Seems like you already made up your mind.
Imo it would be better for you to just skip Shadowlands instead of setting yourself up for disappointment.
It depends, a new class or new specs would be desirable, but new talents, old abilities that are good and not just flavor or situational, and it will do i guess.
But not buffs like arcane intellect or things like those, although effective they hardly add anything worthwhile.
The problem is that so far the only thing that i have seen that seems good is covenants, and i take issue with that, because in legion we had artifacts and leggos and tier sets, in bfa they removed pretty much everything in favor of azerite and essences which do not make up for what we have lost. If in shadowland we lose even more then i will probably not play it.
I did not play bfa up until 8.2 anyway.
The problem is that the content just cannot be enjoyable if the specs get worse and worse.
What I gathered from their reveals at Blizzcon the biggest change to class abilities/gameplay are going to be the soulbinds; sort of acting like talent trees.
Besides that we get the 2 abilities per coventant (limited to 1 covenant at a time).
And who knows about gear. Are they going to be doing more Benthic like effects? More corruption like effects (I really really hope they won’t do this). Etc.
And didn’t they also mention Legion-type legendaries (but without the RNG)?
And then there’s the ‘unpruning’ they mentioned. Besides a few examples, we don’t really know anything else.
And then there’s temporary stuff; like the unique abilities you can get in Torghast; these will also likely change how you approach things and play your class/spec while doing the tower.
There is a lot of unknowns, which are going to be answered when the Beta comes around.
Yes ofc, the leggo system in legion was ruined by rng, the effects were extremely enjoyable on some items though.
There is no reason to add new classes when they can’t even differentiate the ones they already have.
I just levelled up a fire mage after playing a Moonkin for a while and I can barely tell the difference. The leap and blink have the same CD, and they’re both about building procs to do damage with instants, and they both have several abilities that heal them, although in the mage in a slightly more roundabout way, all the inner ring azerite traits are the same and overall, every once in a while there’s a CD-like thing that pops (Combustion or Arcanic Pulsar) where you must make an extremely precisely set up rotation to dish out huge damage and outside of it you do very little damage… yeah, there are differences, but they are really similar overall.
Until stuff like that stops being the case, I see no reason to add moe classes.
EDIT: I actually agree with Tahra here. Let them flesh out the existing classes by adding more to them in the form of old spells and talent trees and things like that. The existing classes need their identities back before we even consider adding a new one.
And yeah, I can understand why people are disappointed there’s no Necromancer here. Obvious choice and timing and the game has a lot more melee than ranged specs, but like… fix what’s there. If they manage to differentiate the classes a bit more I’m sure there’s gonna be one in there that you’re gonna love.
I agree it was enjoyable and for me personally the RNG didn’t ruin it at all, but I know for many people it was a problem.
Well it didn’t completely ruin it, when you got your leggos it was very satisfying to use them if you got them early otherwise it was frustrating.
And Ishayu
I do not get this forum propaganda about how every class feels the same, they don’t.
Just because you use pyroblast on mage and starsurge on balance, and both of them are the big hitters of the spec, it does not mean they feel the same, the rotation, the feel of the spec is completely, completely different.
This is just forum propaganda.
Have to agree with this:
I love playing a hunter and no other spec comes close to me giving that enjoyment. So no, they don’t feel alike at all.
Which is impossible, classes have never been ‘‘fixed’’, not in classic, or in any expansion, it has always been the same, better or worse at times, so to think there is some mysterious fix or balance is a load of delusional thinking.
With that, adding a new class wouldn’t make a difference, more work yes, but different than it already is? No.
He plays at a very high standard and just explained how much fire mage and boomkin which he plays both of feel the same . And i agree with him you just ignored everything he said and dismissed it as propaganda . He and his guild clear CE all the time and although me and him fall out alot i respect his views on druids and he is very up to date on specs and looks at things in an in-depth way .
Please stop dismissing views because they dont match yours its very obnoxius to do so and arrogant.
Well, sadly for you i do not care about that, i do not care about being “obnoxious” to other people.
The truth is that fire and balance do not feel the same. End of story.
Call me arrogant, don’t really care, many people were called arrogant when they were correct, because they went against the general beliefs of the population, or on a smaller scale, a difference of opinion, but in this case, it’s not really an opinion, it’s an opinion vs a fact, what you do on fire mage compared to balance is quite different, and to suggest it isn’t is ridiculous.
So again, forum propaganda.
Dps wise numbers can be close and have been at times although few and far between . Most specs are hard to balance due to utility. For example resto druid isnt the best raid healer but it has the best ulitity which makes it the best mythic + healer .
It is impossible to have perfect balance with diversity at the same time.
But it is possible to reduce the gap as much as possible, and i do not feel like blizzard has done it’s best job yet.
Still they should not sacrifice the “feel” of the class for balance, otherwise that will actually be the point where all classes will feel the same.
Iv’e already made examples about what causes disparity between classes so i won’t be repeating myself again.
And you are wrong as they do feel very alike and you are being dismissive of a player who plays way above your level.
Well, ok then, you believe what you want. See ya.
Keep in mind that i am not completely dismissing some similarities, but they do not feel alike when you actually play them.
For example, affliction lock and shadow priest both have dots as the core fantasy of their spec, that is a similarity, do they feel alike when you play them? Not really.
I think people have a standard that is way too low for what feel similar, like, destro lock has chaos bolt, frost mage with talents has glacial spike, that clearly makes them identical or very similar.
No it doesn’t
You dont get to tell me when and were i leave threads on a public forum. The way fire and kin work even down to there traits and core are very much alike . You are going out of your way to be obtuse towards posters which can count as trolling which doesnt help anyone .
Ish is one player who would never use the propaganda train .
Wish I could already post gifs, I’m just here for the show, quite amusing.
[Michael Jackson eating popcorn gif]
You know what just for consistency, since i am honest, there is a single point where balance and fire feels similar.
And that is when you do the whole fire+pyro combination to hope to get the double crit and do back to back pyroblasts, on balance druid you basically weave starsurge with one of your 2 spammables, but that is where the similarities end.
So no, they are not similar in the grand scheme of things.
Calling my comment forum propaganda, are we? Weird. Why not just counterargue it, especially given the fact that you only adressed like 1 out of the 7 similarities I pointed out.
There are a couple of unique spec around - not gonna lie about that. But a lot of them also feel really similar and need something to rekindle their uniqueness.
Druids that don’t shapeshift, Shamans that don’t use totems, mages who don’t care about mana, and on and on it goes.
They’re not the same, but they feel way too similar. That’s my opinion.
You stand still casting spells to build focus then spend the focus on hard-hitting instants.
BM is kindda unique though.
Survival Hunters feel a lot like rogues. They stealth up on you and they leap/teleport at you like a rogue, they basically use combo points (in this case a buff you have to stack), and they primarily put up pressure using traps, which nobody ever uses as traps but instead of just puts directly under enemies such that they feel like any other CC anyway, and then they apply extra pressure with mortal strike.
There is no reason for Survival in its current state to exist. It just does. They could’ve done something really cool Rexxar-inspired by making BM a melee spec, but they chose this for reasons unknown, and I think it came off pretty dull.
More can be done. It’s not a hopeless situation. But really…
A good starting is rooting the specs in their class more again, which they are doing in Shadowlands. Then specs can’t feel that similar anymore because they’re carrying around the “baggage” of their class, which makes them fundamentally different no matter how similar their gameplay goals are.
So it’s pretty much as i thought. You take into consideration things like no mana problems etc… to say that specs feel similar.
So it’s about what i expected. Well, i guess that my standards are not that low then.
It’s fine, think whatever you want, but the fact is that the core rotation is not very similar.
What you listed to me seems more of a problem of class fantasy rather that anything else, i agree to some extent, i would not want totems that are essential for the rotation for example, like searing totem, get that out of here, clunky mess, i also do not think that mages now suddenly having to care about mana would change the game for the better.
But it depends, i can make an example about eso, in eso, you can, or at least could sustain indefinitely if you had the right skills and support with full damage gear, and were a pretty good player, you basically never ran out of resources, and always be in combat from start to finish, you did dip below 50 % or even 30 % in some cases, but if you were good and had the right support, you could recuperate up to again 100%, but you could if you were either, a bad player or had bad support with full damage build, you would run out.
Then they changed it to make sustain way harder, and pretty much no one liked it, after that they gradually made it easier, but then dropped a bomb again, and i also dropped the game.
The kind of sustain we are talking about in wow, is not really the same, and i do not like it personally, i prefer it if i can fight 100% of the time.
I think the kind of sustain that they had in eso is the best kind of sustain, i really liked it, not that much anymore, and iv’e stopped playing since almost 6 months, they just made disastrous patches, coupled with many problems that were not solved since a long time ago.