Then it´s not “trash”, but a logical step in gear progression. OMG , you have to learn to walk before you can run! More breking news @ 11!
And what would the result be? Even more complaints from teh same players abou “unqualified” players in their keys, because notw they only have to spend half as much time at the keylevels designed for learning… Yeah, that´ll solve the problem fo sho.
And, just as a parting fun fact: champion gear is so bad that the RWF was completed with gear that´s lower avg itemlevel than max-upgraded champion.
So maybe, just maybe, it actually the players that are trash and not the gear?
They “figured this out” over 20 years ago together with the rest of us.
They just made the choice not to actively embrace Pay to Win in WoW, and it´s one of the primary reasons many of us are still playing.
Just like they decided against going for hyperrealistic GFX and requiring a 5090 to get 30 FPS in raids.
Your new game wants to grift whales and high rollers before it fizzles out to obscurity in 5 months, while WoW wants to remain a game that almost everybody can engage with so it can be around another 20 years, it´s as simple as that.
Would just be better for everyone if it was just in the store and you did not have to go through the whole ”Buy token —> pay booster —-> Hope for something good in vault”
Would save a lot of time as well.
Just put those RnG gear boxes from the Time walking quest in the store so you can chain buy instead of the constant waiting.
Imagine how good it would be if we could actually buy RnG boxes with heroic/Mythic raid loot.
It’s even more casual friendly now because they’ve made tons of changes that make it more accessible. If I was Feral main and not getting groups going, with a few clicks I’m Guardian and can get some keys going. I don’t need 10 bags worth of gear to change spec.
Yet you´re still trying to convince us, a community that is notorious for going totally nuts when anything even approaches being P2W, including Boosting, that it would the best thing for WoW since stable broadband internet connections, even though one of your suggestions would mean 1/3 of us and >1/2 of the wordlwide subscriberbase then wouldn´t be able to play at all… A hot take at best…
No, I wouldn´t be surprised at all. Nor would I be surprised if WowW were then reduced to 1 Server each for US. EU, and Oceania, with fewer players than a single high pop realm has today.
I´ve worked in this industry for over 30 years and have seen more games come and go than most people can imagine. And the P2W ones always fizzle out after 6 moths to a year because the whales have everything and nobody else ever had a chance and is not goitn to pay 2 months salary just to reamain non-competitive. This is especially common in games where PvP is the primary focus, you then wind up with battling bank accounts and everyone not making 100k /year doesn´t even need to install.
P2W is, IMO as a developer, the greatest blight on videogaming that ever existed, and has ruined countless games that had the potential to be great, but instead decided to embrace the cashgrab and lock out 50% or more of teh people that would have otherwise enjoyed the game but soon realized there was no point in continuing to play, and definitely were´nt going to invest money in to to still be at the bottom.
And you´re just a respectless litte troll on a throwaway classic char that can´t stay civil, but has to resort to personal attacks when he has no tangible arguments. Foe example instead of naming just one game (because there are apparently too many to choose from, lol), instead you present flames and “trustmebro”
Your opinion is as worthless to this community as your money is in game, go download something for your cell phone that you can “win” with your credit card instead of wasting our time with your P2W trolling.
That would require you to actually play and not just swipe, pretty sure you`re safe either way.
Fun Fact: the Mere statement of assumption that others would do that actually reflects that it´s something you´re personally inclined to do, and says nothing about me or anyone else… what are you, six? Grow up, because even if someone actually did it’s still just a videocgame that mommy’s credit card cant win, anyway, so you have literally nothing to lose and the other party has nothing to gain.
You can believe whatever you want, doesn´t make it true… but feel free to keep proving that you´re not worth any more of my time or anyone else´s. But keep on buying those tokens and boosts and paying to come in second …or 2 millionth… or last
Look at the ones for the Vanilla Naxramas. There are fewer people that cleared Naxramas than people that killed the end-boss of the current raid in Mythic.
And that is knowing that there used to be like 2x or 3x more players. In the millions more in Vanilla than today.
Look at kiljaeran. Taken from this post:
KJ is a boss not many raiders had the opportunity to see, let alone get close at killing it. Sunwell Plateau in general was not tuned properly and Blizzard has come out and said they did not bother fixing it because WotLK was on the horizon. The numbers do not lie, only 377 guilds were able to defeat this encounter with an average subscriber base of 10 million+, there were plenty of people available to try and kill this boss. Very few even dared. It took over 2 months for SK Gaming to finally defeat Kil’Jaeden for the World First kill. Clearing Sunwell is a badge of honor most guilds would give anything for.
To play devil’s advocate, I wouldn’t be surprised if, of the 8 million accounts that were active near the end of Vanilla according to the chart on the web, less than 500k had a character at level 60. The game was in its infancy, the majority of players didn’t join at the start, and levelling to 60 was not a small time investment either, let alone acquire the necessary equipment to enter Naxx (let alone clear it!). When Classic was released in 2019, it took me almost 5 months to level to 60 as a knowledgable player who didn’t use addons and speedrun methods to achieve that.
Vanilla was “brutal” in terms of how much time investment it asked from players to enter its level-cap raids. This hasn’t been an issue since arguably WotLK.
well no - it wasnt brutal in a sense then back then next to nobody really cared about endgame raids etc - because leveling was rewarding enough experience.
What happend in Vanilla (from what I can remember) is that the raids were built to be done in sequence.
So for instance, to access BWL you needed some atunements that were farmed in MC. Not to mention that you needed a ton of gear from MC to begin with.
You do that once and its OK. But do it for 6 raids in a chain and in the end, there were a ton of players at level 60. There were a ton of players raiding. They just were “left behind” in old raids because they started late.
Only those that started early, and could keep up with the release schedule were the ones that reached Nax in the end.
They tried to “fix” this in TBC by removing atunements and streamlining gear. But by the time the Ile of Quelthalas came, it proved to be insufficient.
People started to play the game because they saw a video of Ragnaros. This is untrue by a mile.
In TBC you even needed to do attunements just to get in to some dungeons, such as Shattered halls , Shadow Labyrinth, and Arcatraz.
Which you then needed to run on Heroic (which itself required revered rep with the corresponding faction to purchase the corresponnding Key) to get your Master´s key for Karazhan. As well as later for the Mark of Vashj for SSC and the Tempest Key for The Eye. Which also required you to kill Gruul and Magtheridon, respectively. Oh, and you had to kill Nightbane in Karazhan, which required another attunement just to be able to summon…
And then you had to clear SSC and The Eye to get the Vials of Eternity and become attuned for Mount Hyjal, and do an crapton of questing in SMV to get the Medallion of Karabor to enter BT…
This chart on reddit links it all up quite nicely… https://i.redd.it/6phtwl3xsts41.jpg
It doesn´t include teh BT attunement because that was mostly just a “Simple” quest line that didn´t require you to grind rep and run other instanced content… Oh, no, wait, you had to Kill Fathom Lord Karathress in SSC, AFTER doing the questline, just to be able to see and accept the next quest, which would send you back to Akama AGAIN, who then told you to go kill Al’Ar in The eye…And then you could finally get your Medallion
And while Karazhan, SSC, The Eye and teh dungeons only required one persone to be attuned to unlock the door / part the waterfall (nut you still needed teh rep and heroic key to enter heroics), if you were not yourself fully attuned then you were absolutely not entering Hyjal or BT (they did however patch that out later, I think it was in the Wrath Pre patch)
If that´s “removing” attunements, god forbid what would have happened if they decided to add more, instead… You literally needed to get attuned just to be able to get attuned so that you could actually get attuned…it´s literally a a meme
https://imgflip.com/i/9pwjt9
Seriously, literally the only raids that didn´t require a lengthy and convoluted attunement to enter were Gruul, Magtheridon, and Sunwell…
I´m not so sure that was actually an attunement, I think it was more of a lore /flavor questline… However, It´s been a while… but didn´t one person in the raid need the Key to the Focusing Iris from Sapphiron to enter for the first time?