Honestly they should of copied the system in DF S4, where the portals came a long way after the max gear reward.
People ran high keys even without reward, so giving max level rewards earlier is not a problem.
Before Legion, WoD had challenge mode dungeons which where harder than the then max m0 difficulty. The only reward for challenge modes was cosmetics, yet people still ran them.
We don’t need to gate gear behind high keys, because people who want to run high keys would run them anyway, the key participation above +10 proves that.
the participation ratio of this season m+ shows that no its not just "lilith problem "
its literaly milions of players giving up and cba - because at the end of day - its just transmog which people will get eventually anyway
there are so many old sets to farm in game if anyone wanted that tryharding just to get a color tint is just not worth wasting hundreds of hours and the levels of stress which are indueced due to tuning.
in eyes of most players its clearly not even worth trying anymore .
i just realised it , weeks earlier then some other people who tossed the towel 2-3 months later anyway - if they giving up fast they would save themselves sooo much stress
dungoen tunign is garbage , dungeon pool is beyond horrible and its just not fun or worth it unless huge huge changes to m+ will be done
changes which wouldnt be needed if blizzard just kept the tunign of like S3 of DF.
Ion and Blizzard as a collective have been saying “hmpf” and a lot more/worse to the players for a long time. They’re only taking notice now and giving yet another PR management utterly insincere hand wringing “oh we are taking notice.,…” interview to another sycophantic magazine desperate for clicks because one of their Holy Trinity of content is taking a hit.
If this was something other than Arena, Raiding or Mythic plus they’d give it no more attention than they would an ant running on the ground.
Ive known people for years, played every patch since they started playing anywhere from classic to legion and currently none of them have any interest in returning for 11.1. Granted its a smaller sample size but i imagine that sentiment translates among quite a large % of the playerbase.
A lot of their issues stem from how completely unrelaxing wow has become, its all just a unfun grind, pointless gatekeeping and timegates. Blizzard release something thats stupid, say “we’re listening to player feedback” and nerf it to an acceptable level too late for it to matter…every single time.
Blizzard as a game developer oughts to make the game enjoyable for their audience. Waiting for other players to appear is not fun, especially when the time waiting rivals the actual time that you spend playing. So they have to fix this. How that is going to happen is of course up to them, but we can still dislike the solution they come up with.
The idea I had to “fix” Shuffle is kind of weird and possibly an experienced PvPer would hate:
Depending on availability of healers, the game can also start as 3dps vs 3dps.
This will also open queues for tanks: tank+2dps vs tank+2dps
Reward payouts reworked like this:
– 0 wins for dps
– 1 win for dps / 0 wins for tank or healer
– 2 wins for dps / 1 win for tank or healer
– 3 wins for dps / 2 wins for tank or healer
– 4 wins for dps / 3 wins for tank or healer
– 5 wins for dps / 4 wins for tank or healer
– 6 wins for dps / 5 wins for tank or healer
– N/A for dps / 6 wins for tank or healer
– This would effectively make matches that end in a Draw to reward both tanks/healer as if they “had the upper hand” and also give an extra handout for playing an under-represented role.
Only dps players who play tank for shorter queues think like this. True tank players want to have control of the enemy and manage the progress inside the dungeon/raid according to their survivability.
Around 2010 and the emergence/domination of F2P gaming.
This has been my impression as well, that they try to force players to play M+ as they had originally envisioned it, and still do. If that is correct, I can sort of get it. It’s most likely with the community, the importance of guilds and connections with other players in mind.
I do think it sort of naively glosses over the fact how many people prefer to pug, for whatever reason. And that that is a more realistic starting point to consider design choices these days perhaps.
It’s PR, not that different from when politicians defend not making obviously needed changes by saying “It’s this way because people like it / have to find their own path”
I find time and time again that they start out on the right lines and then listen to the completely wrong crowd and overtune it massively, then only go back to the original at the end of the expansion.
Ok. So make the best rewards drop for difficulty content where the most difficult part is…not to fall asleep?
Put just target dummies which doesnt even strike back at raids and dungeons and WoW will get 12M subs over night?
Why on earth do you think if stuff is difficult then its for so called 0.1% try hards? I am not CE and never have been yet I am not demanding Ion to just give it over because “I pay the sub as well!”.
Then make up your mind then. What do you want WoW to be? A game with multiple difficulties including hard difficulties with rewards adjusted to it ofc or…a sandbox God-mode game where the “hardest” part of it is to remember your password at the log in screen.
The data doesnt take into account people running keys with friends or guildies to BOOST them… regardless of how bad thier spec is.
boosting affects all statistics
doesnt take someone with 500iq to figure that out
so to IONS comments about data… why dont you take that into account before talking about " balance vs data "
example:
if half of the population of Warriors are being boosted because their spec is terrible
then the stats will look good.
the data cant tell if its a paid boost or a legit run.
Here we say that someone sounds like politician if they say something that didnt say much in detail. Their reply on healer issues regards shuffle have been somewhat that for past 3 years now. A lot of considering measures and planning to do something yet here we still are, pvp still needs total rework on rated system or some fix on arenas so they are even some worth to be played anymore. And will need some changes on shuffle aswell regards healer as currently many avoid it. I consider 3 years as long time to plan to do something.