Of course I do. I really take anything into account in a sense when I point at straight similarities.
No, that’s what you think it is. I think the class fantasy is just fine - it’s the rotations and the core gameplay loops that are too similar…
This is where I disagree. I think shamans are all about totems. Little immobile “pets” that can be summoned. Why is Searing Totem necessarily more clunky than Fire Shock? Why couldn’t Searing Totem be this thing that damage one target and puts debuffs on others which then turns an Earthquake into a volcano or something like that? It could be really cool!
Why not? Why is the mana bar just there to fool the enemy? Why is it just a Spellsteal Charge-bar? I mean literally if you put 5 charges on Spellsteal then you could entirely remove mana from Mages. It’s all it does.
Arcane is different. Arcane actually does care about mana. It doesn’t run out of it, but it does care about it. More of that please - but only for mages!
Not having massive downtime is fine, but I disagree that fighting an enemy equates to casting a spell that does damage. Of course spells that do damage are an important part of being a damage dealers, but it’s far from everything a class should be about, and trying to diversify the class beyond that does, in my opinion, not make it clunky.
It feels like Blizzard have been thinking the way you do, and have ended up creating a lot of same-y specs. My message to you is: If you don’t like totems, I think picking a shaman is really weird.
Now it’s obviously possible that you picked a shaman after they got rid of the totems as they used to be, which is always going to be the danger of reintroducing the mechanics a class used to have, but nevertheless I think it sucks that I can reroll three times over and end up with the same gameplay. I think that’s boring.
The main take-away here is: Classes need to be different to allow different people to make different choices and pick their unique brand of power and their unique brand of poison. If you make everyone have the same or very similar power and poison, and someone making the choice doesn’t agree with that choice, then there’s nothing they want to play. That’s not good for anybody.