I think there’s a miss understanding or I didn’t make my point clear; by spending too much time, lack or over sleeping and dull day I meant people that even if they take 30 minutes in a key instead of 40, they will have an unhealthy long game session.
Due to this long game session they can, though is not certain, develop some questionable habits like those I listed on my post and you quoted.
Well of course if you could finish content in less hours is less play, that’s obvious.
Though I open a parenthesis, you think WoW works that way in all fronts? I’d say is not unequivocally true. Some things in game take a X amount of hours in order to be completed.
For example: if leveling takes, let’s say, seven hours on average you can choose to spend seven hours straight on your chair or you can divide it into two hours per day.
You will always have to spend X amount of hours to do something if it’s planned to work that way; you might think you take less but you actually don’t.
If we return to our OP, in his case trying different strategies with a random group took them more time than should have take therefore it was not efficient but rather a waste of time.
The thing is when comes to dungeons at the start of an expansion in my opinion is that more often than not, trying to go with “the most efficient route” doesn’t work because route’s knowledge is not widespread as it is mid expansion/patch.
Here I return to what I wrote initially in this post, depends.