much faster, enabling us to do multiple raids in one night. In fact, most of our gold always went to respeccing because we were doing PvP most of the time.
However, you can pick up your consumables and WBs at any time, while you only raid at set times. So do a bit of prep work for the raid to make sure everyone is happy in the end.
exactly its a game not a job, and time is money friend, so i prefer to have short moments of actual fun rather frustating moments of gameplay, so i can enjoy playing and have my share of fun, and then commit to RL matters. Some are like “i got nothin better to do in my life than wow… so come whatever may”, but usually mature ppl wich in most cases r the mature raiders aswell, and those who actually progress in the end, have also better stuff to do, and perhaps is a RL mindset be fast and efficient in ur work-daily life and sometimes this may impact ur gameplay aswell, coz RL comes 1st u cant lag behind of a game… think of it.