I mean i literally stated that on the very next line you quoted.
Still, good and viable are 2 very different words with 2 different meaning.
Prot war is good. Pala tank is viable.
Pala was never a class for average joe given how many external work you can do to help your group. While GDruid was always a rather simple tank.
But again that does not mean that pala isn’t viable.
Harder? Weaker? Sure. There is a reason why population of war and bear is so high compared to Pala in high keys.
But sure you can make pala work, especially for more average people content.
1 Like
And herein lies the issue… why would anyone pick something that is sub optimal for their groups, I know pugs would pick meta because even if theyre not super skilled the class is performing very good, versus gambling on a spec that is not good and risking the player also being not very good.
This is the way most people think, thus leaving prot pallys with less invites = less fun for the prot pally = enjoyment of the game going down, and that usually leads to either quitting or rerolling dps.
Blizzard needs to massively buff tanks, because the damage they take is stupid.
lol maybe I’m not viable at blood or VDH. Was dying really quick on those. But before the nerfs I did fine with them.
For the same reason why the 30 thousand ret pala doing 10s have not rerolles to fdk despite them dominating 12 and up?
Healing is 100% more polarized than Tanking atm, buff pala and monk a bit and tanking is decently balanced. But healing?
With 80% of healers being shaman in +12 and 50% in +10.
1 Like
generally it’s the mage which pull because of procs which leaves, me neither
i made a post/comment on this and the main reason is the system it puts all the responsibility on the tank/healers shoulders and none to the dps give the dps a shield they can activate for a few second’s when focus’t by the trash/boss and some self healing and more a support role for tanks and healers.
the funny thing is, in my experience this saison most of the dungeons get bricked by bad dps. Healing and tanking is tough, but a lot of mechanics require dps to know when to allocate their cds and what to target. not rocket science, but somehow the community has gotten used to putting everything on tanks and healers and a lot of dps have become really really bad.
e.g. it´s no wonder NW has one of the worst puging experiences so far, as bad dps will brick every single one of the first 3 bosses by not ccing and focusing adds (1+2) or not having the dmg to burst stichflesh down and then not swapping focus to the monstrosities, making it rather unhealable when you get 2 at once for more than 10sec.
But hey, they will still blame the healer or the tank, not learn a thing and it stays frustrating for anyone, especially healers and tanks.
So in a strange way it´s probably better for tanks if they have even more responsibility to carry the dps through.
1 Like
They can simply make tanks more fun to play gameplay-wise.
2 Likes
It’s not just a tank-shortage. The problem is wider; a significant difference in dungeon popularity, leading to 3 tanks and 12 healers (literally, regardless of the roles present in the group) signing up for (for example) Grim Batol, and none (again, literally) for Necrotic Wake / Mists.
So part of the solution is to do something with the loot tables, and the difference in “difficulty” between the dungeons.
1 Like
what your idea of fun could be completely different from every other player.
And what exactly was so idiotic about vengeance?
That in some cases it was exploitable?
Every expansion, hell every patch there is an exploitable mechanic that is found to pad the meters, spell steals, boss mechanics, etc.
Blizz should learn to introduce mechanics that put more stress on the DPS, taking the stress away from healers/tanks. Forgot to interrupt - instead of a one-shot on the tank - all dps get a 30 second 50% damage reduction, or heals, or shields itself, or whatever.
Currently the only way they see how to make the game “challenging” is to create more headache for tanks and healers, while making the gameplay of tanks and healers less fun. And then they are surprised when there is no tanks/heals available.
If I decide to play a tank I have to overcome a bunch of artificial hurdles, installed by Blizzard:
- For no reason whatsoever my trinkets work 30% worse than for DPS.
- I am not allowed to PVP with a spec that I actually want to play, and I am forced to either go DPS, or play a gimped version of my character.
- I am slower if I want to do some open world stuff, and it takes me significantly longer to kil stuff, however I am penalized for being a tank if I decide to do delves, since blizzard decided to overtune them specifically for me as a tank, so that I can have fun being one-shot by a pack of 3 regular mobs on T11, while I barely have enough DPS to deal with the egg on ??.
- I have to deal with an extra portion of toxicity whenever something goes wrong during the dungeon run, or if I decide to follow a route that is not Liquid approved in a 5-man.
- And so on, and so forth.
And the only upside of that is it is slightly easier for me to find a group (if I am playing a meta build that is).
7 Likes
Well one issue Ive noticed is when I’m in this little alt and running a random dungeon the healer swapped to full dps because a dk will never drop below 80%hp while doing these dungeons.
And I know from my warrior that will be a far cry from how mythic dungeons go.
So it’s also the expectation going into harder dungeon content. I can do this with my eyes closed to omg every other cast is a raidwipe mechanic.
Plus yeah you gotta be able to take lead and know what the mobs/ bosses and especially players are capable off.
Not everyone’s cup of tea. As for me I used to heal on my pally and do everything else on my warr. But I don’t see myself healing anything any time soon. Different strokes for different folks.
1 Like
This warrior is the main.
Though I’m just a filthy casual
This is the biggest thing for me and why I don’t want to tank.
I have no idea how to solve that, honestly. But I don’t want to lead anything. I don’t want the responsibility in WoW because people are terrible and will treat you terrible - that’s the harsh truth.
The other reason is because I’d have to play a class that I don’t enjoy playing.
Give hunters a 4th spec where you take on the aspect of -insert a tanky beast- and you tank in cooperation with your pet (like a % damage taken goes to the companion and such). Could be fun actually and I’d be more likely to try that than play a class I don’t like. I think more classes could do with an extra tank or healer spec.
I don’t think they are aware that they caused it either
1 Like
I´d hope that at this point they will consider adding more speccs to the classes at hand instead of adding new classes.
apart from that in pugs it´s really hard to not have the tank be the leader, as the tank knows best how their defenses are setup for the next pull (ofc a really good tank also keeps dps and healer cds/mana in mind, but for the start the basic condition you need is the tank knowing they´ll live).
For premade groups though i strongly recommend having the range dps or healer be the shoutcaller, they usually do have a wider view and more “free time” to do so. Ofc you still need to be the one pulling as the tank, but you can then just mostly focus on your own gameplay and follow the calls like everyone else.
I stopped tanking on my other characters because I got annoyed at bad players not wanting to listen & learning. I wasn’t going to waste anymore of my time on people who just want to be carried through content.
1 Like
So the best group is 3 tanks 2 healers, or maybe 4 tanks 1 healer if that healer is very good.
Another option would be to make DPS need to use more mitigation themselves. Have stuns, disarms, fears etc. aim specifically at individual DPS that if the that DPS doesn’t interupt then they suffer (loss of damage or some other way).
This needs to be in a manner that the whole responsibility is on that DPS so they can’t yell at tank or healer for not doing their job and saving them.
Shaman Tank spec and it will blow up.
1 Like
What they need to do is reward people for tanking, something like an achivement for doing say 20 hours as a tank in dungons each season and being rewarded with a high lvl set piece or somthing like that
1 Like