For a niche crowd yes but will not make up for the general lack of tanks and the learning and gearing process.
The lack of tanks is not a learning or gearing issue. It’s an issue with tank class design being outdated compared to DPS. Playing a Fire Mage is so much higher quality than protection paladin, you could think you’re playing classic wow as a prot pala.
It can be and you avoided my early question but i am not denying we dont need more tanks we really do but atleast give some ideas how they could change it.
Blood DKs in WotLK, would like to say ‘Hai!’
Good times…before the Nerfbat of Doom!
Although I seem to remember Blizz also spanked Unholy DPS even harder, in a very early patch (minions were all OP)
Basically on launch, WotLK, was World of Death Knight
I already did in multiple threads:
- They need to modernise tank gameplay to be on-par quality wise with dps, such as Mage, Ret Paladin, etc.
- They need to equalize the demand for tanking in M+ and Mythic Raiding, so the Market can adjust.
- Gear needs to matter more for Tanks. As a tank, I don’t feel as good as on a dps, when I get a new piece of gear. This needs to change somehow. The current direction of rewarding mitigation is actually nice, but the tank class design is not up to it.
- Tanks need a VFX upgrade. Protection Paladin for example has abilities that look like they’re still from wrath of the lich king. Believe it, or not, but, how your abilities look, matters a lot for many people, when they decide what class to main.
look at it this way
if it was good it would still in the game as a tank mechanic
it was not so it’s not in the game anymore
And how would they do that? you suggest moving to 4 tanks to mythic raid?
The only really number button bloated tank in all honesty is warrior.
Do you want to go back to cata days and CTC cap ?
I play pala tank and its more shiney and new then ever in my view to much so being honest.
They can reduce Mythic Raid Size to 10 for example, so it’s 20% demand for both, raid and dungeons. This means, that the market of tanks can actually adjust naturally. Now, a natural adjustment is not even possible between the 2.
So you want 1 tank in mythic 10 man raid ? as for mythic raid its already 2 tanks so nothing will change.
If you want to split a 20man team into 2 for 2 x 10 mans then its going to make them problem even bigger.
No… Can you not calculate percent? 1 out of 10 is 10%, not 20. 1 out of 5 is 20%. 2 out of 10 is also 20%.
He wants 2 tanks for 10 man, so the amount of tanks needed is 1 on 5, just like for dungeons.
Some one called ?
Anyway my friend list has been practically empty for years, if i filter out all the randoms that do not talk to me, this is so depressing this is a freaking MMO that encourage anti social behaviour.
When did players ask for tank nerfs, be it 1% players or general player base ?
If Blizz had been honest from the start with doing this when they announced the expansion; not just the new expansion but Trilogy they know for a fact they wouldn’t have sold even half the units; that’s why they waited until a few weeks before launch
Pink haired gnome dk at 73 brutalizing 2 level 80s with so much ease I deleted it in disgust. Good times in wrath.
There is a bunch of mechanics that were good, but got replaced/pruned by Blizzard, either because they couldn’t balance it for the 0.01% of nolifers, or just because blizzard detected fun and couldn’t let it continue.
Saying that only problematic/bad mechanics are ever removed by blizzard is laughable.
Nerfs to tanks in PVP - forums were full of whining gladiator wannabes that it is boring that they can’t kill a tank in 5 seconds. Same, by the way, whenever healers become good in PVP.
Vengeance removal - again community didn’t like tanks doing damage.
The survivability nerf we got this expansion - that one was all blizzard, because the developers for whatever reason think that complexity and inconvenience = difficulty and fun. And that is the only way they can design encounters anymore.
tank are there. they are just super picky with group they chose.
for example - why would any tank chose a group without rsto shaman heal - thats instantly making the geoup in lfg undesirable.
tanks also progress very fast - so they can ignore more of lower keys. after all there is enough of despeares to invite very low score tanks into mid keys.
i mean it was bad that’s why they removed we can go to MMO champion why it was bad and look at 10 years history of why it was bad and why people said it was bad but i don’t want to
it was removed because there was a reason
Vengeance is not a solution to a tank problem
that’s what i wanted to say
talk to this guy
and this player too.
they and more are hell bent on tanks being nerfed.
not how it works and you know it but i have to get back to work now so can not talk
I mean you don’t have to go through 10 years of history - you can say your own opinion on why you specifically think that vengeance was bad.
That would be a start.