That’s my choice to make, it’s my loot. I personally give away loot most of the time because it benefits the raid. At times I even give an item away if it’s a 100 dps upgrade when someone else benefits more of it. This would be made easier if they’d remove the restrictions of trading items that are higher than what you’re currently wearing.
I’ve played games with ML and it was abused 95% of the time. Ninja looters on rolls and people in power that either took the items or gave it to people they liked more. No thanks, I will never vote for a system that lets that happen. Low pop realm? You don’t have much choice but to accept the few corrupt “raid leaders”. People follow them and praise them because they’ll get loot, while others are left behind. This raid leader can ninja in front of 200 people working together to down a world boss and this person will still have the praise by everyone.
I’ve seen it happen far too often in games without personal loot.
Sometimes you don’t have a choice as the only alternative is to not play. And no, those guilds don’t die out, they’ll find other people that fall for it. They make empty promises and it can take ages for someone to realize they are being played.
I still remember the time a warlock got the Emerald Nightmare trinket despite fire mages scaling with it way better (which was quite obvious for every mage in the guild and meant that giving me the trinket would be significant additional damage for the raid group) because the warlock was an officer. Master Loot is a good riddance.
I liked the interview but the issue with Ion is that there is usually a big difference between what he says and what they do.
If most thing will turn out the way he talked about them then Shadowlands is mostly going to be fine. If not, then i guess they will wait until 9.3 to fix the biggest issues.
You may be content with blind rng producing items out of thin air to reward you randomly, regardless of whether you wanted the item or not (and being able to trade is not a solution because, having received that unwanted item you’re now less likely to receive the item you actually want).
I can forgive a lot of things they do but the camera change i still hate the new angle that we have now is just way too close and i find my self constantly trying to scroll it farther away because i can do that in other games i play.
But all of this can be done without capping the targets, it’s just that it’s far easier to cap it then to design dungeons with differents paths each favouring a different approach.
Also while outlaw was king also because of damage, the real reason it is so good is not the damage, it’s all the cc and survivability they bring.
that’s maybe even true and he does make things sound nice, but what they present and what they deliver are rarely matching, so while when he explains it sounds nice I am sure it won’t be as good once implemented.
If someone finds that the solution to every pull is just to mass pull and aoe everything without a care then that means you outgear that content.
or maybe people just want to be able to play their class at any level of difficulty without needing to level 4 alts of the same class, but who knows?
classes would still have weaknesses even if we could switch covenants, none of the spells would magically make my hunter a monster of spread aoe.
lmao
this is why i want them to design dungoeons better, not to limit what we can do and flat out delete one of the options.
yeah like, not much else it can mean really, they changed a lot of gcds with bfa, revert it.
seem like a recurring theme, don’t seem like they like player being able to choose.
lmao what sort of disptopian society do you think wow is ahahah, just find a guild that uses personal loot or create one.
So he saw once in his elitist guild someone pulling 20, or in the MDI. For 99% the playerbase if they do appropriate level key they will never survive pulling 20 mobs. Even body pulling 1 extra pack is a wipe in most cases. He has literally no idea how most normal people actually play the game.
Riddle me this: if you have 3 AOE classes in your group and they all cast some AOE spells, wouldn’t that mean that they effectively could hit 15 targets? Still not not a big pull, but it doesn’t sound as bad as people make it out to be.
WoW isn’t an ARPG, so slowing things down is the right direction. I don’t like the rush-mentality in WoW right now.